Search results for author:"Lu Wang"
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Frontiers of Education in China Vol. 5, No. 1 (March 2010) pp. 4–25
Social Network Analysis, Statistical Analysis, Content Analysis and other research methods were used to research online learning communities at Capital Normal University, Beijing. Analysis of the two online courses resulted in the following...
Mediating Effects of Individuals' Ability Levels on the Relationship of Reflective-Impulsive Cognitive Style and Item Response Time in CAT
Journal of Educational Technology & Society Vol. 21, No. 4 (2018) pp. 89–99
This study focused on the effect of examinees' ability levels on the relationship between Reflective-Impulsive (RI) cognitive style and item response time in computerized adaptive testing (CAT). The total of 56 students majoring in Educational...
Society for Information Technology & Teacher Education International Conference 2005 (2005) pp. 3540–3544
The current study discussed and analyzed 10th grade math teachers' use of technology in a broad level in the United States. The Education Longitudinal Study: 2002 (ELS: 2002) is a longitudinal study of the 2002 tenth graders by the National Center...
A Case Study of Using an Online Community of Practice for Teachers' Professional Development at a Secondary School in China
Learning, Media and Technology Vol. 37, No. 4 (2012) pp. 429–446
In this case study, an online community was designed at a secondary school in China for the teachers to prepare their lessons collectively, reflect on their teaching practices, collect comments from peers, and share resources. A survey was...
The effect of program complexity on low-achieving students’ learning: 4th grade multiplication as an example
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2011 (Oct 18, 2011) pp. 2103–2110
This study aims to explore the differences between low and high achievers’ learning in computer-based environment. This is a small-scale pilot study involving 6 elementary school students. Students were assigned into 3 groups with different CAI...
Using ECLS-K Data: A Longitudinal Study of the Relationship between Computer Use at School and Cognitive Development for Boys and Girls from Kindergarten to Third Grade
Society for Information Technology & Teacher Education International Conference 2006 (Mar 19, 2006) pp. 4319–4326
This longitudinal study evaluated the relationship between computer use at school and cognitive development for boys and girls from kindergarten to third grade using ECLS-K (Early Childhood Longitudinal Study) data. A total sample of 17,390 children ...
World Conference on Educational Media and Technology 2007 (Jun 25, 2007) pp. 398–403
P.R.C. MOE-IBM "Reinventing Education Partnership Program"(RE program) is a crucial component of IBM global large-scale philanthropic grant program "RE". Entrusted by MOE and IBM, this research group conducted independent evaluation. The evaluation...
International Journal of Distance Education Technologies Vol. 11, No. 3 (2013) pp. 98–108
Military boxing, a kind of Chinese martial arts, is widespread and health beneficial. In this paper, the authors introduce a military boxing learning system realized by 3D motion capture, Web3D and 3D interactive technologies. The interactions with...
Internet inequality: The relationship between high school students’ Internet use in different locations and their Internet self-efficacy
Computers & Education Vol. 55, No. 4 pp. 1405–1423
This research study utilized the framework of digital inequality proposed by DiMaggio and Hargittai (2001) to examine the relationships among the subdimensions of Internet inequality and their outcomes. We firstly investigated the...
Effects of Spatial Ability, Gender Differences, and Pictorial Training on Children Using 2-D and 3-D Environments to Recall Landmark Locations from Memory
Journal of Research on Technology in Education Vol. 47, No. 1 (2015) pp. 1–20
This study examines the effects of spatial ability, gender differences, and pictorial training on fourth grade students' ability to recall landmark locations from memory. Ninety-six students used Google Earth over a 3-week period to locate landmarks ...
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 3698–3704
Rhythm is needed for all coordinated movements to be performed accurately and, without exception, sports skills are considered rhythmic in nature. Mature motor skill patterns have a definite stable rhythmic structure. Of all sensory systems, vision...
Examining the Impact of Computer Supported Intercultural Communication on Learners' Language-Learning Beliefs and Motivation
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 2118–2123
With the development of globalization and multi-culturalism, English is increasingly being used as an international and intercultural language by people of this global community. Meanwhile, the rapid advancements in information communication...
