Search results for author:"Min Liu"
Total records matched: 58 Search took: 0.251 secs
The Effect of A Problem-Based Hypermedia Learning Environment on Sixth Graders’ Performance and Attitudes
World Conference on Educational Media and Technology 2003 (2003) pp. 842–848
A problem-based hypermedia learning environment for middle school science was examined to understand how it affected the performance and attitudes of students at different ability levels as they used the program. The findings showed that the...
Society for Information Technology & Teacher Education International Conference 1995 (1995) pp. 519–523
Technology has become an essential part of teacher training. Teacher educators face the challenge of how to best prepare tomorrow’s teachers today to deal with the vast amount of information available in today’s society and the rapid advancement in...
World Conference on Educational Media and Technology 2002 (2002) p. 1150
Most of us will probably agree that developing cognitive skills is an important goal for education, and is of particular significance for life long learners. It is an area that requires continuous attention and further research. In this presentation,...
World Conference on Educational Media and Technology 2006 (June 2006) pp. 2505–2512
This study investigated middle school students' learning of project design skills and sought to understand what needed to be considered as students worked as multimedia designers. Both quantitative (project design questionnaire, concept mapping,...
World Conference on Educational Media and Technology 2012 (Jun 26, 2012) pp. 2279–2285
Web 2.0 technologies have rapidly become an integral part of the society and influence of Web 2.0 can be felt in all aspects of one’s life - work, school, and play. New Web 2.0 tools, used to create, collaborate, and share, appear daily. But little...
Designing an Online Certification Assessment Program to Evaluate Complex Software Engineering Skills
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (Nov 17, 2008) pp. 1704–1706
Abstract: To assess the competence of software engineers seeking recertification in a software engineering environment, a team of instructional designers, training specialists, and subject matter experts devised an online assessment program that...
Understanding the Effects of Databases as Cognitive Tools in a Problem-Based Multimedia Learning Environment
Journal of Interactive Learning Research Vol. 18, No. 3 (July 2007) pp. 345–363
The purpose of this study is to examine the potential of using computer databases as cognitive tools to share learners' cognitive load and facilitate learning in a multimedia problem-based learning (PBL) environment designed for sixth graders. Two...
World Conference on Educational Media and Technology 2011 (Jun 27, 2011) pp. 2295–2304
This paper reports a study using multiple forms to support teachers’ implementation of a student-centered technology-enhanced program. The multiple forms included a face-to-face professional development workshop, an online discussion forum, and an...
A cognitive model of how interactive multimedia authoring facilitates conceptual understanding of object-oriented programming in novices
Journal of Interactive Learning Research Vol. 22, No. 3 (July 2011) pp. 329–356
This paper presents a cognitive model of how interactive multimedia authoring (IMA) affect novices’ cognition in object-oriented programming. This model was generated through an empirical study of first year computer science students at the...
World Conference on Educational Media and Technology 2001 (2001) pp. 835–840
Web-based instruction provides a new medium for the presentation of instructional activities. The medium has the capability of addressing individual preferences and styles of learning through its structure and the use of multiple forms of media....
Society for Information Technology & Teacher Education International Conference 2011 (Mar 07, 2011) pp. 2216–2222
Abstract: This paper is a report on the findings of a qualitative pilot study conducted on the potential integration of Mingoville game program for learning English as a foreign language in two primary schools in Nanjing, China. The method adopted...
EdMedia: World Conference on Educational Media and Technology 2003 (2003) pp. 2437–2444
It is important for instructional technology designers and researchers to study and understand how cognitive tools can be built and are used so that they can assist in students' learning. In this study, we examined the use of cognitive tools built...
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (Nov 17, 2008) pp. 1347–1353
The study examined the use of Joomla, one of the open-source software programs released under the GNU/GPL License, to facilitate knowledge sharing activities in a graduate seminar course. Both quantitative and qualitative data were collected and...
Study the Effect of Goal Setting Scaffolding Tool for Problem Solving--In a problem based learning game environment
Society for Information Technology & Teacher Education International Conference 2016 (Mar 21, 2016) pp. 584–587
This study proposes to investigate the effects of a goal-setting tool for metacognitive scaffolding during the problem-solving process in a Problem-Based Learning Serious Game environment. The research will employ a parallel mixed design and utilize ...
World Conference on Educational Media and Technology 2006 (June 2006) pp. 627–634
This paper aims to review the existing literature on various emotions incorporated into usability and design. As technology evolves rapidly today, users of technology products and interactive computing systems are no longer only pleased at the...
World Conference on Educational Media and Technology 2001 (2001) pp. 1139–1144
In this research, we examined the impact of a cognitive apprenticeship-style learner-as-multimedia-designer environment on middle school students' cognitive skills development. The findings showed that engaging students as designers could increase...
Journal of Interactive Learning Research Vol. 13, No. 4 (2002) pp. 311–337
Engaging students as multimedia designers extends multimedia authoring by placing students in a designer's position. Instead of merely learning the technical skills and creating a project, the designers need to consider such issues as the needs of...
