Search results for author:"Piet Desmet"
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Computer Assisted Language Learning Vol. 31, No. 1 (2018) pp. 1–26
While most studies on L2 vocabulary learning through input have addressed learners' vocabulary uptake from written text, this study focuses on audio-visual input. In particular, we investigate the effects of enhancing video by (1) adding different...
Interactive Learning Environments Vol. 24, No. 4 (2016) pp. 875–896
In this study we explored the effect of podcasting on the motivation of the students in an online English for Academic Purposes (EAP) course at the university level (N = 179). By using a mixed-method approach, we analyzed the data collected on the...
Modern Language Journal Vol. 99, No. 2 (2015) pp. 308–328
This study investigates the effect of two attention-enhancing techniques on L2 students' learning and processing of novel French words (i.e., target words) through video with L2 subtitles or captions. A combination of eye-movement data and...
Is Less More? Effectiveness and Perceived Usefulness of Keyword and Full Captioned Video for L2 Listening Comprehension
ReCALL Vol. 26, No. 1 (January 2014) pp. 21–43
The aim of this study was twofold: we investigated (a) the effect of two types of captioned video (i.e., on-screen text in the same language as the video) on listening comprehension; (b) L2 learners' perception of the usefulness of captions...
Computers & Education Vol. 58, No. 4 (May 2012) pp. 1183–1193
The evolution from static to dynamic electronic learning environments has stimulated the research on adaptive item sequencing. A prerequisite for adaptive item sequencing, in which the difficulty of the item is constantly matched to the ability...
Mashups by Orchestration and Widget-Based Personal Environments: Key Challenges, Solution Strategies, and an Application
Program: Electronic Library and Information Systems Vol. 46, No. 4 (2012) pp. 383–428
Purpose: Mashups have been studied extensively in the literature; nevertheless, the large body of work in this area focuses on service/data level integration and leaves UI level integration, hence UI mashups, almost unexplored. The latter generates...
World Conference on Educational Media and Technology 2007 (Jun 25, 2007) pp. 3493–3499
The "Jurimatic" project is aimed at (1) getting the law faculty online and (2) improving and activating the existing learning environment of the introductory course to law at the Law Faculty and the Faculty of Political and Social Sciences. This has ...
World Conference on Educational Media and Technology 2006 (June 2006) p. 2095
The IDIOMA-TIC © exercise and testing platform is an authoring tool for developing exercises and tests to improve the proficiency of people studying foreign languages at all levels. Now IDIOMA-TIC has added extensive options for feedback, including...
How to create a powerful learning environment based on authentic video materials: pitfalls and challenges
World Conference on Educational Media and Technology 2006 (June 2006) p. 2529
There is nowadays a quite general consensus that the integration of video materials (authentic whenever possible) offers an effective added value in CALL applications. However, a critical analysis of a selection of existing applications reveals that ...
World Conference on Educational Media and Technology 2006 (June 2006) pp. 2307–2308
Via Franel we stimulate the inhabitants of the border area Belgium-France to learn each others' language and culture. This public electronic language learning environment is based on reportages from three regional TV channels which present the...
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 1545–1550
Although Computer Assisted Language Learning (CALL) has become a major area of research in recent years and although the usefulness of ICT in foreign language learning is generally acknowledged, one has to admit that the CALL-field has not yet...
How to integrate games or game elements in educational multimedia: a typology of educational game use
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 1194–1199
Any game typology reveals that some types of games are more fit to education than others. Several studies have proposed a game typology or taxonomy, using different perspectives to do so, but most of them use the game characteristics as their main...
Explicit vs. implicit learning through multimedia (language) learning environments: a comparative efficiency research
World Conference on Educational Media and Technology 2004 (2004) pp. 2127–2133
We focus on environments for efficient multimedia language learning: how to create learning environments that stress either implicit or explicit learning, what is the influence of the interface on explicit/implicit language learning, does it have...
Exploring the boundaries of authentic language materials, useful feedback and half-open questions in CALL: IDIOMA-TIC in evolution
World Conference on Educational Media and Technology 2004 (2004) pp. 961–966
IDIOMA-TIC is an authoring tool for developing exercises and tests to improve the proficiency of people studying foreign languages at all levels. IDIOMA-TIC generates exercises or tests for stand-alone and web applications, and consists of two...
IDIOMA-TIC © A CALL authoring system for web and cd-rom with intelligent feedback and half-open questions
World Conference on Educational Media and Technology 2002 (2002) pp. 2085–2086
IDIOMA-TIC is a generic authoring tool for the creation of language exercises. It includes automatic translation correction. Doing this, the program supports an important innovation in the field of Computer Assisted Language Learning. Traditional...
Language Learning & Technology Vol. 18, No. 1 pp. 118–141
This study examines how three captioning types (i.e., on-screen text in the same language as the video) can assist L2 learners in the incidental acquisition of target vocabulary words and in the comprehension of L2 video. A sample of 133 Flemish...