A Framework for Assessing High School Students’ Intercultural Communicative Competence in a Computer-Mediated Language Learning Project
Journal of Interactive Learning Research Vol. 20, No. 1 (January 2009) pp. 95–116
"** Invited as a paper from ED-MEDIA 2006 **" -- original title as "A Framework for the Assessing of Intercultural Communicative Competence: A Mixed Approach" The purposes of this study were to identify the essential dimensions of intercultural...
What makes them happy and curious online? An empirical study on high school students’ Internet use from a self-determination theory perspective
Computers & Education Vol. 56, No. 2 (February 2011) pp. 346–356
From a self-determination theory perspective, this study tries to investigate how perceived autonomy support, perceived relatedness and competence affect high school students’ intrinsic motivations (enjoyment and curiosity) to use the Internet, and...
IEEE Transactions on Learning Technologies Vol. 4, No. 2 (2011) pp. 125–137
We have designed and developed a 3D digital Lego system as an education tool for teaching security protocols effectively in Information Assurance courses (Lego is a trademark of the LEGO Group. Here, we use it only to represent the pieces of a...
World Conference on Educational Media and Technology 2006 (June 2006) pp. 2977–2984
The purposes of this study are (1) to identify the essential dimensions of intercultural communicative competence (or ICC, for short) and (2) to establish a mixed-approach framework that helps researchers assess the ICC of high school students and...
Journal of Educational Computing Research Vol. 27, No. 4 (2002) pp. 437–69
Proposes a novel methodology that employs Bayesian network software to assist teachers in efficiently deriving and utilizing the student model of activity performance from Web portfolios online. This system contains Web portfolios that record in...
An exploratory study of blending the virtual world and the laboratory experience in secondary chemistry classrooms
Computers & Education Vol. 122, No. 1 (July 2018) pp. 179–193
Research suggests that serious educational games may support learning of microscopic phenomena by making the
How to Present a Computer-Based Geographic Map: Do Map Label and Textbox Location Make a Difference in Learning?
Lucy Barnard; Steven Crooks; Garrett Boroda; Monsicha Kittikunanant; Richard Lu; Chenying Wang; Qingfu Wang; David White; Amani Zaier
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 1038–1040
As the instructional uses of the world wide web continue to escalate, there is a need for continued research on the most effective ways to design and deliver online learning materials. Studies have shown that geographic maps can assist in the recall ...
William Lan; Steven Crooks; Lucy Barnard; David White; Chenying Wang; Richard Lu; Raymond Flores; Daniah Alabbasi
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 1149–1153
Designed to investigate the effectiveness of using PowerPoint in college students' learning, this study manipulated two characteristics of a PowerPoint presentation: the amount of information (small vs. large); and the organization of information ...
Interactive Learning Environments Vol. 21, No. 2 (2013) pp. 172–183
This study proposes a platform to provide a near-authentic environment, context, and situation for task-based learning. The platform includes two projection screens (a vertical and a horizontal screen) combined for situated or authentic learning....
The Effects of Competitive Gaming Scenarios and Personalized Assistance Strategies on English Vocabulary Learning
Journal of Educational Technology & Society Vol. 21, No. 3 (2018) pp. 146–158
English vocabulary is the foundation of English learning. According to information processing theory, recitation helps learners remember and understand English terminology. However, this type of exercise may lead to boredom, anxiety, difficulty...
Juan Wang; Furong Gao; Jiao Li; Jieping Zhang; Siguang Li; Guo-tong Xu; Lei Xu; Jianjun Chen; Lixia Lu
Biochemistry and Molecular Biology Education Vol. 45, No. 5 (2017) pp. 421–425
Biochemistry and cellular biology courses for medical students at Tongji University include the assessment that provides students with feedback to enhance their learning, which is a type of formative assessment. However, frequent instant feedback...
Behaviour & Information Technology Vol. 28, No. 5 (September 2009) pp. 485–490
This study was set to investigate the prevalence of problematic internet use (PIU) among college students and the possible factors related to this disorder. About 4400 college students, ranging from freshmen to juniors, from eight different...