Search results for author:"Michael Anderson"
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Journal of Aesthetic Education Vol. 39, No. 4 (2005) pp. 119–131
The history of drama education can be read as a series of arguments over dichotomies: process and product, theatre and classroom, artist and teacher, and so forth. One of the more recent discussions has focused on technology versus live classroom...
Journal of Science Education and Technology Vol. 20, No. 4 (August 2011) pp. 347–362
The purpose of this work is to share our findings in using video gaming technology to facilitate the understanding of basic electromagnetism with pre-service elementary teachers. To this end we explored the impact of using a game called ...
E-Learning Vol. 1, No. 3 (2004) pp. 383–394
It is commonly agreed that professional development of teachers in the use of information and communication technologies should be sustained over time. Most professional development, however, is delivered in single or short sequences of face-to-face ...
The use of computer technology by academics to communicate internationally: Computer-mediated communication and the invisible college
(1998) pp. 1–233
The purpose of this study was to investigate the networked computer use by scholars and to determine whether or not this computer use could facilitate international communication, academic collaboration and increased scholarly productivity. An ...
World Conference on Educational Media and Technology 2004 (2004) pp. 2195–2198
This is a newly initiated project (December 2003) is in progress to evaluate a Web-based training course on introductory level food safety for food handlers. The course contains ten modules that can be taken one at a time. Each module is followed...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2005 (October 2005) pp. 1869–1876
This study evaluated a three-hour Web-based training course on food safety for entry-level food handlers. The course contains ten modules, and each module is followed by a short quiz that must be passed in order to move on to the next module. The...
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 4173–4180
This research, funded by the U.S. National Institutes of Health, teaches 9 to 12 year old children to recognize the symptoms of injuries and illness, learn their causes and effects, and how such conditions can be prevented and treated. Educational...
Collaborative learning scenarios utilising DVD and hybrid digital media technologies for psychiatric assessment and evaluation strategies.
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (Nov 17, 2008) pp. 3574–3580
The problems associated with the introduction of new assessment procedures in the determination of child and adolescent psychiatric disorder, are not solely confined to the nature or appropriateness of the subject matter, but can stem significantly...
Journal of Open, Flexible, and Distance Learning Vol. 14, No. 1 (2010) pp. 6–28
Kindergarten to Year 12 distance education began in Canada in British Columbia, around 1919. This fi rst distance education was by correspondence. Canada’s fi rst online learning also began in British Columbia, about 15 years ago. Distance...
The Effects of Internet Instruction, Prior Computer Experience, and Learning Style on Teachers' Internet Attitudes and Knowledge
Journal of Educational Computing Research Vol. 19, No. 3 (1998) pp. 227–46
Examines how the Field Independent/Dependent (FI/D) learning styles of 24 science and math teachers in West Virginia might relate to the teachers' attitudes toward the Internet. Research questions focused on the effect of an Internet-based workshop...
Journal of Asynchronous Learning Networks Vol. 14, No. 3 (November 2010) pp. 60–67
To meet workforce demand and the needs of working or place-bound students, Whatcom Community College developed an online version of its existing face-to-face Physical Therapist Assistant program which became a model for other lab-based health...
World Conference on Educational Media and Technology 1999 (1999) pp. 97–102
This study presents the rationale, model and results of the first year of operation of an operational change model based in innovation. The change model focuses upon professional development of faculty in the area of alternative delivery systems....
Architecture Studio Archive: A Case Study in the Comprehensive Digital Capture and Repository of Student Design Work as an Aid to Teaching, Research, and Accreditation
Australian Academic & Research Libraries Vol. 40, No. 4 (December 2009) pp. 286–304
The "Architecture Studio Archive" pilot sought to form a comprehensive digital archive of the diverse student work conducted in the first year of the Bachelor of Design in Architecture Degree at the University of Sydney. The design studio is the...
