Search results for author:"Kuo"
Total records matched: 315 Search took: 0.109 secs
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Chia-Ling Kuo
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Yu-Tung Kuo
Purdue University
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Ying-Ying Kuo
West Virginia University
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Sheng-Huang Kuo
Lecturer, Department of Information Management, Shu-Te University, TAIWAN
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Chun Min Kuo
National Chin-Yin University of Technology
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Pi-Chu Kuo
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Yu-Chun Kuo
Rowan University
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Ming-mu Kuo
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Shih-Ping Kuo
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Kuo-Chuan Yeh
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Teachers' Application of TBL Model and its Teaching Efficiency in Smarter Classroom Environment
I-Hua Chang; Cheng-Mei Hsu; Kuo-Wei Yu
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 996–1011
The purpose of this research was to investigate the students in their perceptions of teachers’ teaching effectiveness, role and teaching effectiveness of teacher after teachers applying Team-Based Learning in their teaching method of five schools in ...
Topics: collaborative learning, Learning technologies for transformational change
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New literacy practice in a facebook group: The case of a residential learning community
Su-Yen Chen; Hsin-Yu Kuo; T.C. Hsieh
Computers & Education Vol. 134, No. 1 (June 2019) pp. 119–131
To explore how an online platform provides opportunities for new literacy practices to members of a learning community to connect and collaborate with one another within a participatory culture in supporting the learning experience in the physical...
Language: English
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An optimized group formation scheme to promote collaborative problem-based learning
Chih-Ming Chen; Chi-Hsiung Kuo
Computers & Education Vol. 133, No. 1 (May 2019) pp. 94–115
Group formation is one of the key processes in collaborative learning because having adequate members in the learning groups supports good collaborative interactions among members and is fundamental to ensuring satisfactory learning performance....
Language: English
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A critical examination of the relationship among research, theory, and practice: Technology and reading instruction
Xinyuan Yang; Li-Jen Kuo; Xuejun Ji; Erin McTigue
Computers & Education Vol. 125, No. 1 (October 2018) pp. 62–73
Recent technological advancements have changed how literacy is perceived, and it is no longer confined to the interaction with print text. The evolving definition of literacy has been reflected in the increasing number of teachers who are...
Language: English
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Vocabulary Learning Through Picture-Viewing and Picture-Drawing on Tablets
Kuo-Liang Ou; Wernhuar Tarng; Yi-Ru Chen
International Journal of Distance Education Technologies Vol. 16, No. 3 (July 2018) pp. 64–80
Beginning learners of English frequently use flashcards as a tool for learning vocabulary. However, because of the consciousness difference between the picture-readers and picture-drawers on vocabularies, errors may be involved in the learners'...
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Competency in delivering health education: A concept analysis
Huei-Lih Hwang; Tian-Yuan Kuo
Journal of Interprofessional Education & Practice Vol. 11, No. 1 (June 2018) pp. 20–25
The competency of healthcare professionals in providing health education is considered essential for improving health and other outcomes, but the exact meaning of competency remains unclear. This absence of conceptual clarity has led to poor...
Language: English
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Exploring faculty’s using behaviors in LMS platform to improve training programs
Chih-Hung Chung; Chun-Yan Yu; Chin-Hwa Kuo
Society for Information Technology & Teacher Education International Conference 2018 (Mar 26, 2018) pp. 123–127
Because of the benefits of e-learning, learning management systems (LMS) have been adopted in higher education all over the world. It has made instructor teaching activities and student learning processes more flexible and portable by offering a web-...
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Exploring the Effects of Integrating the iPad to Improve Students' Motivation and Badminton Skills: A WISER Model for Physical Education
Hui-Chun Hung; Shelley Shwu-Ching Young; Kuo-Chin Lin
Technology, Pedagogy and Education Vol. 27, No. 3 (2018) pp. 265–278
Physical education (PE) is an important subject in higher education that specifically targets motor skills in health-enhancing activities. This study aimed to explore how mobile technology could be integrated into a badminton course to enhance...
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Enhancing Language Learning through Creation: The Effect of Digital Storytelling on Student Learning Motivation and Performance in a School English Course
Kuo-Ping Liu; Shu-Ju Diana Tai; Chen-Chung Liu
Educational Technology Research and Development Vol. 66, No. 4 (2018) pp. 913–935
This study explored how a free-space digital storytelling approach that advocates autonomy and creativity can be implemented in a formal elementary classroom and how it impacts students' language learning motivation and performances. Participants of ...
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Understanding the Behavioral Intention to Play Austronesian Learning Games: From the Perspectives of Learning Outcome, Service Quality, and Hedonic Value
Kuo-Lun Hsiao; Tien-Chi Huang; Mu-Yen Chen; Nien-Ting Chiang
Interactive Learning Environments Vol. 26, No. 3 (2018) pp. 372–385
Although ubiquitous learning is a novel and creative teaching approach, two key issues inhibit its success overall: a lack of appropriate learning strategies regarding learning objectives, and ineffective learning tools for receiving knowledge...
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The Validity of Computerized Visual Motor Integration Assessment Using Chinese Basic Strokes
Cheng-Hsuan Li; Huey-Min Wu; Bor-Chen Kuo; Yu-Mao Yang; Chin-Kai Lin; Wei-Hsiang Wang
Interactive Learning Environments Vol. 26, No. 8 (2018) pp. 1074–1089
The purpose of this study is to explore the validity of the assessment tool. The purposive sampling method is applied in this research on a total of 551 preschool children between 4 and 6 years old. Their ages range from 46 to 81 months, with an...
