Search results for author:"Michael Martin"
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Journal of the Learning Sciences Vol. 25, No. 4 (2016) pp. 503–530
This article uses a variety of principles of cultural-historical activity theory to extend Herbert Simon's (1996) insight into the inherent linkage between the creation of artifacts and design. We argue that design research must grapple with the...
Measure the Earth's Radius and the Speed of Light with Simple and Inexpensive Computer-Based Experiments
Tech Directions Vol. 64, No. 3 (October 2004) pp. 23–25
With new and inexpensive computer-based methods, measuring the speed of light and the Earth's radius--historically difficult endeavors--can be simple enough to be tackled by high school and college students working in labs that have limited budgets. ...
International Journal of Science Education Vol. 28, No. 12 (Oct 06, 2006) pp. 1373–1388
In many developed countries of the world, pupil attitudes to school science decline progressively across the age range of secondary schooling while fewer students are choosing to study science at higher levels and as a career. Responses to these...
Project Based Learning: from the Idea to a Finished LEGO® Technic Artifact, Assembled by Using Smart Glasses
EdMedia: World Conference on Educational Media and Technology 2017 (Jun 20, 2017) pp. 269–282
Smart Glasses and 3D printers are now easily available on the market. The challenge is how to integrate them efficiently in a learning environment. This paper suggests a project-based learning (PBL) scenario how to construct, produce and assemble a...
Use Cases and Architecture of an Information system to integrate smart glasses in educational environments.
EdMedia + Innovate Learning 2016 (Jun 28, 2016) pp. 57–64
Wearable devices such as smart glasses are nowadays easily available on the market therefore these devices could be used to evaluate more and more use cases in educational domain. After a short introduction to smart glasses functionality, features...
Journal of Educational Multimedia and Hypermedia Vol. 10, No. 4 (2001) pp. 397–409
This article reviews a wide range of research literature and makes the argument that the existence of "cognitive load" is not necessarily a bad thing in the design of educational multimedia-as opposed to the design of software applications/tools. It ...
Educause Quarterly Vol. 31, No. 2 (2008) pp. 75–77
In this article, the authors suggest that providing a report card enables an IT department to check its progress and overall performance; communicate the department's effectiveness to university leadership, IT membership, and customers; and make any ...
Journal of Virtual Worlds Research Vol. 5, No. 2 (Aug 13, 2012)
Many educational institutions make use of assessment schemes based on an ordered hierarchy of cognitive activity, where the judgments of educators on the learning progress of students are expressed using marks or grades. These have high face...
EdMedia: World Conference on Educational Media and Technology 2015 (Jun 22, 2015) pp. 806–815
Teamwork and collaboration skills are very important for improving learning efficiency and experience. Therefore an innovative iPad app, called Teamsketch, was developed to provide a collaborative sketch environment for devices with which pupils can ...
The impact of synchronous inter-networked teacher training in Information and Communication Technology integration
Computers & Education Vol. 51, No. 1 (August 2008) pp. 34–53
This paper summarises the outcomes of research that recorded and interpreted change in pre-service teachers’ pedagogical beliefs when immersed in unique synchronous networked collaboration. The pre-service teachers were involved in the design and...
Curriculum Journal Vol. 17, No. 3 (September 2006) pp. 213–228
It is widely acknowledged that there are problems with school science in many developed countries of the world. Such problems manifest themselves in a progressive decline in pupil enthusiasm for school science across the secondary age range and by...
Computers in the Schools Vol. 31, No. 1 (2014) pp. 23–42
This article details the administration and results of an experiment conducted to assess the impact of three video game design concepts upon learning outcomes. The principles tested include game aesthetics, player choice, and player competition. The ...
Reading Improvement Vol. 39, No. 2 (2002) pp. 79–88
Determines the effect of computer-assisted instruction on first grade students' vocabulary development. Notes that students in two groups were involved in DEAR (Drop Everything And Read) as a part of their instruction in a balanced literacy program. ...
