Search results for author:"Lucas Horton"
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World Conference on Educational Media and Technology 2013 (Jun 24, 2013) p. 2535
The purpose of this paper is to describe a ludic simulation designed for middle school space science and examine students’ experiences with it in an attempt to explore the value of ludic simulations in education and better understand how such...
EdMedia: World Conference on Educational Media and Technology 2014 (Jun 23, 2014) pp. 326–338
Given the growing popularity of digital games as a form of entertainment, educators are interested in exploring using digital games as a tool to facilitate learning. The purpose of this study is to examine game-based learning by describing a...
World Conference on Educational Media and Technology 2011 (Jun 27, 2011) pp. 3082–3092
Web 2.0 technologies are increasingly being incorporated into facets of everyday life, the workplace, and academic settings. Educators are exploring the possibilities and opportunities that these technologies can offer. While there is much...
EdMedia: World Conference on Educational Media and Technology 2016 (Jun 28, 2016) pp. 1544–1558
The purpose of this paper is to describe a problem-based learning environment designed for sixth grade learners, known as Alien Rescue (AR), and to summarize recent research relating to it. The design of the program is based on existing research in ...
Min Liu; Lucas Horton; Stephanie Corliss; Marilla Svinicki; Treavor Bogard; JungIn Kim; Hyeseung Maria Chang
World Conference on Educational Media and Technology 2007 (Jun 25, 2007) pp. 3644–3652
The purpose of this study is to use multiple data sources, both objective and subjective, to capture students' thinking process as they were engaged in problem-solving process, examine the cognitive tool use patterns, and understand what tools were...
Using a Web Enhanced, Inquiry-Based Learning Module to Increase Cultural Awareness Among Middle School Students
World Conference on Educational Media and Technology 2006 (June 2006) pp. 1408–1415
The challenges of teaching cultural issues about East Asian countries include 1) lack of visually enriched materials available, and 2) lack of sufficient knowledge by the teachers. Given the current trend towards a global economy, there is an...
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 3356–3366
This paper describes the development of a technology-enhanced learning environment, Alien Rescue, which has been modified specifically to support approaches for conducting design-based research (DBR). DBR is an approach to research that emphasizes...
Designing Interactive Multimedia to Promote Cultural Awareness Among Middle School Social Studies Students
Lucas Horton; Min Liu; Damien Brockmann; Hyeseung Chang; Ivonne Gibbs; Shih-Ting Lee; Tomoko Traphagan
World Conference on Educational Media and Technology 2006 (June 2006) pp. 2829–2834
This presentation describes the development of an interactive multimedia learning environment called Not Just Sushi to support inquiry-based learning in sixth grade Social Studies classrooms. The goals of the project are to enhance appreciation...
EdMedia: World Conference on Educational Media and Technology 2015 (Jun 22, 2015) pp. 171–181
In this paper, we describe the design and development process used to create Alien Rescue, a new media-enhanced learning environment that supports problem-based learning (PBL) in middle school science. A unique characteristic of the project is that ...
Min Liu; Lucas Horton; Royce Kimmons; Michael Anderson; Jaejin Lee; Jason Rosenblum; Paul Toprac; Yin Li; Woonhee Sung
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 213–222
To help students learn the critical thinking skills and the essential strategies for being engaged citizens in a technology- and media-suffused 21st century, digital technologies are often used to create enriched learning environments. Although...