Search results for author:"Mingfong Jan"
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Educational Technology Vol. 56, No. 3 (2016) pp. 6–11
This article aims at clarifying and conceptualizing game-based learning (GBL) in order to pinpoint directions for practices and research. The authors maintain that GBL should be conceptualized toward the transformation of a textbook-learning culture....
Mad City Mystery: Developing Scientific Argumentation Skills with a Place-Based Augmented Reality Game on Handheld Computers
Journal of Science Education and Technology Vol. 16, No. 1 (February 2007) pp. 5–29
While the knowledge economy has reshaped the world, schools lag behind in producing appropriate learning for this social change. Science education needs to prepare students for a future world in which multiple representations are the norm and adults ...