Search results for author:"Magnus Haake"
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Visual Stereotypes and Virtual Pedagogical Agents
Magnus Haake; Agneta Gulz
Educational Technology & Society Vol. 11, No. 4 (2008) pp. 1–15
The paper deals with the use of visual stereotypes in virtual pedagogical agents and its potential impact in digital learning environments. An analysis of the concept of visual stereotypes is followed by a discussion of affordances and drawbacks as...
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A Look at the Roles of Look & Roles in Embodied Pedagogical Agents--A User Preference Perspective
Magnus Haake; Agneta Gulz
International Journal of Artificial Intelligence in Education Vol. 19, No. 1 (2009) pp. 39–71
The paper presents a theoretical framework addressing three aspects of embodied pedagogical agents: visual static appearance, pedagogical role, and communicative style. The framework is then applied to a user study where 90 school children (aged 12...
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Supporting Early Math - Rationales and Requirements for High Quality Software
Layla Husain; Agneta Gulz; Magnus Haake
Journal of Computers in Mathematics and Science Teaching Vol. 34, No. 4 (October 2015) pp. 409–429
There is substantial evidence that preschooler’s performance in early math is highly correlated to math performance throughout school as well as academic skills in general. One way to help children attain early math skills is by using targeted...
Topics: Software, Early Childhood Education, High Risk, Inclusive Education
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Scaffolding mentalizing via a play-&-learn game for preschoolers
Magnus Haake; Anton Axelsson; Mette Clausen-Bruun; Agneta Gulz
Computers & Education Vol. 90, No. 1 (2015) pp. 13–23
Educational software in which the student takes the role of teacher and instructs a digital tutee – a so-called teachable agent – has repeatedly proven to have positive effects for school children's learning. In a study with 39 preschoolers aged 3:9 ...
Language: English
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A Teachable-Agent-Based Game Affording Collaboration and Competition: Evaluating Math Comprehension and Motivation
Lena Pareto; Magnus Haake; Paulina Lindstrom; Bjorn Sjoden; Agneta Gulz
Educational Technology Research and Development Vol. 60, No. 5 (October 2012) pp. 723–751
This paper presents an educational game in mathematics based on an apprenticeship model using a teachable agent, as well as an evaluative study of how the game affects (1) conceptual understanding and (2) attitudes towards mathematics. In addition,...