Search results for author:"Maja Pivec"
Total records matched: 4 Search took: 0.090 secs
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 3247–3252
Using computer games and games in general for educational purposes offers a variety of knowledge presentations and creates opportunities to apply the knowledge within a virtual world, thus supporting and facilitating learning processes. An...
World Conference on Educational Media and Technology 2006 (June 2006) pp. 2560–2566
The aim of the symposium is to highlight the potential of game-based learning through innovative learning approaches. The potential of digital game-based learning for eInclusion will also be included with several cases of the successful application...
World Conference on Educational Media and Technology 2006 (June 2006) pp. 1869–1875
The pedagogical, social, and learning aspects from commercial computer games are pure chance and not by design. Many students play educational games as part of the curriculum and because they have to; and many educational games do not deliver on the ...
World Conference on Educational Media and Technology 2007 (Jun 25, 2007) pp. 2546–2553
This paper addresses the issues surrounding knowledge and skill acquisition from Game-Based Learning. Using both the learning models of Garris, Ahlers, and Driskell (2002) and Klob (1984), an enhanced conceptual model of how and where game-based...