Search results for author:"Maja Pivec"
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Maja Pivec
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AVATAR Course: Experience Report of an Interdisciplinary and Intercultural Journey
Maja Pivec
Global Learn 2011 (Mar 28, 2011) pp. 2041–2042
In this presentation we will outline a global course for teachers, which was delivered remotely over a period of four months. The course has nine modules, distributed via e-learning and v-learning platform. One module supports creation of new...
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Playing to Learn: Guidelines for Designing Educational Games
Maja Pivec; Paul Pivec
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 3247–3252
Using computer games and games in general for educational purposes offers a variety of knowledge presentations and creates opportunities to apply the knowledge within a virtual world, thus supporting and facilitating learning processes. An...
Topics: Games
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Designing Games for Learning: Challenges of Transferring a Course into a Summer School Format
Maja Pivec
Global Learn 2011 (Mar 28, 2011) pp. 1235–1236
This paper addresses challenges and solutions of transferring a delivery of a semester course into a compressed format suitable for a week long summer school. To achieve set learning goals and workload of 3ECTS and to give the experience of working...
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The Training Room- A web-based multiuser teaching tool
Paul Pivec; Maja Pivec
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 2699–2701
This poster presentation provides an example of a multi-user web-based product that provides a platform for trainer’s to apply game-based learning to their teaching. Based on the successful EU funded concept of UniGame, this tool, “The Training Room”...
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Digital Games: Changing Education, One Raid at a Time.
Paul Pivec; Maja Pivec
International Journal of Game-Based Learning Vol. 1, No. 1 (January 2011) pp. 1–18
Digital Games are becoming a new form of interactive content and game playing provides an interactive and collaborative platform for learning purposes. Collaborative learning allows participants to produce new ideas as well as to exchange...
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A Multimedia Knowledge Module Virtual Tutor Fosters Interactive Learning
Christian Gütl; Maja Pivec
Journal of Interactive Learning Research Vol. 14, No. 2 (2003) pp. 231–258
The reported research merges qualities of an expert system with advantages of multimedia, thus creating a variety of innovative ways of knowledge mediation. An expert system as a multimedia knowledge module was developed. Because of the...
Topics: Students, Information Sciences, Evaluation
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Game-Based and Innovative Learning Approaches. A Symposium in conjunction with SIG-GLUE, Part 2
Paul Kearney; Maja Pivec
World Conference on Educational Media and Technology 2006 (June 2006) pp. 2560–2566
The aim of the symposium is to highlight the potential of game-based learning through innovative learning approaches. The potential of digital game-based learning for eInclusion will also be included with several cases of the successful application...
Topics: Games
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SIG-GLUE Strengthens Competencies and Supports Practitioners in Application of Games for Learning
Maja Pivec; Anastasia Sfiri
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 2512–2516
Abstract: The SIG-GLUE community is formatted to provide a world wide communication and exchange platform for game-based learning in the field of universities and lifelong learning. The community could be seen as "knowledge pool" i.e. a resource of...
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Virtual Tutor
Christian Gütl; Maja Pivec
World Conference on Educational Media and Technology 2002 (2002) pp. 668–672
In the paper we discuss the application of an expert system as an interactive multimedia knowledge module with explanation features, named Virtual Tutor (VT). The evaluation results and redrawn conclusions are presented. The idea of VT was...
Topics: Virtual Environments, Interaction, Educational Technology, Multimedia, Evaluation
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A New Approach - Situation Learning (SL)
Maja Pivec; Hermann Maurer
Society for Information Technology & Teacher Education International Conference 2001 (2001) pp. 1472–1477
The presented solution offers a new approach to knowledge module presentation that is different from the majority of presently used approaches. The interactive component of the SL approach increases students' involvement and motivation for...
Topics: Interaction
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Game-Based E-Learning Systems: What can we learn from Commercial Game developers.
Paul Kearney; Maja Pivec
World Conference on Educational Media and Technology 2006 (June 2006) pp. 1869–1875
The pedagogical, social, and learning aspects from commercial computer games are pure chance and not by design. Many students play educational games as part of the curriculum and because they have to; and many educational games do not deliver on the ...
