Search results for author:"Michael Jacobson"
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Conceptual Frameworks for Network Learning Environments and Hypertext: Frameworks for Constructing Personal and Shared Knowledge Spaces
International Journal of Educational Telecommunications Vol. 1, No. 4 (1995) pp. 367–388
Educational uses of networks are rapidly expanding as the problems of "ease-of-use" and "access" are gradually being solved. However, even as these problems are being solved, the solutions create second-order problems, such as students and teachers...
A Design Framework for Educational Hypermedia Systems: Theory, Research, and Learning Emerging Scientific Conceptual Perspectives
Educational Technology Research and Development Vol. 56, No. 1 (February 2008) pp. 5–28
This paper focuses on theory and research issues associated with the use of hypermedia technologies in education. It is proposed that viewing hypermedia technologies as an enabling infrastructure for tools to support learning--in particular learning ...
The Design of Hypermedia Tools for Learning: Fostering Conceptual Change and Transfer of Complex Scientific Knowledge
Journal of the Learning Sciences Vol. 9, No. 2 (2000) pp. 145–99
Explains that hypermedia tools may be developed for case and problem-centered learning in order to achieve significant learning outcomes, such as deep conceptual understanding, conceptual change, and knowledge transfer. (Author/CCM)
Complex Systems in Education: Scientific and Educational Importance and Implications for the Learning Sciences
Journal of the Learning Sciences Vol. 15, No. 1 (2006) pp. 11–34
The multidisciplinary study of complex systems in the physical and social sciences over the past quarter of a century has led to the articulation of important new conceptual perspectives and methodologies that are of value both to researchers in...
Computers & Education Vol. 64, No. 1 (May 2013) pp. 95–103
Email is considered as one of the most widely accepted computer-mediated communication tools among university students. Evidence from the present literature shows that students make a significant amount of their course-related communications (e.g....
EdMedia: World Conference on Educational Media and Technology 2015 (Jun 22, 2015) pp. 1429–1434
The past decade has seen a remarkable increase in the power and availability of 3D printing for children, and for educational uses more generally. Pursuing this goal, this paper reports on early steps toward the design of a novel working 3D printer...
A Rule-Based and Hypertextual Electronic Mail System for Electronic Learning Environments: Applying the Distributed Network Learning Framework
This paper discusses issues related to the design of software tools that support learners in their participation in network-based learning activities. To guide the development and use of a new class of educationally-oriented network tools, this...
Journal of Educational Technology Systems Vol. 16, No. 2 (1988) pp. 83–98
Describes survey conducted among humanities faculty at University of Illinois at Urbana-Champaign to assess their current use of and attitudes toward educational computing. Topics covered on the questionnaire include computer experience, skills and...
Journal of Computing in Higher Education Vol. 5, No. 2 (1994) pp. 3–32
A framework for examining the effectiveness of different types of educational computing environments addresses the conceptual characteristics of the knowledge domain being learned and the learner's stage of knowledge. Characteristics of certain...
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2010 (2010) pp. 459–462
The rapid growth in the use of virtual worlds in educational contexts has raised many questions about the pedagogical benefits of these technologies for teaching and learning. This symposium will focus on the use of scenario-based multi-user virtual ...
Does sequence matter? Productive failure and designing online authentic learning for process engineering
British Journal of Educational Technology Vol. 48, No. 6 (November 2017) pp. 1217–1227
This paper presents a study that applied both productive failure (PF) and authentic learning instructional approaches in online learning activities for early-career process engineers' professional development. This study compares participants...
Australasian Journal of Educational Technology Vol. 25, No. 3 (Jan 01, 2009) pp. 440–457
In this paper, we describe our path for designing an online community of practice for teachers in Singapore, from identifying the current status of professional development to designing an online platform where teachers can share vivid images of...
Teachers' Conceptions of the Internet and the World Wide Web: A Representational Toolkit as a Model of Expertise
Journal of Educational Computing Research Vol. 21, No. 1 (1999) pp. 1–23
To examine the role of teachers' conceptual representations of the Internet and World Wide Web, a survey and 10 case studies were conducted among pre- and in-service teachers enrolled in university courses. Results reveal diverse, plausible...
