Search results for author:"Michael Grimley"
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Educational Psychology Vol. 27, No. 4 (August 2007) pp. 465–485
This paper explores whether the principles of cognitive load and multimedia theory are mediated by cognitive style, gender, and prior knowledge. Participants were 91 children aged 10-11 years (54 boys, 37 girls), each assigned to one of two...
Educational Psychology Vol. 28, No. 3 (May 2008) pp. 341–351
This study investigates the interplay of working memory, cognitive style, and behaviour. Year 8 (aged 13 years) students (n = 205) at a UK urban secondary school were tested to ascertain predictors of General Certificate of School Education (GCSE)...
Comparing computer game and traditional lecture using experience ratings from high and low achieving students
Australasian Journal of Educational Technology Vol. 28, No. 4 (Jan 01, 2012)
Computer games are purported to be effective instructional tools that enhance motivation and improve engagement. The aim of this study was to investigate how tertiary student experiences change when instruction was computer game based compared to...
Active Learning in Higher Education Vol. 12, No. 1 (March 2011) pp. 45–56
Computer games are fun, exciting and motivational when used as leisure pursuits. But do they have similar attributes when utilized for educational purposes? This article investigates whether learning by computer game can improve student experiences...