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Recursive Loops of Game-Based Learning: a Conceptual model.
Paul Kearney; Maja Pivec
World Conference on Educational Media and Technology 2007 (Jun 25, 2007) pp. 2546–2553
This paper addresses the issues surrounding knowledge and skill acquisition from Game-Based Learning. Using both the learning models of Garris, Ahlers, and Driskell (2002) and Klob (1984), an enhanced conceptual model of how and where game-based...
Topics: Games, Learning Outcomes
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Situation Learning: A New Approach to Knowledge Mediation
Hermann Maurer; Maja Pivec
EdMedia: World Conference on Educational Media and Technology 2001 (2001) pp. 1254–1259
Situation Learning (SL) is a new hypermedia knowledge module for on- and off-line use. The presented solution offers a new approach to knowledge module presentation that is different from the majority of presently used approaches. The interactive ...
Topics: Interaction
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Informal discussion forums: Can we harness the same passion in class
Paul Kearney Paul; Maja Pivec
World Conference on Educational Media and Technology 2007 (Jun 25, 2007) pp. 2285–2293
This paper addresses the question of why young people will invest many hours of their time posting entries and subscribing to many online discussion forums, yet when asked to participate for class work, they only type one or two sentences....
Topics: Students
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Everything virtual - virtual classes, virtual tutors, virtual students, virtual emotions - but the knowledge
Maja Pivec; Konrad Baumann; Christian Gütl
World Conference on Educational Media and Technology 2004 (2004) pp. 4009–4015
The paper illustrates a selection of interesting aspects of adaptation and personalisation in the context of face-to-face classes compared to computer-based classes. It gives an overview on features of on-line learning systems that facilitate the...
Topics: Computers
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Adaptable Features and needed Content Authoring Support
Maja Pivec; Juergen Pripfl; Christian Trummer
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2005 (October 2005) pp. 1036–1039
The ongoing research project called AdeLE, a framework for adaptive e-learning utilising both eye tracking and content tracking technology is presented in this paper. Current research of eye-tracking parameters and influence of these parameters at...
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Adaptable E-learning by means of Real-Time Eye-Tracking
Maja Pivec; Juergen Pripfl; Christian Trummer
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 4037–4041
Abstract: In this paper we describe ongoing research project called AdeLE, a framework for adaptive e-learning utilising both eye tracking and content tracking technology. We report more in detail about current research challenges where we observe...
Topics: Learning Objects
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eInclusion by means of Digital Game-Based Learning
Maja Pivec; Olga Dziabenko; Paul Kearney
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2005 (October 2005) pp. 1040–1044
The potential of digital game-based learning for eInclusion is presented in this paper. Several cases of successful application of games in the area of socialisation, creating experience and therapeutic purpose are outlined, thus implicating the...
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Establishing a Learning Community of Media Design and Art Schools
Alexandra Preis; Maja Pivec; Heimo Müller
Society for Information Technology & Teacher Education International Conference 2002 (2002) pp. 284–288
In one of the literature depictions of the synergy of people and computers, the author (Pickover; Computers and the Imagination) integrates people into the electonic environments. People began to see with "the eyes of the computer", they began to...
Topics: Communication, Computers, Virtual Environments, Information Communication Technologies, Information Sciences
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Knowledge Transfer and Knowledge Discovery -New Improvements for the Corporate Decision
Axel Jurak; Josef Moser; Dietmar Neussl; Maja Pivec; Christian Gütl
WebNet World Conference on the WWW and Internet 1999 (1999) pp. 1280–1281
For a commercial company it is very important to be able to transfer relevant information to corporate knowledge. Therefore, a new concept must support and manage the information-to-knowledge and the knowledge-to-information cycle by using...
Topics: Evaluation, Leadership, Portfolios
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An Associative Repository for the Administration of Course Modules
Christian Eller; Christian Gütl; Hermann Maurer; Maja Pivec; Thomas Dietinger
WebNet World Conference on the WWW and Internet 1999 (1999) pp. 295–300
One of the main difficulties in the area of web based training systems are expensiveness and great efforts that have to be invested in production of good courseware modules. While the problem of creating new pages cannot be solved easily, costs...