Search results for author:"Margaret Lloyd"
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International Journal of Educational Technology Vol. 5, No. 1 (2018) pp. 37–48
This paper reports on two experiments in mapping the affordances of mobile devices in supporting teaching and learning. The first argues for personally imagined rather than fixed affordances of educational technologies--what a technology "...
Professional Development in Education Vol. 44, No. 1 (2018) pp. 92–106
The intent and content of teacher professional learning has changed in recent times to meet the demands of performativity. In this article, we offer and demonstrate a pragmatic way to map teacher professional learning that both meets current demands ...
Teaching and Teacher Education: An International Journal of Research and Studies Vol. 53, No. 1 (January 2016) pp. 1–9
This paper uses discourse analysis techniques associated with Foucauldian archaeology to examine a teacher education accreditation document from Australia to reveal how graduating teachers are constructed through the discourses presented. The...
Something's Coming, Something Good: Identifying TPACK Competence in Pre-Service Teachers' Analyses of Learning Objects
Australian Educational Computing Vol. 28, No. 1 (2013) pp. 71–82
There is a song at the beginning of the musical, West Side Story, where the character Tony sings that "something's coming, something good." The song is an anthem of optimism, brimming with promise. This paper is about the long-held...
Australian Educational Computing Vol. 27, No. 3 (2013) pp. 85–94
How do you identify "good" teaching practice in the complexity of a real classroom? How do you know that beginning teachers can recognise effective digital pedagogy when they see it? How can teacher educators see through their students...
Glenn Finger; Romina Jamieson-Proctor; Rob Cavanagh; Peter Albion; Peter Grimbeek; Trevor Bond; Robert Fitzgerald; Geoff Romeo; Margaret Lloyd
Australian Educational Computing Vol. 27, No. 3 (2013) pp. 13–25
This paper presents a summary of the key findings of the TTF TPACK Survey developed and administered for the Teaching the Teachers for the Future (TTF) Project implemented in 2011. The TTF Project, funded by an Australian Government ICT Innovation...
Teaching Teachers for the Future (TTF): Building the ICT in education capacity of the next generation of teachers in Australia
Australasian Journal of Educational Technology Vol. 28, No. 6 (Jan 01, 2012) pp. 949–964
The Teaching Teachers for the Future (TTF) project is a unique nationally significant project funded by the Australian Government through the Department of Employment, Education and Workplace Relations (DEEWR, Au$8.8 million) and the...
Teaching Teachers for the Future (TTF): Building the ICT in Education Capacity of the Next Generation of Teachers in Australia
Australasian Journal of Educational Technology Vol. 28, No. 6 (2012)
The "Teaching Teachers for the Future" (TTF) project is a unique nationally significant project funded by the Australian Government through the Department of Employment, Education and Workplace Relations (DEEWR, Au$8.8 million) and the Information...
A Tale of Six Fish: Achieving Social Presence through Discussion Forums in an Offline Learning Environment
Journal of Learning Design Vol. 4, No. 2 (2011) pp. 39–51
It is widely held, through the Socratic tradition, that discussion is at the heart of learning. Moderated discussion forums have been shown to replicate the debate, argument and verbal defence of viewpoints that we have come to expect in face-to...
Journal of Learning Design Vol. 3, No. 2 (2010) pp. 1–13
There is a "reality" to being online which we know to be false. We are simultaneously "there" but "not there" as we talk, work and play with others in online spaces. We move between physical and virtual spaces in ways that realise the predictions...
Journal of Learning Design Vol. 3, No. 2 (2010) pp. 50–60
The research project described in this paper was designed to explore the potential of a wiki to facilitate collaboration and to reduce the isolation of postgraduate students enrolled in a professional doctoral program at a Queensland university. It...
Journal of Technology and Teacher Education Vol. 17, No. 1 (January 2009) pp. 65–84
Teacher technophobia is analyzed using an activity systems framework and we contend that technophobic teachers make the mistake of confusing and collapsing the tool into the object thereby figuratively altering the geometry of the classic activity...
Australian Educational Computing Vol. 22, No. 2 (December 2007) pp. 17–21
This paper argues that concepts derived from affordance theories are highly useful in understanding the role of online technologies in learning. However, it is suggested that the value of this approach is maximised when the focus is moved away from...
Australian Educational Computing Vol. 21, No. 2 (December 2006) pp. 16–19
Professional development for teachers is often described as a journey. This paper, using the findings from a small-scale study interrogating professional development in ICT, offers the alternate metaphor of an interwoven Celtic knot to explain this...
Australian Educational Computing Vol. 21, No. 1 (June 2006) pp. 3–8
In November, 2005, an article entitled "No train no gain" (Thorp, 2005) quietly appeared in "The Australian." In the closing paragraphs of the article, the President of the Australian Computer Society placed the blame for the falling number of...
The "Whole Approach": An Investigation of a School-Based Practicum Model of Teacher Professional Development in ICT
Journal of Educational Computing Research Vol. 32, No. 4 (2005) pp. 341–351
The question of what makes for effective teacher professional development in ICT is an enduring one. In a recent study in Queensland (Australia), we visited 19 rural and regional schools and interviewed teachers, administrators and ICT coordinators...
Information Technology in Childhood Education Annual Vol. 2001, No. 1 (2001) pp. 175–192
This article reports on a study which interviewed 934 chil-dren ranging from 10 to 13 years of age about their owner-ship, use, and views of computer and video games. Computer games are viewed as an important part of the lives of children and we ...