Search results for author:"Laurie O Campbell"
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Laurie O. Campbell
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Pre-service Teacher’s Perceptions about the “One Minute Vocabulary Video Project”
Laurie O. Campbell
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 1341–1346
Abstract: The paper presents the one minute video dictionary project. Pre-service teachers created one minute vocabulary words. They captured raw video with mobile video devices like the iTouch and Flip Cameras. Vocabulary words described in the...
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Informing the Pedagogy of Video for Academic Use
Laurie O. Campbell; Joshua Truitt
Society for Information Technology & Teacher Education International Conference 2016 (Mar 21, 2016) pp. 453–457
The use of videos in the classroom is growing as teachers assign students to watch videos for both instructional and informational purposes and as video is more accessible both to teachers and learners. The length of the video and students’...
Topics: Digital Storytelling/Video, Teaching and Learning with Emerging Technologies
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An Evaluation of Social Change Games as viewed through the RETAIN model
Laurie O Campbell; Glenda Gunter
Society for Information Technology & Teacher Education International Conference 2017 (Mar 05, 2017) pp. 2552–2556
Abstract: The RETAIN model for serious game design and its rubric as an assessment for knowledge transfer has been utilized across multiple types of game platforms and with certain games. However, there is limited research regarding the use of...
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An Analysis of the Media’s Sociocultural Influence of Women in Technology: Implications for Educator
Laurie O. Campbell; Christine Herlihy
Society for Information Technology & Teacher Education International Conference 2016 (Mar 21, 2016) pp. 474–478
Abstract: The presence of women in most technology and some science fields has waned in the past 30 years. Past research has indicated society contributes to women seeking careers in traditionally male-dominated fields. Understanding sociocultural...
Topics: Equity & Social Justice
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Mobile Applications and Online Games as Sociocultural Influencers in STEM
Laurie O Campbell; Lindsay Pulse; Christine Herlihy
Society for Information Technology & Teacher Education International Conference 2018 (Mar 26, 2018) pp. 2470–2475
Abstract: Sociocultural influences include mobile apps and online games A content analysis of mobile apps and online games in STEM was conducted to determine gender and stereotypical representations The results of the content analysis included a...
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Influences of Preservice Teachers Frequent Formative Feedback in a Hybrid Learning Environment
Laurie O. Campbell; Tracey Planinz; Lindsey Pulse
Society for Information Technology & Teacher Education International Conference 2017 (Mar 05, 2017) pp. 1152–1157
Abstract: Formative student feedback is often one directional from a teacher to a student. Research indicates that this type of feedback improves student achievement and performance. Little is known about the influences of students providing...
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Get creativity popping: Integrating STEAM content with Popcorn Maker
Laurie O. Campbell; Michelle Kepple; Christine Herlihy
Society for Information Technology & Teacher Education International Conference 2015 (Mar 02, 2015) p. 1907
Within this session, view authentic STEAM (Science, Technology, Engineering, Arts, and Math) projects that integrate the use of Mozilla’s Popcorn Maker, a web-based video creation program. Mozilla’s Popcorn Maker is a free Web 2.0 technology for...
Topics: Science Education, Creativity, Digital Storytelling/Video
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Integrated Digital Storytelling: An Active Learning Strategy for Building 21st Century Skills
Laurie O. Campbell; Tracey Planinz; Melodi Miller
EdMedia: World Conference on Educational Media and Technology 2016 (Jun 28, 2016) pp. 1820–1825
Abstract: Digital storytelling combines the power and flexibility of multimedia to tell a story from the creator's’ viewpoint. In this paper, higher education participants (N=65) created digital stories using original images and text in a digital...
Topics: cooperative/collaborative learning, Teaching/Learning Strategies, Multimedia/Hypermedia Applications
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Women in technology:An underrepresented population
Laurie O. Campbell; Michelle Kepple; Christine Herlihy
Global Learn 2015 (April 2015) pp. 547–552
Abstract: The number of women in the field of technology continues to decrease. The past ratio of women to men in the computer technology workforce was 1:3, the proportions have changed but they still indicate more men are employed in technological ...
Topics: Digital divide issues, initiatives, and cases, Gender
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Fostering Computational Thinking and Student Engagement in the Literacy Classroom through Pop-up Makerspaces
Laurie O Campbell; Samantha Heller; Brandi Goodman
Society for Information Technology & Teacher Education International Conference 2018 (Mar 26, 2018) pp. 3750–3754
The inclusion of makerspaces in K-12 learning environments has been explored as a way to encourage computational thinking skills through experiential and active learning approaches Pop-up Makerspaces provide teachers opportunities to integrate...
Topics: English Education, Maker (Formerly Engineering Education)
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An Introductory Examination Comparing Factors Influencing K-12 Teachers Perceptions and Use of Emerging Technological Tools by Urban, Suburban, and Rural Schools
Laurie O. Campbell; Michelle Kepple; Christine Herlihy
Society for Information Technology & Teacher Education International Conference 2015 (Mar 02, 2015) pp. 2219–2225
Web 2.0 technologies are being implemented into K-12 classrooms; however the rate of utilization and implementation lags behind students’ usage outside school settings. Utilization of Web 2.0 tools in educational settings can provide innumerable...
Topics: New Possibilities with Information Technology Education, Research & Evaluation
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Utilizing the Retain Model to Evaluate Mobile Learning Applications
Laurie O. Campbell; Glenda Gunter; Junia Braga
Society for Information Technology & Teacher Education International Conference 2015 (Mar 02, 2015) pp. 732–736
The RETAIN model is a game design and evaluation model for serious games. With the increasing use of tablets and smartphones there has been growth in serious games for mobile devices. Using the RETAIN model and rubric, several serious mobile games...
Topics: Evaluation, Games, Games & Simulations, Mobile Learning
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Pre-Service Teachers’ Intentions towards using Emerging Technologies
Laurie O. Campbell; Samantha Heller; Claudia Sutter
Society for Information Technology & Teacher Education International Conference 2019 (Mar 18, 2019) pp. 1746–1749
Tools such as virtual reality, tangible user interfaces, and artificial intelligence can assist teachers in creating learning experiences that promote critical thinking and problem-solving. Yet, it is unknown if teachers intend to use emerging tools ...
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An Introductory Examination of Factors Influencing K-12 Teachers Perceptions and Use of Emerging Technological Tools in the Classroom
Michelle Kepple; Laurie O. Campbell; Richard Hartshorne; Christine Herlihy
Society for Information Technology & Teacher Education International Conference 2015 (Mar 02, 2015) pp. 2414–2416
While the proliferation of emerging technological tools, such as Facebook, YouTube, and Linkedin, continues to emerge and evolve in all aspects of life, the ubiquity of these tools in the K-12 classroom has not evolved at the same pace as other...
Topics: Research & Evaluation, New Possibilities with Information Technology Education
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Exploring messaging in STEM YouTube Videos
Laurie O. Campbell; Tara Gibson; Jason Pollack; Stacy Watkins
Society for Information Technology & Teacher Education International Conference 2019 (Mar 18, 2019) pp. 76–80
Abstract: Female and ethnic minorities are underrepresented in science, technology, engineering, and math (STEM). Sociocultural influencers, such as YouTubers, may be contributing to STEM awareness and identity. The purpose of this content analysis ...
Topics: Social Media, Equity & Social Justice