Search results for author:"Po-Han Wu"
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An online game approach for improving students’ learning performance in web-based problem-solving activities
Computers & Education Vol. 59, No. 4 (December 2012) pp. 1246–1256
In this paper, an online game was developed in the form of a competitive board game for conducting web-based problem-solving activities. The participants of the game determined their move by throwing a dice. Each location of the game board...
An Expert System-based Context-Aware Ubiquitous Learning Approach for Conducting Science Learning Activities
Educational Technology & Society Vol. 16, No. 4 (2013) pp. 217–230
Context-aware ubiquitous learning has been recognized as being a promising approach that enables students to interact with real-world learning targets with supports from the digital world. Several researchers have indicated the importance of...
An interactive concept map approach to supporting mobile learning activities for natural science courses
Computers & Education Vol. 57, No. 4 (December 2011) pp. 2272–2280
Mobile and wireless communication technologies not only enable anytime and anywhere learning, but also provide the opportunity to develop learning environments that combine real-world and digital-world resources. Nevertheless, researchers have...
Facilitating Deep-Strategy Behaviors and Positive Learning Performances in Science Inquiry Activities with a 3D Experiential Gaming Approach
Interactive Learning Environments Vol. 26, No. 8 (2018) pp. 1053–1073
Facilitating students' deep-strategy behaviors and positive learning performances of science inquiry is an important and challenging educational issue. In this study, a contextual science inquiry approach is proposed for developing a 3D experiential ...
Impacts of Integrating the Repertory Grid into an Augmented Reality-Based Learning Design on Students' Learning Achievements, Cognitive Load and Degree of Satisfaction
Interactive Learning Environments Vol. 26, No. 2 (2018) pp. 221–234
Augmented reality (AR) offers potential advantages for intensifying environmental context awareness and augmenting students' experiences in real-world environments by dynamically overlapping digital materials with a real-world environment. However,...
A Context-Aware Mobile Learning System for Supporting Cognitive Apprenticeships in Nursing Skills Training
Educational Technology & Society Vol. 15, No. 1 (2012) pp. 223–236
The aim of nursing education is to foster in students the competence of applying integrated knowledge with clinical skills to the application domains. In the traditional approach, in-class knowledge learning and clinical skills training are usually...
Effects of an Augmented Reality-Based Educational Game on Students' Learning Achievements and Attitudes in Real-World Observations
Interactive Learning Environments Vol. 24, No. 8 (2016) pp. 1895–1906
Augmented reality (AR) has been recognized as a potential technology to help students link what they are observing in the real world to their prior knowledge. One of the most challenging issues of AR-based learning is the provision of effective...