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 163–165
Abstract: Can Teacher Leaders Be Developed Through Online Graduate Programs? is a roundtable discussion that presents ongoing research about unexpected ways online delivery formats can help develop teacher leaders. The presenters will describe and ...
Lessons Learned from Project ImPACT: Graduate Student Perspectives on Implementing a Student-Faculty Mentoring Initiative
Society for Information Technology & Teacher Education International Conference 2002 (2002) pp. 683–684
Project ImPACT, a new PT3 awardee, contains several elements that are designed to systemically address the goal of producing technology-proficient teachers who can appropriately infuse technology into curriculum and instruction. Achieving this goal ...
Education Sciences Vol. 8, No. 1 (2018)
With the everyday growth of technology, new possibilities arise to support activities of everyday life. In education and training, more and more digital learning materials are emerging, but there is still room for improvement. This research study...
World Conference on Educational Media and Technology 2012 (Jun 26, 2012) pp. 1292–1299
Mobile games are booming. On average, every child in Central Europe aged 15 years has a mobile phone on his/her own today. If a closer look is taken, it can be pointed out that children mainly own a smart phone running on iOS or Android operating...
Annual Meeting of the American Educational Research Association 2000 (April 2000)
This study investigated the variation of meaning that may be assigned by students to instructional symbol systems. Toward this end, student interpretations of symbols employed to represent free fall in Boxer, a computational environment designed for ...
The Utility of Article and Preposition Error Correction Systems for English Language Learners: Feedback and Assessment
Language Testing Vol. 27, No. 3 (July 2010) pp. 419–436
In this paper, we describe and evaluate two state-of-the-art systems for identifying and correcting writing errors involving English articles and prepositions. Criterion[superscript SM], developed by Educational Testing Service, and "ESL Assistant", ...
International Journal of Research Studies in Educational Technology Vol. 6, No. 1 (Oct 04, 2016)
The purpose of this study was to determine the effectiveness of simulation approach (virtual labs) versus hands on labs approach for teaching and learning computer networking skills in Higher Learning Institutions in Tanzania. The study was...
Educational Technology Research and Development Vol. 47, No. 2 (1999) pp. 86–99
Explains a needs-reassessment model used to reassess existing training called the CODE system; CODE stands for criticality, opportunity, difficulty, emphasis, the foci of this needs-reassessment process. Provides empirical data on the potential...
Educause Quarterly Vol. 29, No. 3 (2006) pp. 56–58
Something new is on the horizon, and depending on one's role on campus, it might be storm clouds or a cleansing shower. Either way, no matter how hard one tries to avoid it, sooner rather than later he/she will have to deal with metrics. Metrics do...
International Association for Development of the Information Society (IADIS) International Conference on Cognition and Exploratory Learning in Digital Age (CELDA) 2017 (2017)
In this research study a course, combining both computer-supported and face-to-face teaching using the concept of blended learning, has been designed. It is a beginners climbing course called "Klettern mit 360° Videos" (climbing with 360°...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2006 (October 2006) pp. 1694–1702
In this article we show how a network of cooperatively updated semi-formal knowledge bases with adequate knowledge valuation, organization and filtering mechanisms can solve the numerous problems of Wikipedia (lack of structure and evaluations of...
Using video resources to support massive business courses: Learning goals and development processes.
World Conference on Educational Media and Technology 2013 (Jun 24, 2013) pp. 910–914
This paper reports on two cases of developing online video resources for university students enrolled in massive business courses. This exploratory investigation is focused on considering the design and development of video resources for massive...
Learning spaces, tasks and metrics for effective communication in Second Life within the context of programming LEGO NXT Mindstorms™ robots: towards a framework for design and implementation.
Journal of Virtual Worlds Research Vol. 3, No. 1 (Apr 29, 2010)
Science education is concerned with the meaningful pursuit of comprehension, knowledge and understanding of scientific concepts and processes. In Vygotskian social\u2010constructivist learning, personal interpretation, decision-making and community...
