Search results for author:"Matthew Boyer"
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EdMedia: World Conference on Educational Media and Technology 2015 (Jun 22, 2015) pp. 1651–1654
In this paper, we present our study focused on designing analytics to support formative and summative evaluation in an online game-based learning environment. Of importance to developers of these spaces, from instructional and game designers to...
(2011) pp. 1–120
This study examines player activity in a game-based virtual learning environment as a means toward evaluating instructional and game design. By determining the goals embedded in project development and the availability and structure of in-game...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2009 (Oct 26, 2009) pp. 2389–2393
The Zon Project is building a multi-user, game-based virtual environment to support learning Chinese language and culture. From its core, Zon is designed to be a multiplayer, online environment facilitating learning through gameplay. A goal of the...
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 3–7
In this paper, we report the preliminary findings of the first Game Design and Learning Summer Camp, which was held in Istanbul, Turkey for the first time in the summer of 2011. Here we share the first insights we gained from the camp, as well as...
EdMedia: World Conference on Educational Media and Technology 2015 (Jun 22, 2015) pp. 1641–1650
The challenge when creating digital game-based learning applications is to simultaneously consider and satisfy theory and practice in the fields of both game and instructional design in order to construct successful learning games. A concern often...
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 1621–1625
In this descriptive research conducted on middle school students in Istanbul, Turkey, we report the results of two cross-sectional surveys which measured the New Media Literacy (NML) skills (Jenkins et al. 2006) and perceived technology abilities,...
Technology, Pedagogy and Education Vol. 24, No. 4 (2015) pp. 477–491
Technology has already become an indispensable part of our lives, and nations around the world see schools as the main agents to prepare their youth for a technology-filled future, and invest important amounts of funding to provide hardware to...
Understanding Player Activity in a Game-based Virtual Learning Environment: A Case for Data-Driven Instructional Design
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2010 (Oct 18, 2010) p. 763
When constructing game-based virtual learning environments, developers face considerations that differ from the concerns instructional designers raise for traditional learning scenarios. Absent are the physical world cues that teachers use to...
Society for Information Technology & Teacher Education International Conference 2016 (Mar 21, 2016) pp. 2290–2293
This proposal concerns the evaluation of a interactive case study as a resource for practical application of Educational Psychology theories. Students at the implementation university do not have a field placement associated with their Educational...
Julia Roman; Elizabeth Mercer; Kerry Wilt; Victoria Denardis; Murshay Stover; D. Matthew Boyer; Meihua Qian
Society for Information Technology & Teacher Education International Conference 2017 (Mar 05, 2017) pp. 464–467
The study at the center of this presentation explores the use of an interactive, digital pedagogical tool for teaching concepts related to Behaviorism in an introductory Educational Psychology course. This course does not have a field placement...
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 1336–1340
This panel joins researchers of Educational Foundations, Curriculum and Instruction, and Digital Media and Learning, with program development experience spanning K-12 and higher education, in local and international contexts, detailing successes and ...
Professional Development to Support TPACK Technology Integration: The Initial Learning Trajectories of Thirteen Fifth- and Sixth-Grade Educators
Paul M. Morsink; Michelle Schira Hagerman; Anne Heintz; D Matthew Boyer; Robin Harris; Kristen Kereluik; Douglas K. Hartman; Anne Wood; Amber White; Carmen Woodruff; Tracey Anderson; Shelly Goldstein; Beth Hamm; Cindy Lewis; Paul Lewis; Cindy Mitchell; Jill Murphy; Lyn Rogers; Anne Sherrieb; Tammy Siegler; Kevin Withey
Journal of Education Vol. 191, No. 2 (2011) pp. 3–16
This study examined the initial learning trajectories of 13 upper elementary teachers as they developed technological, pedagogical, and content knowledge during a 7-month professional development program to integrate technology into classroom...