Search results for author:"Pei-Ju Lin"
Total records matched: 6 Search took: 0.071 secs
The effects of integrating music technology into music teaching and learning and perceptions of students and teachers
(2005) pp. 1–133
While technology has been integrated into music teaching and learning throughout the country, the issues of using music technology properly in higher education continues to be discussed by music educators. Although many studies support this...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2004 (2004) pp. 2013–2019
With programs in music technology now located throughout the country, the role of using music technology in higher education has become a controversial issue. The literature shows different opinions on integrating technology into the curriculum. ...
Effects of a computer-assisted concept mapping learning strategy on EFL college students’ English reading comprehension
Computers & Education Vol. 54, No. 2 (February 2010) pp. 436–445
The purpose of this research was to investigate the effects of a computer-assisted concept mapping learning strategy on EFL college learners’ English reading comprehension. The research questions were: (1) what was the influence of the computer...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2004 (2004) pp. 2743–2747
The current tracking system for pre-service teachers’ field experiences is mainly for administrative purpose. In this paper, we propose a web-based tracking system that incorporates students’ assessment in place of the current system. ...
Society for Information Technology & Teacher Education International Conference 2006 (Mar 19, 2006) pp. 2713–2719
In this research we developed a pedagogical content knowledge (PCK) sharing system to support a teaching practicum course which was taken by 49 students being trained to become Chinese language arts teachers at secondary schools. The system...
Using the saliency-based model to design a digital archaeological game to motivate players' intention to visit the digital archives of Taiwan's natural science museum
Jon-Chao Hong; Ming-Yueh Hwang; Yu-Ju Chen; Pei-Hsin Lin; Yao-Tien Huang; Hao-Yueh Cheng; Chih-Chin Lee
Computers & Education Vol. 66, No. 1 (August 2013) pp. 74–82
Museums in Taiwan have developed various digital archives, but few people have visited these digital archives. Therefore, this study designed a digital archaeology game for high school students to play. Based on the concept of “learning for playing” ...