Search results for author:"Monica Trevathan"
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Serious Games in the Classroom: Early Insights during Pilot Implementation
Jana Willis; Monica Trevathan
Society for Information Technology & Teacher Education International Conference 2015 (Mar 02, 2015) pp. 853–856
The purpose of this study was to explore the outcomes of the implementation of a serious game (SG) prototype focused on the field of energy education/concepts taught in grades 5-9 that includes physical science (energy), renewable energy sources,...
Topics: Physical Education, Games, Games & Simulations, New Possibilities with Information Technology Education
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Exploring the Rules of the Game: Games in the Classroom, Game-Based Learning, Gamification, and Simulations
Jana Willis; Spencer Greenhalgh; Larysa Nadolny; Sa Liu; Tugce Aldemir; Sandra Rogers; Monica Trevathan; Susan Hopper; Wendy Oliver
Society for Information Technology & Teacher Education International Conference 2017 (Mar 05, 2017) pp. 475–480
This diverse panel will provide insights and perspectives into the various aspects of games and simulations. The panelists will discuss not only challenges and barriers involved in designing, developing, integrating, and implementing these advanced...
Topics: Games & Simulations
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The Struggle is Real: Identifying Barriers to Successful Implementation of Serious Games in the Middle School Classroom
Donald L. Becker; Monica Trevathan; Jana Willis
Society for Information Technology & Teacher Education International Conference 2019 (Mar 18, 2019) pp. 716–720
Developing career-ready students is imperative if we are going to address the projected needs of the United States’ job market. There continues to be an increasing need to capture students’ interest in STEM fields as well as to attract students to...
Topics: Games & Simulations
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Serious Games Classroom Implementation: Teacher Perspectives and Student Learning Outcomes
Monica Trevathan; Michelle Peters; Jana Willis; Linda Sansing
Society for Information Technology & Teacher Education International Conference 2016 (Mar 21, 2016) pp. 624–631
The purpose of this mixed methods study was to explore teacher perceptions and student learning outcomes during implementation of a serious game (SG) that combined the interactive nature of gaming, with storytelling power of graphic novel art to...
Topics: Games & Simulations, Teaching and Learning with Emerging Technologies