Instructional Science: An International Journal of the Learning Sciences Vol. 36, No. 1 (January 2008) pp. 3–16
There has been a growing research debate over the relations between university teaching and research. This paper contributes to that debate by describing the variation in the way university academics' experience research, then linking that empirical ...
Instructional Science: An International Journal of the Learning Sciences Vol. 28, No. 5 (2000) pp. 387–412
Describes an empirical study which considered the different ways in which 26 university teachers intended to constitute a subject, how they then taught the subject, and how consistent their intentions and practice were. Considers the context of...
Physics Teacher Vol. 55, No. 7 (2017) pp. 436–437
The importance of Scanning Tunneling Microscopy (STM) in today's research and industry leads to the question of how to include such a key technology in physics education. Manfred Euler has developed an acoustic model experiment to illustrate the...
Studies in Science Education Vol. 54, No. 1 (2018) pp. 41–67
This review examines how natural history museums (NHMs) can enhance learning and engagement in science, particularly for school-age students. First, we describe the learning potential of informal science learning institutions in general, then we...
Learning and Instruction Vol. 17, No. 2 (April 2007) pp. 140–155
The study examined associations between university teachers' experiences of academic leadership, their perceptions of a specific academic context and their approaches to teaching in a particular subject that was taught in that context. The sample...
Open Praxis Vol. 9, No. 1 (Mar 31, 2017) pp. 79–91
The cost of textbooks has continued to impact students in higher education. Students have reported that they make decisions on which courses to take based on the specific cost of textbooks. Faculty have reported willingness to use open textbooks to...
Academics' Experiences of Understanding of their Subject Matter and the Relationship of this to their Experiences of Teaching and Learning
Instructional Science: An International Journal of the Learning Sciences Vol. 33, No. 2 (March 2005) pp. 137–157
In this paper, we focus on the issue of how academic staff experience the understanding of their subject matter and the relationship of this understanding to their experience of teaching. In recent years there has been a substantial amount of...
Quarterly Review of Distance Education Vol. 1, No. 4 (2000) pp. 327–35
Discussion of distance education versus traditional instruction focuses on courses being converted at the Naval War College to Web-based courses. Explains equivalency theory, which aligns the learning experiences of online learners with those of on...
Designing Effective Spaces, Tasks and Metrics for Communication in Second Life Within the Context of Programming LEGO NXT Mindstorms™ Robots
International Journal of Virtual and Personal Learning Environments Vol. 1, No. 1 (January 2010) pp. 20–37
Science education is concerned with the meaningful pursuit of comprehension, knowledge and understanding of scientific concepts and processes. In Vygotskian social constructivist learning, personal interpretation, decision-making and community...
Hela Ihloff; Dimitrios Xenakis; Klaus P. Maag; Andrea Vergari; Harold C. Lyon; Martin Fischer; Michael Spector
EdMedia + Innovate Learning 1999 (1999) p. 1642
The Clinic for Orthodontics of the LMU-Munich is involved in different EC Research projects in the area of open and distance learning in cooperation with other European partners. The aim of these projects is to test and evaluate multimedia...
Implementing iCODE (Internet Community of Design Engineers): A Collaborative Engineering and Technology Project for Middle and High School Students in Urban Settings
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 4321–4327
The University of Massachusetts Lowell (UML) and Machine Science Inc. have developed "iCODE," an on-line learning system that enables schools and community centers to support IT-intensive engineering design programs for students in grades 7 to 12. ...
Language, Speech, and Hearing Services in Schools Vol. 31, No. 4 (2000) pp. 376–84
A study used impulse response measures and observations in 10 Florida classrooms to develop 10 recommendations for improving the acoustical environment in schools. Recommendations include improving air-conditioning systems, limiting room volume,...
Central Auditory Development: Evidence from CAEP Measurements in Children Fit with Cochlear Implants
Journal of Communication Disorders Vol. 40, No. 4 (2007) pp. 284–294
In normal-hearing children the latency of the P1 component of the cortical evoked response to sound varies as a function of age and, thus, can be used as a biomarker for maturation of central auditory pathways. We assessed P1 latency in 245...