Information Technology and Libraries Vol. 6, No. 4 (1987) pp. 272–77
Describes a technique for accessing a library system with limited interconnectivity by connecting the system to a gateway machine that is a host in the local area network and evaluates the performance of an existing prototype that has been...
Upper Extremity Artificial Limb Control as an Issue Related to Movement and Mobility in Daily Living
Quest Vol. 57, No. 1 (February 2005) pp. 124–137
The 1992 NIH Research Planning Conference on Prosthetic and Orthotic Research for the 21st Century (Childress, 1992) recognized that the field of prosthetics lacks theoretical understanding and empirical studies on learning to control an upper...
TechTrends: Linking Research and Practice to Improve Learning Vol. 45, No. 1 (2001) pp. 41–42
Describes videoconferencing using Sorensen EnVision, a hardware-accelerated desktop videoconferencing solution that allows low bandwidth communication using the Internet. Presents example of its use for conducting meetings and in a variety of...
World Conference on Educational Media and Technology 2011 (Jun 27, 2011) pp. 3082–3092
Web 2.0 technologies are increasingly being incorporated into facets of everyday life, the workplace, and academic settings. Educators are exploring the possibilities and opportunities that these technologies can offer. While there is much...
An exploration of geospatial technology as a mechanism for college students’ scientific and mathematical understanding of the ecological and economic trade-offs of urban planning
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012 (Oct 09, 2012) pp. 110–117
This paper presents findings of a study focused on the development of college students understanding of the ecological and economic trade-offs of urban planning modelling in a large undergraduate science class designed for non-science majors. Forty-...
Journal of Science Education and Technology Vol. 15, No. 2 (April 2006) pp. 179–191
Researchers who have investigated the public understanding of science have argued that fictional cinema and television has proven to be particularly effective at blurring the distinction between fact and fiction. The rationale for this study lies in ...
Educational Technology Research Journals: "Journal of Educational Computing Research," 2003-2012
Educational Technology Vol. 55, No. 2 (2015) pp. 43–48
This article analyzes articles published in the "Journal of Educational Computing Research" ("JECR") from 2003 to 2012. The authors analyzed the articles looking for trends in article types and methodologies, the most common...
Education and Information Technologies Vol. 21, No. 5 (2016) pp. 1283–1297
In an effort to maximizing success in mathematics, our research team implemented an educational video game in fifth grade mathematics classrooms in five schools in the Eastern US. The educational game was developed by our multi-disciplinary research ...
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 3356–3366
This paper describes the development of a technology-enhanced learning environment, Alien Rescue, which has been modified specifically to support approaches for conducting design-based research (DBR). DBR is an approach to research that emphasizes...
Anderson Norton; Jesse L. M. Wilkins; Michael A. Evans; Kirby Deater-Deckard; Osman Balci; Mido Chang
Mathematics Teaching in the Middle School Vol. 19, No. 6 (February 2014) pp. 352–358
The authors introduce an educational video game (application, or "app"), "CandyFactory Educational Game," designed to promote students' development of partitive understanding of fractions while demonstrating the critical...
Educational Media International Vol. 52, No. 1 (2015) pp. 47–57
This study examined the effects of a learning game, [The Math App] on the mathematics proficiency of middle school students. For the study, researchers recruited 306 students, Grades 6-8, from two schools in rural southwest Virginia. Over a nine...
Min Liu; Lucas Horton; Royce Kimmons; Michael Anderson; Jaejin Lee; Jason Rosenblum; Paul Toprac; Yin Li; Woonhee Sung
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 213–222
To help students learn the critical thinking skills and the essential strategies for being engaged citizens in a technology- and media-suffused 21st century, digital technologies are often used to create enriched learning environments. Although...
- Anderson, Michael (4)
- Anderson, D. Michael (3)
- Barnett, Michael (3)
- Chang, Mido (3)
- Evans, Michael A. (3)
- Horton, Lucas (3)
- Liu, Min (3)
- Norton, Anderson (3)
- Anderson, Janice (2)
- Deater-Deckard, Kirby (2)