Search results for author:"Min Liu"
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World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2009 (Oct 26, 2009) pp. 2871–2880
This paper reviews the literature on Web 2.0 uses in higher education from the previous two years (2007-2008). The goals of this review are (1) to identify how Web 2.0 technologies are used in college level instruction, and (2) to examine research...
Middle School Students’ Self-Efficacy, Attitudes, and Achievement in a Computer-Enhanced Problem-Based Learning Environment
Journal of Interactive Learning Research Vol. 17, No. 3 (July 2006) pp. 225–242
This study examined the effect of a computer-enhanced problem-based learning (PBL) environment on middle school students' learning, investigating the relationship among students' self-efficacy, attitude toward science, and achievement. As Bandura...
International Journal on E-Learning Vol. 11, No. 2 (March 2012) pp. 153–179
This paper is a review of literature on Web 2.0 uses in higher education from 2007-2009. The goals of this review were (1) to identify what Web 2.0 technologies were used in college level instruction, and (2) to examine any research evidence that...
Challenges of Being an Instructional Designer for New Media Development: A View from the Practitioners
Journal of Educational Multimedia and Hypermedia Vol. 11, No. 3 (2002) pp. 195–219
Students studying the field of instructional design, and soon-to-be practicing instructional designers, often learn about the field through well-planned curricula that is comprised of coursework of theoretical foundation and valuable hands-on...
Journal of Interactive Learning Research Vol. 13, No. 4 (2002) pp. 311–337
Engaging students as multimedia designers extends multimedia authoring by placing students in a designer's position. Instead of merely learning the technical skills and creating a project, the designers need to consider such issues as the needs of...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2010 (Oct 18, 2010) pp. 2604–2615
This paper is an updated review of the literature on Web 2.0 uses in higher education from 2007-2009 using the conference proceedings from four major international conferences in instructional technology: eLearn, EdMedia, SITE, and AECT. Following...
World Conference on Educational Media and Technology 2006 (June 2006) pp. 627–634
This paper aims to review the existing literature on various emotions incorporated into usability and design. As technology evolves rapidly today, users of technology products and interactive computing systems are no longer only pleased at the...
World Conference on Educational Media and Technology 2006 (June 2006) pp. 2364–2368
Video games have emerged as the most frequently used interactive media among children (Kirriemuir & McFarlane, 2003). However, efforts made to create educational games were generally not very successful. New models are needed integrate the effective ...
Understanding the Effects of Databases as Cognitive Tools in a Problem-Based Multimedia Learning Environment
Journal of Interactive Learning Research Vol. 18, No. 3 (July 2007) pp. 345–363
The purpose of this study is to examine the potential of using computer databases as cognitive tools to share learners' cognitive load and facilitate learning in a multimedia problem-based learning (PBL) environment designed for sixth graders. Two...
World Conference on Educational Media and Technology 2011 (Jun 27, 2011) pp. 3082–3092
Web 2.0 technologies are increasingly being incorporated into facets of everyday life, the workplace, and academic settings. Educators are exploring the possibilities and opportunities that these technologies can offer. While there is much...
Designing Interactive Multimedia to Promote Cultural Awareness Among Middle School Social Studies Students
Lucas Horton; Min Liu; Damien Brockmann; Hyeseung Chang; Ivonne Gibbs; Shih-Ting Lee; Tomoko Traphagan
World Conference on Educational Media and Technology 2006 (June 2006) pp. 2829–2834
This presentation describes the development of an interactive multimedia learning environment called Not Just Sushi to support inquiry-based learning in sixth grade Social Studies classrooms. The goals of the project are to enhance appreciation...
Society for Information Technology & Teacher Education International Conference 2011 (Mar 07, 2011) pp. 2216–2222
Abstract: This paper is a report on the findings of a qualitative pilot study conducted on the potential integration of Mingoville game program for learning English as a foreign language in two primary schools in Nanjing, China. The method adopted...