World Conference on Educational Media and Technology 2001 (2001) pp. 2052–2057
Research has shown the potential of a problem-based approach to enhance students' learning. The interactive nature of hypermedia technology and its ability to deliver information in different media formats can provide unique capabilities for...
Society for Information Technology & Teacher Education International Conference 2010 (Mar 29, 2010) pp. 183–189
This presentation reports a project that explores how instructional activities can be best structured to facilitate pre-service teachers’ understanding of technology use in classrooms and pilots several formative assessments as a way to track...
The Effect of Hypermedia Delivered Modeling On Learners’ Self-Directed Study during Problem-Based Learning
EdMedia: World Conference on Educational Media and Technology 1999 (1999) pp. 1212–1213
Problem-based learning (PBL) is an instructional approach that uses problems as the stimulus and focus for student activity (Baud & Feletti,1991). Research suggests that PBL may help students develop the skills necessary to pursue learning...
EdMedia: World Conference on Educational Media and Technology 1999 (1999) pp. 576–580
This presentation reports on an effort to create a hypermedia supported learning environment using problem-based learning for middle school students in the subject matter area of space science. The objectives of the program are to promote problem...
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 1203–1209
In this paper, we describe and present a newly completed version of Alien Rescue 2017, a learning game. It leverages technologies and combines best practices from educational research with innovative technologies to deliver an engaging learning...
EdMedia: World Conference on Educational Media and Technology 2017 (Jun 20, 2017) pp. 854–859
: In this case study, we documented how four teachers, two at the elementary level and two at secondary level, used iPads in their teaching. These teachers were part of their district-wide mobile initiative and were given an iPad to use both inside...
Topics: Teaching/Learning Strategies
International Conference on Mathematics / Science Education and Technology 1999 (1999) p. 432
Alien Rescue is a hypermedia program that draws on the principles of problem-based learning to engage students in grades 5 and 6 in an inquiry approach to science learning. Its science fiction premise takes students to a newly operational...
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2016 (Nov 14, 2016) pp. 742–752
The purpose of this study is to conduct a systematic review of research on studies using analytics (particularly in-game data such as logs) in serious games (SG) to understand what research has been conducted and what research evidences there are in ...
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 4510–4518
This study examined how a group of middle school teachers implemented a multimedia enriched problem-based learning (PBL) environment to teach sixth grade science. . A description of contrasting narratives of two pairs of teachers is presented,...
EdMedia: World Conference on Educational Media and Technology 2014 (Jun 23, 2014) pp. 315–325
Literature has discussed such benefits of using mobile technology as flexibility, accessibility, interactivity, and motivation and engagement; and indicated mobile technology can provide valuable resources for students in K-12 education and...
Affordances and Challenges of Using iPods to Support Learning by English Language Learners at the Middle School Level: Perspectives from Researchers, Teachers, and Instructional Technologist
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 1952–1959
While mobile devices have become very popular for communication and entertainment, there is lack of research about how these devices can contribute in educational settings. This paper describes an effort to use iPod touch devices as a teaching tool...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2010 (Oct 18, 2010) pp. 2604–2615
This paper is an updated review of the literature on Web 2.0 uses in higher education from 2007-2009 using the conference proceedings from four major international conferences in instructional technology: eLearn, EdMedia, SITE, and AECT. Following...
Mobile Learning and English Language Learners: A Case Study of Using iPod Touch As a Teaching and Learning Tool
Journal of Interactive Learning Research Vol. 25, No. 3 (July 2014) pp. 373–403
"** Invited as a paper from SITE 2012 **" Educators have become increasingly interested in the learning benefits that mobile technology can provide to students in and out of classrooms. While there is considerable enthusiasm for using mobile...
The Challenge of Being an Instructional Designer for New Media Development: A View From the Practitioners
World Conference on Educational Media and Technology 2002 (2002) pp. 1151–1157
The purpose of this study is to learn from the practitioners the roles and responsibilities of an instructional designer in developing new media enhanced instructional materials. We are particularly interested in the challenges designers are facing...
Topics: Instructional Materials
World Conference on Educational Media and Technology 2011 (Jun 27, 2011) pp. 3082–3092
Web 2.0 technologies are increasingly being incorporated into facets of everyday life, the workplace, and academic settings. Educators are exploring the possibilities and opportunities that these technologies can offer. While there is much...
International Journal on E-Learning Vol. 11, No. 2 (March 2012) pp. 153–179
This paper is a review of literature on Web 2.0 uses in higher education from 2007-2009. The goals of this review were (1) to identify what Web 2.0 technologies were used in college level instruction, and (2) to examine any research evidence that...
Middle School Students’ Self-Efficacy, Attitudes, and Achievement in a Computer-Enhanced Problem-Based Learning Environment
Journal of Interactive Learning Research Vol. 17, No. 3 (July 2006) pp. 225–242
This study examined the effect of a computer-enhanced problem-based learning (PBL) environment on middle school students' learning, investigating the relationship among students' self-efficacy, attitude toward science, and achievement. As Bandura...
