Search results for author:"Pieter_Wouters"
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Computers & Education Vol. 60, No. 1 (January 2013) pp. 412–425
Computer games can be considered complex learning environments in which players require instructional support to engage in cognitive processes such as selecting and actively organizing/integrating new information. We used meta-analytical techniques...
Educational Technology Research and Development Vol. 59, No. 6 (December 2011) pp. 741–763
The effectiveness of serious games is often measured with verbal assessment. As an alternative we propose Pathfinder structural assessment (defined as measuring the learners' knowledge organization and compare this with a referent structure) which...
Computer game-based mathematics education: Embedded faded worked examples facilitate knowledge acquisition
Learning and Instruction Vol. 50, No. 1 (August 2017) pp. 44–53
This study addresses the added value of faded worked examples in a computer game-based learning environment. The faded worked examples were introduced to encourage active selection and processing of domain content in the game. The content of the...
British Journal of Educational Technology Vol. 48, No. 3 (May 2017) pp. 860–877
The challenge in serious games is to improve the effectiveness of learning by stimulating relevant cognitive processes. In this paper, we investigate the potential of surprise in two experiments with prevocational students in the domain of...
Learner Performance in Multimedia Learning Arrangements: An Analysis across Instructional Approaches
American Educational Research Journal Vol. 46, No. 4 (2009) pp. 1107–1149
In this study, the authors compared four multimedia learning arrangements differing in instructional approach on effectiveness and efficiency for learning: (a) hypermedia learning, (b) observational learning, (c) self-explanation-based learning, and ...
Explaining the segmentation effect in learning from animations: The role of pausing and temporal cueing
Computers & Education Vol. 59, No. 2 (September 2012) pp. 274–280
Segmentation of animations, that is presenting them in pieces rather than as a continuous stream of information, has been shown to have a beneficial effect on cognitive load and learning for novices. Two different explanations of this segmentation...
How competition and heterogeneous collaboration interact in prevocational game-based mathematics education
Computers & Education Vol. 89, No. 1 (November 2015) pp. 42–52
The present study addresses the effectiveness of an educational mathematics game for improving proportional reasoning in students from prevocational education. Though in theory game-based learning is promising, research shows that results are...
Sylke Vandercruysse; Mieke Vandewaetere; Marie Maertens; Judith ter Vrugte; Pieter Wouters; Ton de Jong; Herre van Oostendorp; Jan Elen
Journal of Educational Multimedia and Hypermedia Vol. 24, No. 1 (January 2015) pp. 43–74
Despite the pervasiveness of perception and considerable impact of perception on the use of ICT for educational purposes, there is a surprising paucity of perception assessment instruments. The present proposal expands on this through the...