Instructional Science: An International Journal of the Learning Sciences Vol. 39, No. 5 (September 2011) pp. 763–783
This paper discusses a study of students learning core conceptual perspectives from recent scientific research on complexity using a hypermedia learning environment in which different types of scaffolding were provided. Three comparison groups used...
Computational Scientific Inquiry with Virtual Worlds and Agent-Based Models: New Ways of Doing Science to Learn Science
Interactive Learning Environments Vol. 24, No. 8 (2016) pp. 2080–2108
In this paper, we propose computational scientific inquiry (CSI) as an innovative model for learning important scientific knowledge and new practices for "doing" science. This approach involves the use of a "game-like" virtual...
Learning the Physics of Electricity: A Qualitative Analysis of Collaborative Processes Involved in Productive Failure
International Journal of Computer-Supported Collaborative Learning Vol. 6, No. 1 (March 2011) pp. 57–73
Earlier quantitative studies in computer-supported collaborative learning identified "Productive Failure" (Kapur, Cognition and Instruction 26(3):379-424, "2008") as a phenomenon in which students experiencing relative failures in their initial...
To Guide or Not to Guide: Issues in the Sequencing of Pedagogical Structure in Computational Model-Based Learning
Interactive Learning Environments Vol. 23, No. 6 (2015) pp. 715–730
This research explores issues related to the sequencing of structure that is provided as pedagogical guidance. A study was conducted that involved grade 10 students in Singapore as they learned concepts about electricity using four NetLogo...
Learning and Instruction Vol. 52, No. 1 (December 2017) pp. 1–14
This paper reports on a study in which students used agent-based computer models to learn about complex systems ideas of relevance to understanding climate change. The experimental condition used a
Computers & Education Vol. 55, No. 4 pp. 1694–1706
This paper reports on two studies conducted in 2006 in the Singapore schools to investigate the relationships between teachers’ beliefs about knowledge and learning, their pedagogical practices, and uses of information and communications...
Journal of Science Education and Technology Vol. 24, No. 6 (2015) pp. 789–802
Model-based reasoning has been introduced as an authentic way of learning science, and many researchers have developed technological tools for learning with models. This paper describes how a model-based tool, "BioLogica"?, was used to...
K Michael Peddecord; Patricia Holsclaw; Isabel Gomez Jacobson; Lisa Kwizera; Kelly Rose; Richard Gersberg; Violet Macias-Reynolds
Journal of Continuing Education in the Health Professions Vol. 27, No. 2 (2007) pp. 111–117
Introduction: Few studies have rigorously evaluated the effectiveness of health-related continuing education using satellite distribution. This study assessed participants' professional characteristics and their changes in knowledge, attitudes, and...
How are Australian higher education institutions contributing to change through innovative teaching and learning in virtual worlds?
Brent Gregory; Sue Gregory; Denise Wood; Yvonne Masters; Mathew Hillier; Frederick Stokes-Thompson; Anton Bogdanovych; Des Butler; Lyn Hay; Kim Flintoff; Stefan Schutt; Robyn Alderton; Ieva Stupans; Lindy McKeown Orwin; Andrew Cram; Grant Meredith; Jenny Grenfell; Francesca Collins; Allan Ellis; Lisa Jacka; Ian Larson; Andrew Fluck; Helen Farley; Jay Jay Jegathesan; Dale Linegar; Debbie McCormick; Jason Zagami; John Campbell; Angela Thomas; Nona Muldoon; Ali Abbas; Ian Burnett; Sheila Scutter; David Ellis; Suku Sinnappan; Katrina Neville; Ashley Aitken; Simeon Simoff; Xiangyu Wang; Mandy Salomon; Kay Souter; Greg Wadley; Michael Jacobson; Anne Newstead; Gary Hayes; Scott Grant; Alyona Yusupova
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2011 (2011) pp. 475–490
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many higher education institutions around the world. The DEHub Virtual Worlds Working Group (VWWG) consisting of Australian and New Zealand higher education...