Search results for author:"Renate Motschnig"
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International Journal on E-Learning Vol. 15, No. 1 (January 2016) pp. 47–69
** Invited as a paper from EdMedia 2012 ** Blended or hybrid learning has become a frequent practice in higher education. In this article our primary research interest was to find out how students perceived eLearning activities in blended learning...
Designing a web-portal supporting the social inclusion of a specific user group. A case study of the LITERACY-portal
EdMedia: World Conference on Educational Media and Technology 2014 (Jun 23, 2014) pp. 267–277
The subject of this case study on designing a web-portal that supports the social inclusion of a specific user group is the LITERACY-portal. LITERACY is an on-going European wide research project creating an online-portal for dyslexic users. The...
EdMedia: World Conference on Educational Media and Technology 2015 (Jun 22, 2015) pp. 1892–1900
Learning to program is a challenging task. By stepping from programming learning environments to professional integrated development environments, the complexity involved and the effort required to successfully write programs grows. Moreover,...
World Conference on Educational Media and Technology 2012 (Jun 26, 2012) pp. 1978–1987
Blended or hybrid learning has become a frequent practice in higher education. In this article our primary research interest was to find out how students perceived eLearning activities in blended learning courses based on the person-centered...
World Conference on Educational Media and Technology 2004 (2004) pp. 3976–3981
The recent technology flow into learning has significantly enriched the repertoire of teaching and learning processes. Presence and distance can be intertwined for mutual complementation. From our own experience in an academic environment we are...
The LITERACY-portal as the subject of a case study on a human-centered design solution supporting users with special needs
International Journal on E-Learning Vol. 16, No. 2 (April 2017) pp. 129–147
"** Invited as a paper from EdMedia 2014 **" Case studies help to reflect and to capture information about complex processes and domains and to make it reusable for future application in related contexts. In the case study reported in this...
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 3843–3852
The presented study investigates the effects of person centered, technology enhanced courses on interpersonal communication and community building in academic environments. The courses are aimed at addressing learners at all levels - intellect,...
World Conference on Educational Media and Technology 2013 (Jun 24, 2013) pp. 68–77
Project managers working in Small and Medium Enterprises hold a prominent share in today's market economy. They are particularly challenged by the rapid changes in service-oriented industries. This is why providing appropriate support for their life-...
Journal of e-Learning and Knowledge Society Vol. 7, No. 3 (2011) pp. 63–74
A careful design and delivery of courses for teacher candidates is particularly important for having a positive influence on their teaching behaviour. This is because it is the lived learning experience that they tend to assimilate and pass on to...
Society for Information Technology & Teacher Education International Conference 2003 (2003) pp. 2379–2382
Blending humanistic, Person-Centered principles with the potentials of modern educational technology, in particular the Internet, is a new stream in e-learning research. As it is often hard for instructors – partly lacking respective experience,...
Topics: Educational Technology
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 2737–2746
In order to be able to offer a computer science curriculum that is capable of meeting the ever changing needs of society and economy we have conducted a number of studies among curriculum stakeholders. This paper focuses on the students’ perceptions ...
World Conference on Educational Media and Technology 2007 (Jun 25, 2007) pp. 1798–1806
This paper presents a quantitative study on a number of approaches to enhancing team competencies of Computer Science students. Five different technology enhanced courses and their effects were examined: Web Engineering, Soft Skills, Person Centered ...
World Conference on Educational Media and Technology 2011 (Jun 27, 2011) pp. 1343–1352
Studying abroad has become an important asset in learning languages and acquiring intercultural competences. This results in a growing need for transparency of curricula. But not only international students need to get a fast overview of study...
Effects of Person-Centered Attitudes on Professional and Social Competence in a Blended Learning Paradigm
Educational Technology & Society Vol. 7, No. 4 (2004) pp. 176–192
Web-based technology increases the hours we spend sitting in front of the screens of our computers. But can it also be used in a way to improve our social skills? The blended learning paradigm of Person-Centered e-Learning (PCeL) precisely aims to...
World Conference on Educational Media and Technology 2011 (Jun 27, 2011) pp. 783–793
This paper addresses the demand for reusable solutions addressing reoccurring challenges of curriculum (re)design in the higher education sector. The presented patterns respond to the tasks of considering generic competences in curricula, specifying ...
World Conference on Educational Media and Technology 2003 (2003) pp. 1690–1697
Current learning theories tend to exploit the potentials of web-based technologies to support the learners in constructing pragmatic and persistent knowledge. To reduce the effort of introducing Person-Centered e-Learning in courses, we investigate...
Internet and Higher Education Vol. 8, No. 2 (2005) pp. 111–130
Recently, much e-learning research has been devoted to producing e-content, describing it with metadata, and to constructing e-learning systems. Considerably less attention has been paid to integrating technology to improve the learning process in...
World Conference on Educational Media and Technology 2012 (Jun 26, 2012) pp. 2343–2351
Worldwide, the assessment of students at all levels of education is required. In this article we approach assessment form a humanistic, person-centered value base. This is done by first proposing a set of tentative principles on person-centered...
Communication and Media Use in Self-Organized Teams in a Technology-Enhanced Project Management Course
World Conference on Educational Media and Technology 2013 (Jun 24, 2013) pp. 966–975
Technology-enhanced environments enable frequent and ad-hoc communication between team members. Communication and functioning teamwork being central success factors in project management, we studied various issues of communication in teams that...
Journal of Educational Multimedia and Hypermedia Vol. 18, No. 4 (October 2009) pp. 429–458
** Invited as a paper from ED-MEDIA 2008 ** This paper addresses the challenges resulting from the design and implementation of a modular, flexible curriculum of computer science. It is intended to share the processes and structures that are being...
Can an Online Contest help to Build Awareness and Activate Users with Special Needs?The Case of the LITERACY-Contest
EdMedia: World Conference on Educational Media and Technology 2015 (Jun 22, 2015) pp. 124–132
People with special needs – in our case struggling readers and dyslexic persons – tend to be socially disadvantaged and even excluded. In order to help such people to deal with their challenges, a consortium of seven partners constructed the online...
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 2829–2837
Students’ lacking interest in courses, non-attendance in lectures, and consequent high drop-out rates are much too common phenomena in higher education. From a psychological perspective this is not too surprising, as long as the transfer of strictly ...
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 394–402
This paper addresses the challenges resulting from the design and implementation of a modular, flexible curriculum for computer science. It is intended to share the processes and structures that are being employed in order to cooperatively approach...
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 181–189
What are the requirements, challenges and opportunities, when using a professional Game Development Environment (GDE) in computer science classes? In this participatory action research (PAR) scenario, the Unity GDE was employed to provide secondary...
Impact of Game-Based Student Response Systems on Factors of Learning in a Person-Centered Flipped Classroom on C Programming
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 1143–1153
Student response systems allow learners to actively contribute to the in-class learning process, while the teacher gets a picture of students’ understanding of the topics at hand. However, not only the teacher is given an evaluation tool, but also...
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 1018–1027
In the era of digitalization, learning to code and to think computationally has become a key competence. However, the path and the learning environments to develop competences for coding and computational thinking at various levels of school...
Topics: collaborative learning
Human-Centered Design in Action: Designing and Performing Testing Sessions with Users with Special needs
EdMedia: World Conference on Educational Media and Technology 2015 (Jun 22, 2015) pp. 499–508
The Human-Centered Design approach heavily relies on the inclusion of users into the design process. In special needs projects, in particular, it is vital to include the target users due to their specific requirements on the end product. However,...