Search results for author:"Li Zheng"
Total records matched: 32 Search took: 0.183 secs
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A Three-Dimensional Context-Awareness Model for Peer Recommendation in the E-Learning Context
Yanlin Zheng; Luyi Li
International Journal on E-Learning Vol. 7, No. 1 (January 2008) pp. 153–168
It is widely recognized that peer interaction is valuable for improving learning and achievement. This article proposes a three-dimensional context-awareness (CA) model to help learners in distributed e-learning settings to find suitable peers for...
Topics: Collaboration, eLearning, Interaction, Distance Education, Educational Technology
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Agent based affective tutoring systems: A pilot study
Xia Mao; Zheng Li
Computers & Education Vol. 55, No. 1 (August 2010) pp. 202–208
An important trend in the development of Intelligent tutoring systems (ITSs) has been that providing the student with a more personalized and friendly environment for learning. Many researchers now feel strongly that the ITSs would significantly...
Language: English
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The Design and Implementation of IT Importing Enterprise Campus System within the Campus-Enterprise Cooperation Framework
Xinyu Zhang; Li Zheng; Yutao Li
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (Nov 17, 2008) pp. 1413–1420
Enterprise Campus is usually an employee-training department within an organization. It is established by the organization and provides the related training services for the employees, customers and cooperation partners of the organization....
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Effects of a Mobile Self-Regulated Learning Approach on Students' Learning Achievements and Self-Regulated Learning Skills
Lanqin Zheng; Xin Li; Fengying Chen
Innovations in Education and Teaching International Vol. 55, No. 6 (2018) pp. 616–624
The purpose of this study was to examine the effectiveness of the proposed mobile self-regulated learning approach in higher education settings. A mobile self-regulated learning system was developed to improve students' learning achievements and...
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A Rough Set Based Approach to Find Learners' Key Personality Attributes in an E-Learning Environment
Qinghua Qinghua Zheng; Xiyuan Wu; Haifei Li
International Journal of Web-Based Learning and Teaching Technologies Vol. 3, No. 4 (October 2008) pp. 29–56
One of the challenges in personalized e-learning research is how to find the unique learning strategies according to a learner’s personality characteristic. A learner’s personality characteristic may have many attributes, and all of them may not...
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The Effect of Socially Shared Regulation Approach on Learning Performance in Computer-Supported Collaborative Learning
Lanqin Zheng; Xin Li; Ronghuai Huang
Journal of Educational Technology & Society Vol. 20, No. 4 (2017) pp. 35–46
Students' abilities to socially shared regulation of their learning are crucial to productive and successful collaborative learning. However, how group members sustain and regulate collaborative processes is a neglected area in the field of...
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A Study of Learner-Oriented Negative Emotion Compensation in E-Learning
Jiwei Qin; Qinghua Zheng; Haifei Li
Journal of Educational Technology & Society Vol. 17, No. 4 pp. 420–431
E-learning provides an unprecedented flexibility and convenience for e-learners by breaking the limitations of space and time. However, the role of emotion is neglected in current e-learning systems. We focus strictly on negative emotions of e...
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Bringing Business Intelligence to Health Information Technology Curriculum
Guangzhi Zheng; Chi Zhang; Lei Li
Journal of Information Systems Education Vol. 25, No. 4 (2014) pp. 317–325
Business intelligence (BI) and healthcare analytics are the emerging technologies that provide analytical capability to help healthcare industry improve service quality, reduce cost, and manage risks. However, such component on analytical healthcare ...
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The research of the Knowledge building ecosystem
Li Zheng; Xinyu Zhang; Lianghao Dai
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (Nov 17, 2008) pp. 3349–3357
Knowledge building is a key problem in E-Learning domain. However, current e-Learning systems focus merely on content, without consideration of learning design and Knowledge building. This paper presents an idea as a solution to Knowledge building...
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Promoting Information Systems Major to Undergraduate Students--A Comprehensive Investigation
Lei Li; Chi Zhang; Guangzhi Zheng
Journal of Information Systems Education Vol. 25, No. 3 (2014) pp. 211–219
Weak enrollment growth has been a concern for many Information Systems (IS) programs in recent years although the IT/IS job market remains strong. Stimulating undergraduate students' interest to IS programs have been a challenge. In this paper, the...
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Research on Pervasive e-Learning System Development
Luyi Li; Yanlin zheng; Hiroaki Ogata; Yoneo Yano
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 595–598
Abstract: in this paper we present one of our ongoing research project on developing pervasive e-Learning system. In the past years, we have completed PC-based e-Learning system (ECLUE) design and implementation, and partly experimented PDA-based e...