A cognitive model of how interactive multimedia authoring facilitates conceptual understanding of object-oriented programming in novices
Journal of Interactive Learning Research Vol. 22, No. 3 (July 2011) pp. 329–356
This paper presents a cognitive model of how interactive multimedia authoring (IMA) affect novices’ cognition in object-oriented programming. This model was generated through an empirical study of first year computer science students at the...
Designing an Online Certification Assessment Program to Evaluate Complex Software Engineering Skills
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (Nov 17, 2008) pp. 1704–1706
Abstract: To assess the competence of software engineers seeking recertification in a software engineering environment, a team of instructional designers, training specialists, and subject matter experts devised an online assessment program that...
World Conference on Educational Media and Technology 2006 (June 2006) pp. 2505–2512
This study investigated middle school students' learning of project design skills and sought to understand what needed to be considered as students worked as multimedia designers. Both quantitative (project design questionnaire, concept mapping,...
Xiaojing Liu; Seung-hee Lee; Curtis J. Bonk; Richard Magjuka; Kyong-Jee Kim; Shijuan Liu; Mengyu Zhang; Bude Su; Min Shi; Alyssa Wise; Minyoung Doo
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2004 (2004) pp. 2020–2025
The purpose of this study is to understand the practice of facilitating online MBA courses at a Midwestern university which has already established a highly successful traditional MBA program. The study explores the impact of online facilitation as ...
Topics: Social Studies
Using a Web Enhanced, Inquiry-Based Learning Module to Increase Cultural Awareness Among Middle School Students
World Conference on Educational Media and Technology 2006 (June 2006) pp. 1408–1415
The challenges of teaching cultural issues about East Asian countries include 1) lack of visually enriched materials available, and 2) lack of sufficient knowledge by the teachers. Given the current trend towards a global economy, there is an...
World Conference on Educational Media and Technology 2007 (Jun 25, 2007) pp. 876–880
Abstract: This paper reports a usability testing study on Chinese Learning web sites. Two comprehensive sites were selected out of the original pool of sixteen Chinese learning sites. The selection criteria are the inclusion of learning components,...
Affordances and Challenges of Using iPods to Support Learning by English Language Learners at the Middle School Level: Perspectives from Researchers, Teachers, and Instructional Technologist
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 1952–1959
While mobile devices have become very popular for communication and entertainment, there is lack of research about how these devices can contribute in educational settings. This paper describes an effort to use iPod touch devices as a teaching tool...
The Challenge of Being an Instructional Designer for New Media Development: A View From the Practitioners
World Conference on Educational Media and Technology 2002 (2002) pp. 1151–1157
The purpose of this study is to learn from the practitioners the roles and responsibilities of an instructional designer in developing new media enhanced instructional materials. We are particularly interested in the challenges designers are facing...
Topics: Instructional Materials
Min Liu; Lucas Horton; Stephanie Corliss; Marilla Svinicki; Treavor Bogard; JungIn Kim; Hyeseung Maria Chang
World Conference on Educational Media and Technology 2007 (Jun 25, 2007) pp. 3644–3652
The purpose of this study is to use multiple data sources, both objective and subjective, to capture students' thinking process as they were engaged in problem-solving process, examine the cognitive tool use patterns, and understand what tools were...
Min Liu; Lucas Horton; Royce Kimmons; Michael Anderson; Jaejin Lee; Jason Rosenblum; Paul Toprac; Yin Li; Woonhee Sung
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 213–222
To help students learn the critical thinking skills and the essential strategies for being engaged citizens in a technology- and media-suffused 21st century, digital technologies are often used to create enriched learning environments. Although...
World Conference on Educational Media and Technology 2012 (Jun 26, 2012) pp. 2279–2285
Web 2.0 technologies have rapidly become an integral part of the society and influence of Web 2.0 can be felt in all aspects of one’s life - work, school, and play. New Web 2.0 tools, used to create, collaborate, and share, appear daily. But little...
