Search results for author:"Mitsuji Matsumoto"
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World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 1512–1521
Design patterns have been used in architecture, software development, interaction design and education in order to document, reason about and communicate reusable best practices, but rarely for educational purposes. Repurposing and extending our...
World Conference on Educational Media and Technology 2011 (Jun 27, 2011) pp. 2366–2374
Different notions of context do not only impact system design for ubiquitous computing, but also for mobile and ubiquitous learning. Introducing and discussing different application scenarios for mobile educational technology we explore the design...
World Conference on Educational Media and Technology 2006 (June 2006) pp. 2250–2257
. The discovery or re-construction of scientific explanations and understanding based on experience is a complex process, for which school learning often uses shortcuts. Based on the example of analyzing real seismic measurements, we propose a...