Society for Information Technology & Teacher Education International Conference 2017 (Mar 05, 2017) pp. 1705–1713
We examined how 342 teachers from a large school district used iPad in their instruction. These teachers participated in their district provided professional development as part of the district launched iPad initiative and were given an iPad to use...
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 1891–1898
Alien Rescue is a science-based simulation designed and built by graduate students to teach middle school students about the solar system. Mixed methods analysis of students’ learning experiences with the tool and attitudes toward it yielded...
Exploring the Use of Virtual Multimedia Examinations in Teaching and Learning: Results from the Fielding Testing
World Conference on Educational Media and Technology 2000 (2000) pp. 618–625
This paper discusses a National Science Foundation sponsored project for developing virtual multimedia examination formats for use in sciences. It describes the project and multimedia exam templates, and the results of field-testing of their uses ...
World Conference on Educational Media and Technology 2007 (Jun 25, 2007) pp. 876–880
Abstract: This paper reports a usability testing study on Chinese Learning web sites. Two comprehensive sites were selected out of the original pool of sixteen Chinese learning sites. The selection criteria are the inclusion of learning components,...
The Connection Between Cognitive Tool Use and Cognitive Processes In a Problem-Based Hypermedia Learning Environment
World Conference on Educational Media and Technology 2004 (2004) pp. 1869–1876
There is much interest in using cognitive tools to extend human cognitive powers. However, there is little empirical research investigating how the tools are actually used and how tools support cognitive processes. This study examines the connection ...
Challenges of Being an Instructional Designer for New Media Development: A View from the Practitioners
Journal of Educational Multimedia and Hypermedia Vol. 11, No. 3 (2002) pp. 195–219
Students studying the field of instructional design, and soon-to-be practicing instructional designers, often learn about the field through well-planned curricula that is comprised of coursework of theoretical foundation and valuable hands-on...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2009 (Oct 26, 2009) pp. 2871–2880
This paper reviews the literature on Web 2.0 uses in higher education from the previous two years (2007-2008). The goals of this review are (1) to identify how Web 2.0 technologies are used in college level instruction, and (2) to examine research...
World Conference on Educational Media and Technology 2006 (June 2006) pp. 2364–2368
Video games have emerged as the most frequently used interactive media among children (Kirriemuir & McFarlane, 2003). However, efforts made to create educational games were generally not very successful. New models are needed integrate the effective ...
World Conference on Educational Media and Technology 2013 (Jun 24, 2013) p. 2535
The purpose of this paper is to describe a ludic simulation designed for middle school space science and examine students’ experiences with it in an attempt to explore the value of ludic simulations in education and better understand how such...
EdMedia: World Conference on Educational Media and Technology 2014 (Jun 23, 2014) pp. 326–338
Given the growing popularity of digital games as a form of entertainment, educators are interested in exploring using digital games as a tool to facilitate learning. The purpose of this study is to examine game-based learning by describing a...
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2017 (Oct 17, 2017) pp. 1681–1690
Visual analytics have emerged as a way to allow researchers to understand big data in diverse learning contexts We are interested in using visualization techniques to examine learners’ behavior patterns in an adaptive learning environment and...
EdMedia: World Conference on Educational Media and Technology 2016 (Jun 28, 2016) pp. 1544–1558
The purpose of this paper is to describe a problem-based learning environment designed for sixth grade learners, known as Alien Rescue (AR), and to summarize recent research relating to it. The design of the program is based on existing research in ...
EdMedia: World Conference on Educational Media and Technology 2015 (Jun 22, 2015) pp. 171–181
In this paper, we describe the design and development process used to create Alien Rescue, a new media-enhanced learning environment that supports problem-based learning (PBL) in middle school science. A unique characteristic of the project is that ...
Using Positive Visual Stimuli to Lighten The Online Learning Experience through In Class Questioning
The International Review of Research in Open and Distributed Learning Vol. 17, No. 1 (Feb 02, 2016)
Using in-class questions is an efficient instructional strategy to keep abreast of the state of student learning in a class. Some studies have found that discussing in-class questions in synchronous learning is helpful. These studies demonstrated...
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 3356–3366
This paper describes the development of a technology-enhanced learning environment, Alien Rescue, which has been modified specifically to support approaches for conducting design-based research (DBR). DBR is an approach to research that emphasizes...
Designing Interactive Multimedia to Promote Cultural Awareness Among Middle School Social Studies Students
Lucas Horton; Min Liu; Damien Brockmann; Hyeseung Chang; Ivonne Gibbs; Shih-Ting Lee; Tomoko Traphagan
World Conference on Educational Media and Technology 2006 (June 2006) pp. 2829–2834
This presentation describes the development of an interactive multimedia learning environment called Not Just Sushi to support inquiry-based learning in sixth grade Social Studies classrooms. The goals of the project are to enhance appreciation...