The Connection Between Cognitive Tool Use and Cognitive Processes In a Problem-Based Hypermedia Learning Environment
World Conference on Educational Media and Technology 2004 (2004) pp. 1869–1876
There is much interest in using cognitive tools to extend human cognitive powers. However, there is little empirical research investigating how the tools are actually used and how tools support cognitive processes. This study examines the connection ...
World Conference on Educational Media and Technology 2001 (2001) pp. 835–840
Web-based instruction provides a new medium for the presentation of instructional activities. The medium has the capability of addressing individual preferences and styles of learning through its structure and the use of multiple forms of media....
Seung-hee Lee; Curtis J. Bonk; Richard J. Magjuka; Xiaojing Liu; Bude Su; Mengyu Zhai; Kyong-Jee Kim; Shijuan Liu; Min Shi
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 2047–2054
The focus of this study is to develop an empirical understanding of virtual teaming activities. Virtual teams allow students to build the requisite bodies of knowledge for business professions while improving their analytical and problem-solving...
The Effect of A Problem-Based Hypermedia Learning Environment on Sixth Graders’ Performance and Attitudes
World Conference on Educational Media and Technology 2003 (2003) pp. 842–848
A problem-based hypermedia learning environment for middle school science was examined to understand how it affected the performance and attitudes of students at different ability levels as they used the program. The findings showed that the...
World Conference on Educational Media and Technology 2001 (2001) pp. 1139–1144
In this research, we examined the impact of a cognitive apprenticeship-style learner-as-multimedia-designer environment on middle school students' cognitive skills development. The findings showed that engaging students as designers could increase...
World Conference on Educational Media and Technology 2002 (2002) p. 1150
Most of us will probably agree that developing cognitive skills is an important goal for education, and is of particular significance for life long learners. It is an area that requires continuous attention and further research. In this presentation,...
EdMedia: World Conference on Educational Media and Technology 2003 (2003) pp. 2437–2444
It is important for instructional technology designers and researchers to study and understand how cognitive tools can be built and are used so that they can assist in students' learning. In this study, we examined the use of cognitive tools built...
The Effect of Hypermedia Delivered Modeling On Learners’ Self-Directed Study during Problem-Based Learning
EdMedia: World Conference on Educational Media and Technology 1999 (1999) pp. 1212–1213
Problem-based learning (PBL) is an instructional approach that uses problems as the stimulus and focus for student activity (Baud & Feletti,1991). Research suggests that PBL may help students develop the skills necessary to pursue learning...
EdMedia: World Conference on Educational Media and Technology 1999 (1999) pp. 576–580
This presentation reports on an effort to create a hypermedia supported learning environment using problem-based learning for middle school students in the subject matter area of space science. The objectives of the program are to promote problem...
Exploring the Use of Virtual Multimedia Examinations in Teaching and Learning: Results from the Fielding Testing
World Conference on Educational Media and Technology 2000 (2000) pp. 618–625
This paper discusses a National Science Foundation sponsored project for developing virtual multimedia examination formats for use in sciences. It describes the project and multimedia exam templates, and the results of field-testing of their uses ...
Mobile Learning and English Language Learners: A Case Study of Using iPod Touch As a Teaching and Learning Tool
Journal of Interactive Learning Research Vol. 25, No. 3 (July 2014) pp. 373–403
"** Invited as a paper from SITE 2012 **" Educators have become increasingly interested in the learning benefits that mobile technology can provide to students in and out of classrooms. While there is considerable enthusiasm for using mobile...
World Conference on Educational Media and Technology 2011 (Jun 27, 2011) pp. 2295–2304
This paper reports a study using multiple forms to support teachers’ implementation of a student-centered technology-enhanced program. The multiple forms included a face-to-face professional development workshop, an online discussion forum, and an...
World Conference on Educational Media and Technology 2001 (2001) pp. 2052–2057
Research has shown the potential of a problem-based approach to enhance students' learning. The interactive nature of hypermedia technology and its ability to deliver information in different media formats can provide unique capabilities for...