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Using Knowledge Grid Construct Next Generation E-learning
Yanlin Zheng; Luyi Li; Hiroaki Ogata; Kenji Mutsuura; Yoneo Yano
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 1849–1852
Recently, increasing researches regard Grid technology as the key technology of next generation Internet. Knowledge Grid (KG) aims at integrating distributed knowledge resources into one virtual, knowledge-based, and high-performed super-computer to ...
Topics: Learning Management Systems
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Support Ubiquitous Learning with Knowledge Awareness
Luyi Li; Yanlin Zheng; Hiroaki Ogata; Yoneo Yano
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2005 (October 2005) pp. 2179–2187
This paper proposes a three-dimensional Knowledge Awareness (KA) model that involves: Awareness to Knowledge Objects, Awareness to Knowledge Subjects and Awareness to Knowledge Processes. This paper discusses the Ubiquitous Learning context, and...
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Immersive Protein Gaming for Bio Edutainment
Yiyu Cai; Baifang Lu; Jianmin Zheng; Lin Li
Simulation & Gaming Vol. 37, No. 4 (December 2006) pp. 466–475
Games have long been used as a tool for teaching important subject matter, from concept building to problem solving. Through fun learning, students may further develop their curiosities and interest in their study. This article addresses the issue...
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Modeling User Psychological Experience and Case Study in Online E-learning
Xiyuan Wu; Min Liu; Qinghua Zheng; Yunqiang Zhang; Haifei Li
International Journal of Emerging Technologies in Learning (iJET) Vol. 10, No. 6 (Dec 16, 2015) pp. 53–61
In the post WWW era, the research of e-learning focuses on facilitating intelligent and proactive services for learners. The quality of user experience determines whether e-learning services would be accepted by learners. However, many researchers...
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An Evaluation Framework for Selecting Collaboration Systems for Student Teamwork
Yide Shen; Lei Li; Guangzhi Zheng; Rong Guo
International Journal of Information and Communication Technology Education Vol. 13, No. 2 (April 2017) pp. 65–81
Collaboration technologies play an increasingly important role in student teamwork in universities. With the proliferation of collaboration systems on the market and the wide range of features they offer, choosing an appropriate system can be an...
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An Instructional and Collaborative Learning System with Content Recommendation
Xiang-wei Zheng; Hong-wei Ma; Yan Li
International Journal of Distance Education Technologies Vol. 11, No. 3 (2013) pp. 109–121
With the rapid development of Internet, e-learning has become a new teaching and learning mode. However, lots of e-learning systems deployed on Internet are just electronic learning materials with very limited interactivity and diagnostic capability....
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Public Response to “the MOOC Movement” in China: Examining the Time Series of Microblogging
Jingjing Zhang; Kirk Perris; Qinhua Zheng; Li Chen
The International Review of Research in Open and Distributed Learning Vol. 16, No. 5 (Sep 29, 2015)
In China, microblogging is an extremely popular activity and is proving to be an effective mechanism to gauge perceptions about social phenomena. Between 2010 and 2015 Sina Weibo, China’s largest microblogging website, generated 95,015 postings from ...
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Using Constructionism for Ubiquitous Learning Environment Design
Luyi Li; Yanlin Zheng; Hiroaki Ogata; Yoneo Yano
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 599–602
Abstract: Ubiquitous computing is a brand-new and human-centered computing paradigm, which is seamlessly embedded into every fabric of our lives. Ubiquitous Learning, also called u-Learning, is based on ubiquitous computing technology. The most...
Topics: Instructional Design
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Measuring and Visualizing Group Knowledge Elaboration in Online Collaborative Discussions
Yafeng Zheng; Chang Xu; Yanyan Li; You Su
Journal of Educational Technology & Society Vol. 21, No. 1 (2018) pp. 91–103
Knowledge elaboration plays a critical role in promoting knowledge acquisition and facilitating the retention of target knowledge in online collaborative discussions. Adopting a key-term-based automated analysis approach, we proposed an indicator...
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Hong Kong and Canadian students experiencing a new participatory culture: A teacher professional training project undergirded by new media literacies
Zheng Zhang; Jia Li; Feifei Liu; Zhuang Miao
Teaching and Teacher Education: An International Journal of Research and Studies Vol. 59, No. 1 (October 2016) pp. 146–158
This research linked 47 Hong Kong and 35 Canadian teacher candidates in a new participatory culture project within the theoretical framework of new media literacies. This paper reports the qualitative data with quantitative descriptions of...
