Search results for author:"Michael Hilgers"
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World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 1380–1385
At the heart of the design of any form of education media is establishing the learning objectives. When the media is an augmented reality system, establishing learning objectives is closely associated with requirement analysis for the system. This ...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2004 (2004) pp. 1906–1913
The purpose of this experiment was to compare two types of media scaffolds as a part of a learning system for teaching web development. Twenty students were given the task of creating an interactive web page using the web editor Dreamweaver©. They...
Multicultural Education & Technology Journal Vol. 6, No. 1 (2012) pp. 45–56
Purpose: As international boundaries fade and financial pressures increase, universities are redefining the norm in educational models. The move from a synchronous classroom to a blended classroom or a completely asynchronous environment has forced...
World Conference on Educational Media and Technology 2003 (2003) pp. 1191–1194
Virtual Environments (VE) are currently being developed and evaluated as an alternative for educating and training first responder personnel. The methods being developed offer a more realistic alternative to lectures, manuals, and traditional...
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 3569–3574
The purpose of this research was to conduct an applied evaluation of a web-based learning system used to teach civil engineering concepts using Geographic Information Systems (GIS). The principal goals of the evaluation were to determine the overall ...
Lawrence Wilfred; Richard Hall; Michael Hilgers; Ming Leu; John Hortenstine; Christopher Walker; Madhu Reddy
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2004 (2004) pp. 2233–2240
The purpose of this research was to examine the impact of affective intensity of a virtual reality (VR) training environment on learning, as demonstrated by performance within a "real life", affectively intense environment. Participants completed a...
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 1188–1193
The goals of this project were to: a) carry out the evaluation of a learning system for teaching Civil Engineering students to use Geographic Information Systems software within the context of relevant problems and b) explore the efficacy of...