Search results for author:"Peter Chan"
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A qualitative study of teachers' cognitive@activities when @?interacting with video@ethnography (2003) pp. 1–190
This qualitative study examines teachers' cognitive development when interacting with multimedia cases. It defines various types of video-related cases and uses a specific genre of multimedia cases—video ethnography—as the object of the research....
(2003) pp. 1–278
This dissertation is a descriptive and qualitative case study of the design development process of a Web-based online course. The main goal concerns the “What Is” and “What Was” for the design development process of a select art education online...
International Journal of Information and Communication Technology Education Vol. 14, No. 4 (October 2018) pp. 85–98
This article explores how motivation in computer games could be integrated into mathematics education. The scope of the study was confined to four motivation dimensions, namely challenge, control, complexity and collaboration. A phenomenology study...
Annual Meeting of the American Educational Research Association 2000 (April 2000)
This paper outlines a project by the American Educational Research Association (AERA) Division C to pair graduate students seeking mentors with willing mentors on different campuses. Mentoring has long been shown to provide tremendous benefits to...
British Journal of Educational Technology Vol. 46, No. 2 (Mar 30, 2015) pp. 360–369
The purpose of this paper is to explore the relationship of subject areas to teachers' technology integration. Educational technology research has often identified “culture clashes” to explain differences in technology use between subject areas....
Differences in Self-Regulation for Online Learning between First- and Second-Generation College Students
Research in Higher Education Vol. 45, No. 1 (February 2004) pp. 71–82
Self-regulation is generally accepted as an important construct in student success within environments that allow learner choice, such as online courses. The purpose of the current study was to investigate differences between first- and second...
International Journal of Information and Communication Technology Education Vol. 14, No. 4 (October 2018) pp. 107–120
Digital animation (DA) is a field of art and design which requires certain level of design and computer skills with creativity and storytelling. Learners are required to spend a considerable amount of time on their own for practicing the skills...
Turkish Online Journal of Educational Technology - TOJET Vol. 17, No. 3 (2018) pp. 91–103
Video is a preferred medium of instruction over other media for learning about digital animation. However, there is lack of understanding of how and why students use video instructions for learning digital animation. The purpose of this study is to...
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2007 (2007) pp. 168–178
Technology practices: Confirmatory factor analysis and exploration of teachers' technology integration in subject areas
Computers & Education Vol. 90, No. 1 (2015) pp. 24–35
It is thought that gains in student learning from the use of digital technologies are more likely to be related to teachers' practice than the technology itself. In secondary schooling, a key aspect of this is concerned with understanding how...
Behaviour & Information Technology Vol. 32, No. 4 (2013) pp. 387–396
The present study examined the relationship between novice learners' counterfactual thinking (i.e. generating "what if" and "if only" thoughts) about their initial training experience with a computer application and...
APA Summit on Medical Student Education Task Force on Informatics and Technology: Steps to Enhance the Use of Technology in Education through Faculty Development, Funding and Change Management
Donald M. Hilty; Sheldon Benjamin; Gregory Briscoe; Deborah J. Hales; Robert J. Boland; John S. Luo; Carlyle H. Chan; Robert S. Kennedy; Harry Karlinsky; Daniel B. Gordon; Peter M. Yellowlees; Joel Yager
Academic Psychiatry Vol. 30, No. 6 (December 2006) pp. 444–450
Objective: This article provides an overview of how trainees, faculty, and institutions use technology for acquiring knowledge, skills, and attitudes for practicing modern medicine. Method: The authors reviewed the literature on medical education,...
APA Summit on Medical Student Education Task Force on Informatics and Technology: Learning about Computers and Applying Computer Technology to Education and Practice
Donald M. Hilty; Deborah J. Hales; Greg Briscoe; Sheldon Benjamin; Robert J. Boland; John S. Luo; Carlyle H. Chan; Robert S. Kennedy; Harry Karlinsky; Daniel B. Gordon; Joel Yager; Peter M. Yellowlees
Academic Psychiatry Vol. 30, No. 1 (February 2006) pp. 29–35
Objective: This article provides a brief overview of important issues for educators regarding medical education and technology. Methods: The literature describes key concepts, prototypical technology tools, and model programs. A work group of...