Search results for author:"Lloyd Rieber"
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Preparing Instructional Designers for Game-Based Learning: Part III. Game Design as a Collaborative Process
TechTrends: Linking Research and Practice to Improve Learning Vol. 54, No. 5 (September 2010) pp. 38–45
In this three part series, four professors who teach graduate level courses on the design of instructional video games discuss their perspectives on preparing instructional designers to optimize game-based learning. Part I set the context for the...
TechTrends: Linking Research and Practice to Improve Learning Vol. 54, No. 4 (July 2010) pp. 19–27
As noted in part I of this article (published in "TechTrends 54"(3)), advances in technology continue to outpace research on the design and effectiveness of instructional (digital video) games. In general, instructional designers know little about...
TechTrends: Linking Research and Practice to Improve Learning Vol. 54, No. 3 (May 2010) pp. 27–37
Like many rapidly growing industries, advances in video game technology are far outpacing research on its design and effectiveness. Relatively little is understood about how to apply what we know about teaching and learning to optimize game-based...