Search results for author:"Michael Vallance"
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The impact of @?synchronous @?inter-networked teacher@training in @?ICT @?integration (2006) pp. 1–253
This research aimed to provide fresh perspectives and experiences in technology-based learning, in an endeavour to produce new knowledge that would further inform the literature on the utilisation of technology in education. The Case Study research (...
Towards the "Informed Use" of Information and Communication Technology in Education: A Response to Adams' "Powerpoint, Habits of Mind, and Classroom Culture"
Journal of Curriculum Studies Vol. 39, No. 2 (April 2007) pp. 219–227
PowerPoint, the widely-used slide-show software package, is finding increasing currency in lecture halls and classrooms as the preferred method of communicating and presenting information. But, as Adams [Adams, C. (2006) "PowerPoint, habits of mind, ...
ELT Journal Vol. 52, No. 1 (1998) pp. 38–42
Details the design of a hypertext decision-making activity located on the Internet for business English students wishing to review techniques and vocabulary for conducting business meetings (World Wide Web address is given). Provides statistical...
The impact of synchronous inter-networked teacher training in Information and Communication Technology integration
Computers & Education Vol. 51, No. 1 (August 2008) pp. 34–53
This paper summarises the outcomes of research that recorded and interpreted change in pre-service teachers’ pedagogical beliefs when immersed in unique synchronous networked collaboration. The pre-service teachers were involved in the design and...
Australasian Journal of Educational Technology Vol. 24, No. 3 (Jan 01, 2008)
Since the late 1990s technology has become a central component of national education policies in many Asian countries. In Singapore schools, for instance, technology has become central in teaching, learning and administration. On the other hand,...
Computer Assisted Language Learning Vol. 10, No. 2 (1997) pp. 201–6
Details the design of a hypertext decision-making activity located on the Internet for business English students wishing to review exponents and vocabulary associated with conducting business meetings. Discusses statistical data from students who...
An Information and Communications Technology (ICT)-Enabled Method for Collecting and Collating Information about Pre-Service Teachers' Pedagogical Beliefs regarding the Integration of ICT
Association for Learning Technology Journal Vol. 15, No. 1 (March 2007) pp. 51–65
This paper describes a method that utilized technology to collect and collate quantitative and qualitative data about pre-service teachers' use of networked technologies during a 12-week undergraduate course, and the impact of this use on their...
Global TIME 2012 (Feb 07, 2012) pp. 11–17
In the collaborative process of programming a LEGO robot to follow distinct circuits, communication between students remotely located in Japan has been undertaken in a dedicated, learner-designed OpenSim virtual world. The communication has been...
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2018 (Oct 15, 2018) pp. 612–616
The Fukushima Dai’ichi nuclear power plant disaster of March 2011 revealed much about Japan’s lack of preparedness for nuclear accidents, and was therefore used as the context for adopting virtual reality as a Synthetic Learning Environment (SLE)....
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 3085–3090
Virtual worlds such as Second Life, Active Worlds and Gaia are gaining much interest among educators. A number of universities and educational organizations have set up islands in Second Life for teachers, students and visitors. However, successful...
Topics: Learning Outcomes
TechTrends: Linking Research and Practice to Improve Learning Vol. 54, No. 1 (January 2010) pp. 20–23
With the development of Web 2.0 technologies, online document collaboration tools are becoming increasingly available, often free of charge. Although the technology is considered interactive and collaborative, it does not necessarily mean learners...
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 84–89
In this paper we discuss the continuing, iterative process of creating an inter-disciplinary course linking Communication and Design Technology. Although technology is an integral component of the university’s vision for current and future curricula,...
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 1591–1597
Blending virtual reality and robot-mediated communication has been shown to support transnational communication for learning at schools and in Higher Education Institutes. The challenge though is to identify cost-effective solutions to mediate...
Designing Effective Spaces, Tasks and Metrics for Communication in Second Life Within the Context of Programming LEGO NXT Mindstorms™ Robots
International Journal of Virtual and Personal Learning Environments Vol. 1, No. 1 (January 2010) pp. 20–37
Science education is concerned with the meaningful pursuit of comprehension, knowledge and understanding of scientific concepts and processes. In Vygotskian social constructivist learning, personal interpretation, decision-making and community...
Learning spaces, tasks and metrics for effective communication in Second Life within the context of programming LEGO NXT Mindstorms™ robots: towards a framework for design and implementation.
Journal of Virtual Worlds Research Vol. 3, No. 1 (Apr 29, 2010)
Science education is concerned with the meaningful pursuit of comprehension, knowledge and understanding of scientific concepts and processes. In Vygotskian social\u2010constructivist learning, personal interpretation, decision-making and community...
Who needs experts? Students designing a Synthetic Learning Environment of the Fukushima nuclear power plant.
EdMedia: World Conference on Educational Media and Technology 2017 (Jun 20, 2017) pp. 1223–1228
The paper is a description of the continuing research into the efficacy of a Synthetic Learning Environment (SLE) to support more engaged academic practice and transformative learning in Higher Education. Students have designed, programmed and...
Perspectives: Policy and Practice in Higher Education Vol. 10, No. 4 (October 2006) pp. 109–114
The advances in Information Technology (IT) are resulting in greater uncertainty in business and in education not only in the development of a physical infrastructure but in the way people work and communicate. With this, it is proposed that the IT...
Journal of Virtual Worlds Research Vol. 5, No. 2 (Aug 13, 2012)
Many educational institutions make use of assessment schemes based on an ordered hierarchy of cognitive activity, where the judgments of educators on the learning progress of students are expressed using marks or grades. These have high face...
International Journal of Virtual and Personal Learning Environments Vol. 7, No. 2 (July 2017) pp. 27–43
Recently, virtual reality (VR) technologies have developed remarkably. However, some users have negative symptoms during VR experiences or post-experiences. Consequently, alleviating VR sickness is a major challenge, but an effective reduction...
International Journal of Online Pedagogy and Course Design Vol. 3, No. 2 (April 2013) pp. 96–98
TechTrends: Linking Research and Practice to Improve Learning Vol. 52, No. 6 (November 2008) pp. 69–74
Reflective practice, or reflection, is considered such a vital component of the learning process that strategies and supporting tools warrant continued research in the learning sciences. Reflection has been defined as "deliberating on experience" ...