Language: English
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An Interface Standard in E-Learning System
Zheng Li; Zhang Chao; Wu Zhanwei; Zhang Xinyu
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (Nov 17, 2008) pp. 3566–3572
E-learning systems, as a supplement or substitution of the traditional learning environment, enable learners to access sufficient learning information in different systems. However, it is an important and problematic issue in E-Learning to achieve...
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Pervasive Learning: e-Learning In Future
Luyi li; Yanlin Zheng; Hiroaki Ogata; Yoneo Yano
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 1933–1936
Abstract: Recently, as a new-brand computing paradigm, Pervasive computing (also called Ubiquitous computing), has attracted more and more researchers. The essence of pervasive computing is on developing new computing paradigm and corresponding...
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A Conceptual Model of Ubiquitous Learning Community (ULC)
Luyi Li; Yanlin Zheng; Ogata Hiroaki; Yoneo Yano
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 2269–2274
This paper proposes the concept and the construction of Ubiquitous Learning Community (ULC). Based on the recognition of the concept of Ubiquitous Learning, this paper suggests a conceptual model of ULC. ULC is established on the interactions...
Topics: Interaction
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Using Streaming Media to Facilitate Knowledge Building in Instructional Skills Training
Luyi Li; Yanlin Zheng; Hiroaki Ogata; Yoneo Yano
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2005 (October 2005) pp. 2188–2193
This paper proposes the use of streaming media to mediate knowledge building in instructional skills training within teacher education. First, this paper discusses streaming media's educational application value, and presents a simple review on...
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The effects of group metacognitive scaffolding on group metacognitive behaviors, group performance, and cognitive load in computer-supported collaborative learning
Lanqin Zheng; Xin Li; Xuan Zhang; Wei Sun
Internet and Higher Education Vol. 42, No. 1 (July 2019) pp. 13–24
Previous studies have reported the importance of metacognition on learning performance. However, little effort has been made to develop group metacognitive scaffolding (GMS) in computer-supported collaborative learning (CSCL) environments. The...
Language: English
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Using Context-awareness to Support Peer Recommendation
Yanlin Zheng; Luyi Li; Ogata Hiroaki; Yoneo Yano
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 2367–2373
This paper proposes a three-dimensional context-awareness model for peer recommendation in e-learning environments.Context-awareness (CA) is mediated by the understanding of the activity contexts of learners.The paper explores the CA model, and CA...
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Research on Intellectual Property Right Problems of Peer-to-Peer Networks
Ying Dong; Mingshu Li; Meizhang Chen; Shengli Zheng
Electronic Library Vol. 20, No. 2 (2002) pp. 143–50
Discusses digital intellectual property rights relating to peer-to-peer networks, using Napster as an example. Suggests anti-piracy solutions to prevent litigation and considers how libraries can develop potential service models using peer-to-peer...
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Ontologies: Structure E-Learning from Information-based to Knowledge-based
Yanlin Zheng; Luyi Li; Hiroaki Ogata; Kenji Matsuura; Yoneo Yano
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 833–839
Abstract: Present E-Learning is actually a kind of Information-based learning, which can ft really and fully endow E-Learning with essential superiority to traditional learning. It is necessary to structure E-Learning from an Information-based level ...
Topics: Engineering, Instructional Design
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Speed reading on virtual reality and augmented reality
Pei-Luen Patrick Rau; Jian Zheng; Zhi Guo; Jiaqi Li
Computers & Education Vol. 125, No. 1 (October 2018) pp. 240–245
Many virtual reality (VR) and augmented reality (AR) applications in education require speed reading. The current study aimed to explore whether the reading performance on VR and AR is different from that on traditional desktop display, and whether...
Language: English
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Application Research of an Innovative Online Education Model in Big Data Environment
Shi-Yong Zheng; Su-Ping Jiang; Xiao-Guang Yue; Ruihui Pu; Bi-Qing Li
International Journal of Emerging Technologies in Learning (iJET) Vol. 14, No. 8 (Apr 30, 2019) pp. 125–138
Online education is a network-based approach to teaching. It is a method of content dissemination and rapid learning through the application of UGC and Internet technology.Compared with traditional school education, online learning can obtain more...
Language: English
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A Kind of New Multicast Routing Algorithm for Application of Internet of Things
G. Li; D.G. Zhang; K. Zheng; X.C. Ming; Z.H. Pan; K.W. Jiang
Journal of Applied Research and Technology Vol. 11, No. 4 (August 2013) pp. 578–585
Wireless Sensor Networks (WSN) is widely used as an effective medium to integrate physical world and information world of Internet of Things (IOT). While keeping energy consumption at a minimal level, WSN requires reliable communication....
Language: English