The cognitive impact of interactive design features for learning complex materials in medical education
Computers & Education Vol. 71, No. 1 (February 2014) pp. 198–205
To identify the most effective way for medical students to interact with a browser-based learning module on the symptoms and neurological underpinnings of stroke syndromes, this study manipulated the way in which subjects interacted with a graphical ...
The role of resilience in assisting the educational connectedness of at-risk youth: A study of service users and non-users
Andrew J. Martin; Dorothy Bottrell; Derrick Armstrong; Marianne Mansour; Michael Ungar; Linda Liebenberg; Rebecca J. Collie
International Journal of Educational Research Vol. 74, No. 1 (2015) pp. 1–12
Many at-risk youth utilize support services, including educational, health, correctional, and community/family/youth services. This study investigated young service users and non-users, resilience, and ‘educational connectedness’ (academic...
Pascale Sandmann; Tom Eichele; Michael Buechler; Stefan Debener; Lutz Jancke; Norbert Dillier; Kenneth Hugdahl; Martin Meyer
Brain Vol. 132, No. 7 (July 2009) pp. 1967–1979
Auditory evoked potentials are tools widely used to assess auditory cortex functions in clinical context. However, in cochlear implant users, electrophysiological measures are challenging due to implant-created artefacts in the EEG. Here, we used...
The iCODE System: An On-Line Curriculum, Programming, and Design Portal for Student Microcontroller and Robotics Projects
Fred Martin; Michelle Scribner-MacLean; Douglas Prime; Michael Penta; Sam Christy; Ivan Rudnicki; Steven Folkins
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 4233–4234
Educators from the University of Massachusetts Lowell and Machine Science Inc. will present our NSF-funded project, "Internet Community of Design Engineers (iCODE)." Our project features a unique microcontroller development platform---a first-of-its-...
Daniel Chazan; David Ben-chaim; Jan Gormas; Martin Schnepp; Michael Lehman; Sandra Callis bethell; Steven Neurither
Teaching and Teacher Education: An International Journal of Research and Studies Vol. 14, No. 7 pp. 687–702
Proponents of ‘team teaching’ — organizational arrangements in which teachers share responsibility for instruction of students — suggest that it can be a catalyst for teacher learning and school change. We seek to understand the mechanisms...
Affordances and Limitations of Learning Analytics for Computer-Assisted Language Learning: A Case Study of the VITAL Project
Anouk Gelan; Greet Fastré; Martine Verjans; Niels Martin; Gert Janssenswillen; Mathijs Creemers; Jonas Lieben; Benoît Depaire; Michael Thomas
Computer Assisted Language Learning Vol. 31, No. 3 (2018) pp. 294–319
Learning analytics (LA) has emerged as a field that offers promising new ways to prevent drop-out and aid retention. However, other research suggests that large datasets of learner activity can be used to understand online learning behaviour and...
Vincent Aleven; Bruce M. McLaren; Jonathan Sewall; Martin van Velsen; Octav Popescu; Sandra Demi; Michael Ringenberg; Kenneth R. Koedinger
International Journal of Artificial Intelligence in Education Vol. 26, No. 1 (2016) pp. 224–269
In 2009, we reported on a new Intelligent Tutoring Systems (ITS) technology, example-tracing tutors, that can be built without programming using the Cognitive Tutor Authoring Tools (CTAT). Creating example-tracing tutors was shown to be 4-8 times as ...
Susan L. O'Rourke; Marie Martin; Lisa Brown; William Bauer; Michael Dobbins; Alice Schaeffer; Donna Cartin; Carol Pollard; Daniel Byrne
TEACHING Exceptional Children Vol. 43, No. 4 (2011) pp. 8–15
Adolescents with multiple or severe disabilities often lack access to opportunities available to their typically developing peers, whose in-school friendships are often reinforced through other out-of-school, and sometimes interschool, activities....