Search results for author:"Mary Kiernan"
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World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 2894–2899
In e-learning a great deal of use is made of asynchronous communications to enable students to communicate with each other and experience the pedagogical techniques of collaborative learning. While much is known about how to use the technology and...
World Conference on Educational Media and Technology 2002 (2002) pp. 972–977
Virtual learning environments (VLEs) are often perceived by education establishments as an opportunity to widen access without traditional overheads. An integral part of most VLEs is asynchronous computer conferencing and on-line moderators must...
Topics: Virtual Environments
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2004 (2004) pp. 95–97
E-learning promises the ability for people to learn at a time and place to suit their needs. However, we frequently assume they can automatically adapt to an online environment. This is not the case. They need focused support on their journey...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 1647–1650
Abstract: E-learning is a vision that has sparked a wide-ranging enthusiasm for moderators, course designers and learners. Asynchronous conferencing is currently central to this vision. Some educators assume that supporting learners who use this...
Experimental Evaluation Results of a Game Based Learning Approach for Learning Introductory Programming
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012 (Oct 09, 2012) pp. 636–647
There is a common belief that educational video games designed to deliver conceptual and applied knowledge on programming constructs are helpful to students who are learning introductory programming. A limited number of studies have been undertaken...
Developing a game model for computational thinking and learning traditional programming through game-play
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2010 (Oct 18, 2010) pp. 1378–1386
In this paper, we discuss the problems students face when learning computer programming and describe our ongoing work that enables students to learn programming through the use of puzzle solving game-play. Learning how to program is difficult and...
Understanding Computational Thinking before Programming: Developing Guidelines for the Design of Games to Learn Introductory Programming through Game-Play
International Journal of Game-Based Learning Vol. 1, No. 3 (July 2011) pp. 30–52
This paper outlines an innovative game-based approach to learning introductory programming that is grounded in the development of computational thinking at an abstract conceptual level, but also provides a direct contextual relationship between game-...