Search results for author:"Raija Hamalainen"
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Computers & Education Vol. 50, No. 1 (January 2008) pp. 98–109
Especially in vocational education, attention should be paid not only to the use of new technological solutions but also to collaborative learning and cooperative working methods in order to develop students’ skills for their future jobs. This study ...
Teaching in Higher Education Vol. 17, No. 5 (2012) pp. 603–614
Learning involves more than just a small group of participants, which makes designing and managing collaborative learning processes in higher education a challenging task. As a result, emerging concerns in current research have pointed increasingly...
Technology, Pedagogy and Education Vol. 20, No. 1 (2011) pp. 61–78
Designing collaborative three-dimensional learning games for vocational learning may be one way to respond to the needs of working life. The theoretical vantage points of collaborative learning for game development and the "design-based research"...
Challenge of supporting vocational learning: Empowering collaboration in a scripted 3D game – How does teachers’ real-time orchestration make a difference?
Computers & Education Vol. 59, No. 2 (September 2012) pp. 281–293
Along with the development of new technologies, orchestrating computer-supported collaborative learning (CSCL) has become a topic of discussion because new learning spaces challenge teacher to support collaborative learning in new ways. However,...
Scandinavian Journal of Educational Research Vol. 53, No. 1 (February 2009) pp. 1–16
Scripting student activities is one way to make Computer-Supported Collaborative Learning more efficient. This case study examines how scripting guided student group activities and also how different groups interpreted the script; what kinds of...
Group-Level Analysis on Multiplayer Game Collaboration: How Do the Individuals Shape the Group Interaction?
Interactive Learning Environments Vol. 18, No. 4 (December 2010) pp. 365–383
In this study, the aim was to examine how small-group collaboration is shaped by individuals interacting in a virtual multiplayer game. The data were collected from a design experiment in which six randomly divided groups of four university students ...
Lars Kobbe; Armin Weinberger; Pierre Dillenbourg; Andreas Harrer; Raija Hamalainen; Paivi Hakkinen; Frank Fischer
International Journal of Computer-Supported Collaborative Learning Vol. 2, No. 2 (September 2007) pp. 211–224
Collaboration scripts facilitate social and cognitive processes of collaborative learning by shaping the way learners interact with each other. Computer-supported collaboration scripts generally suffer from the problem of being restrained to a...