Search results for author:"Paul Pivec"
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35th Anniversary - SITE 2024 Attendees: if you are looking for papers from this conference, please use this special attendee-only 35th Anniversary - SITE 2024 search
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Playing to Learn: Guidelines for Designing Educational Games
Maja Pivec; Paul Pivec
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 3247–3252
Using computer games and games in general for educational purposes offers a variety of knowledge presentations and creates opportunities to apply the knowledge within a virtual world, thus supporting and facilitating learning processes. An...
Topics: Games
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The Training Room- A web-based multiuser teaching tool
Paul Pivec; Maja Pivec
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 2699–2701
This poster presentation provides an example of a multi-user web-based product that provides a platform for trainer’s to apply game-based learning to their teaching. Based on the successful EU funded concept of UniGame, this tool, “The Training Room”...
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Digital Games: Changing Education, One Raid at a Time.
Paul Pivec; Maja Pivec
International Journal of Game-Based Learning Vol. 1, No. 1 (January 2011) pp. 1–18
Digital Games are becoming a new form of interactive content and game playing provides an interactive and collaborative platform for learning purposes. Collaborative learning allows participants to produce new ideas as well as to exchange...
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Movement Based Learning: An Analysis of Dance Dance Revolution
Paul Pivec
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 2469–2476
This paper examines the possibility that dance games such as Dance Dance Revolution or StepMania enhance the cognitive abilities that are critical to academic achievement. These games appear to place a high cognitive load on working memory requiring ...
Topics: Cognition, Achievement, Games
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Game-Based and Innovative Learning Approaches. A Symposium in conjunction with SIG-GLUE, Part 2
Paul Kearney; Maja Pivec
World Conference on Educational Media and Technology 2006 (June 2006) pp. 2560–2566
The aim of the symposium is to highlight the potential of game-based learning through innovative learning approaches. The potential of digital game-based learning for eInclusion will also be included with several cases of the successful application...
Topics: Games
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Game-Based E-Learning Systems: What can we learn from Commercial Game developers.
Paul Kearney; Maja Pivec
World Conference on Educational Media and Technology 2006 (June 2006) pp. 1869–1875
The pedagogical, social, and learning aspects from commercial computer games are pure chance and not by design. Many students play educational games as part of the curriculum and because they have to; and many educational games do not deliver on the ...
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Recursive Loops of Game-Based Learning: a Conceptual model.
Paul Kearney; Maja Pivec
World Conference on Educational Media and Technology 2007 (Jun 25, 2007) pp. 2546–2553
This paper addresses the issues surrounding knowledge and skill acquisition from Game-Based Learning. Using both the learning models of Garris, Ahlers, and Driskell (2002) and Klob (1984), an enhanced conceptual model of how and where game-based...
Topics: Games, Learning Outcomes
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Informal discussion forums: Can we harness the same passion in class
Paul Kearney Paul; Maja Pivec
World Conference on Educational Media and Technology 2007 (Jun 25, 2007) pp. 2285–2293
This paper addresses the question of why young people will invest many hours of their time posting entries and subscribing to many online discussion forums, yet when asked to participate for class work, they only type one or two sentences....
Topics: Students
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eInclusion by means of Digital Game-Based Learning
Maja Pivec; Olga Dziabenko; Paul Kearney
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2005 (October 2005) pp. 1040–1044
The potential of digital game-based learning for eInclusion is presented in this paper. Several cases of successful application of games in the area of socialisation, creating experience and therapeutic purpose are outlined, thus implicating the...