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 3356–3366
This paper describes the development of a technology-enhanced learning environment, Alien Rescue, which has been modified specifically to support approaches for conducting design-based research (DBR). DBR is an approach to research that emphasizes...
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 1891–1898
Alien Rescue is a science-based simulation designed and built by graduate students to teach middle school students about the solar system. Mixed methods analysis of students’ learning experiences with the tool and attitudes toward it yielded...
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 4510–4518
This study examined how a group of middle school teachers implemented a multimedia enriched problem-based learning (PBL) environment to teach sixth grade science. . A description of contrasting narratives of two pairs of teachers is presented,...
Society for Information Technology & Teacher Education International Conference 2010 (Mar 29, 2010) pp. 183–189
This presentation reports a project that explores how instructional activities can be best structured to facilitate pre-service teachers’ understanding of technology use in classrooms and pilots several formative assessments as a way to track...
International Conference on Mathematics / Science Education and Technology 1999 (1999) p. 432
Alien Rescue is a hypermedia program that draws on the principles of problem-based learning to engage students in grades 5 and 6 in an inquiry approach to science learning. Its science fiction premise takes students to a newly operational...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2013 (Oct 21, 2013) pp. 2008–2015
This study examined a MOOC in journalism from the students’ perspectives and intends to understand how MOOCs can be used as a learning tool. The participants were 5,000 students from 138 countries, who registered in the MOOC, Introduction to...
Exploration of Best Practices to Support Active Learning in a Synchronous Multi-Site Learning Environment
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2014 (Oct 20, 2014) pp. 1190–1199
Professional schools across the country are increasingly integrating technological tools into the curriculum. This purpose of this study was to examine the types of technology tools used by the third-year professional students in pharmacy enrolled...
World Conference on Educational Media and Technology 2013 (Jun 24, 2013) p. 2535
The purpose of this paper is to describe a ludic simulation designed for middle school space science and examine students’ experiences with it in an attempt to explore the value of ludic simulations in education and better understand how such...
EdMedia: World Conference on Educational Media and Technology 2014 (Jun 23, 2014) pp. 315–325
Literature has discussed such benefits of using mobile technology as flexibility, accessibility, interactivity, and motivation and engagement; and indicated mobile technology can provide valuable resources for students in K-12 education and...
Computers & Education Vol. 56, No. 1 (January 2011) pp. 300–311
This study examined the impact of animation interactivity on novices’ learning of introductory statistics. The interactive animation program used in this study was created with Adobe Flash following Mayer’s multimedia design principles as well as...
EdMedia: World Conference on Educational Media and Technology 2014 (Jun 23, 2014) pp. 326–338
Given the growing popularity of digital games as a form of entertainment, educators are interested in exploring using digital games as a tool to facilitate learning. The purpose of this study is to examine game-based learning by describing a...
Applying adaptive swarm intelligence technology with structuration in web-based collaborative learning
Computers & Education Vol. 52, No. 4 (May 2009) pp. 789–799
One of the key challenges in the promotion of web-based learning is the development of effective collaborative learning environments. We posit that the structuration process strongly influences the effectiveness of technology used in web-based...
Introducing Interactive Multimedia to Young Children: A Case Study of How Two-Year-Olds Interact with the Technology
Journal of Computing in Childhood Education Vol. 8, No. 4 (1997) pp. 313–43
Studied how toddlers respond to interactive multimedia. Found that 2- to 3-year olds can engage in computer interactions, but that purposeful and meaningful interactions may not begin until children are about two-and-a-half years old. Prior...
Computers in the Schools Vol. 25, No. 3 (October 2008) pp. 243–258
A Web mashup is an application that combines data and functionality from more than one source. By bringing disparate data together in ways that enable users to do new things or accomplish common tasks with newfound efficiency, mashups are rapidly...