Search results for author:"Min-Pei Lin"
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Educational Technology Research and Development Vol. 66, No. 5 (2018) pp. 1231–1254
This study explores the effects of immersive VR on an individual's creativity and factors related to creativity including flow, attention and meditation (i.e., mental relaxation or stress). Sixty undergraduate students were invited to participate in ...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2013 (Oct 21, 2013) pp. 1923–1928
In order to compare a static agent to an animated agent, this study designed two types of Chinese idiom games called String-Up for the static agent and Fishing for the animated agent. All participants in this study were 5th and 6th grade elementary...
Comparing animated and static modes in educational gameplay on user interest, performance and gameplay anxiety
Computers & Education Vol. 88, No. 1 (October 2015) pp. 109–118
To compare the perception of animated to static mode of gameplay and how it affects the emotional state and performance of playing, this study designed two games, Chinese idiom string up game (CISUG) and Chinese idiom fishing game (CIFG). Seven...
Computers & Education Vol. 45, No. 4 (December 2005) pp. 399–416
Previous research suggests that an eventual information technology (IT) success depend on both its initial adoption (acceptance) and subsequent continued usage (continuance). Expectancy disconfirmation theory (EDT) has been successfully used to...
Yi-Ying Chang; Sheng-Lei Yan; Pin-Zhi Lin; Huai-Bin Zhong; Jacques Marescaux; Jenn-Lung Su; Min-Liang Wang; Pei-Yuan Lee
Journal of Applied Research and Technology Vol. 13, No. 2 (April 2015) pp. 220–229
This paper presents an adaptive imaging technique run on a mobile service system for endoscopic image enhancement by using color transform and Gray Level Co-occurrence Matrices (GLCM) for a single input endoscopy image. The method is simply deal...