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Reducing ER use through a trainee-designed, interprofessional care group for high-utilizing chronically ill patients: A pilot program
Linnaea Schuttner; Zhenyu Zhang; Alice Kuo
Journal of Interprofessional Education & Practice Vol. 9, No. 1 (December 2017) pp. 86–90
Healthcare utilization is skewed to a subset of high-need, high-use patients, but optimal models of care are not known.To reduce emergency room (ER) use and hospital readmissions, trainees designed an innovative model of care delivery for...
Language: English
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Outcomes from Technology Enhanced Informal Learning Activities: Total Solar Eclipse
Rhonda Christensen; Gerald Knezek; Doug Darby; Samson Den Lepcha; Bihan Jiang; Anna Kuo; Andrew Wu
EdMedia: World Conference on Educational Media and Technology 2017 (Jun 20, 2017) pp. 1064–1071
Sixth grade students participating in a four-hour hands-on technology enriched space science camp showed significant gains in their understanding of topics related to heliophysics and the solar eclipse. The average number of items correct increased ...
Topics: interactive learning environments, Evaluation of Impact, SIG: Emerging Technologies for Learning and Teaching
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A study of friending willingness on SNSs: Secondary school teachers' perspectives
Fu Wen Kuo; Wen Cheng; Shu Ching Yang
Computers & Education Vol. 108, No. 1 (May 2017) pp. 30–42
This study examines the self-reported decision making behaviors of 435 Taiwanese in-service secondary school teachers' regarding their willingness to accept friend requests on social network sites (SNSs) from different requesters (e.g., students...
Language: English
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Preferences for Information Seeking and Information Sharing Among Taiwanese Learners
Yu-Chun Kuo; Hungwei Tseng
Society for Information Technology & Teacher Education International Conference 2017 (Mar 05, 2017) pp. 887–891
The paper investigates Taiwanese students? information seeking and information sharing behaviors in a traditional classroom setting. The participants of this study were students enrolled into a Business course offered by a university in Taiwan....
Topics: New Possibilities with Information Technologies, Research & Evaluation, International Education
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Growth mindsets and flexible thinking in first-time online students? self-efficacy in learning
Hungwei Tseng; Yu-Chun Kuo
Society for Information Technology & Teacher Education International Conference 2017 (Mar 05, 2017) pp. 299–302
The present study seeks to examine gender differences of the first-time online students with respect to flexible thinking and mindset and to investigate the impacts of flexible thinking, mindset, and self-efficacy in learning on the first-time...
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A Review of the Reliability of a Cross-Cultural Model for Digital Games
Yu-Tung Kuo; Yu-Chun Kuo; David Whittinghill
Society for Information Technology & Teacher Education International Conference 2017 (Mar 05, 2017) pp. 2201–2208
The game industry has become one of the most competitive industries in the world; many companies and developers desire to expand their game markets quickly by attracting a variety of game players and consumers. Consequently, a multi-national...
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Efficient and Cost-effective Class Attendance Management with a Smartphone-based System
Eugene Garcia; Hugo Rivera; Nico Ponder; Rita Kuo; Jun Zheng
Society for Information Technology & Teacher Education International Conference 2017 (Mar 05, 2017) pp. 965–972
Many studies show a strong correlation between a student?s attendance and their academic performance. This paper presents a smartphone based attendance tracking system that can quickly and accurately track class attendance in a cost-effective way....
Topics: New Possibilities with Information Technologies, Research & Evaluation
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Is immersion of any value? Whether, and to what extent, game immersion experience during serious gaming affects science learning
Meng‐Tzu Cheng; Yu‐Wen Lin; Hsiao‐Ching She; Po‐Chih Kuo
British Journal of Educational Technology Vol. 48, No. 2 (March 2017) pp. 246–263
Many studies have shown the positive impact of serious gaming on learning outcomes, but few have explored the relationships between game immersion and science learning. Accordingly, this study was conducted to investigate the effectiveness of...
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Analysis of Social Media Influencers and Trends on Online and Mobile Learning
Chien-wen Shen; Chin-Jin Kuo; Pham Minh Ly
The International Review of Research in Open and Distributed Learning Vol. 18, No. 1 (Feb 28, 2017)
Although educational practitioners have adopted social media to their online or mobile communities, little attention has been paid to investigate the social media messages related to online or mobile learning. The purpose of this research is to...
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A Peer-Assessment Mobile Kung Fu Education Approach to Improving Students' Affective Performances
Hui-Chun Chu; Fon-Chu Kuo; Jun-Ming Chen; Kai-Hsiang Yang; Yi-Hsuan Chen
International Journal of Distance Education Technologies Vol. 15, No. 1 (January 2017) pp. 1–14
Peer-assessment and video comment-sharing are effective learning strategies for students to receive feedback on their learning. Researchers have emphasized the need for well-designed peer involvement in order to improve students' abilities in the...
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Exploring Characteristics of Fine-Grained Behaviors of Learning Mathematics in Tablet-Based E-Learning Activities
Cheuk Yu Yeung; Kam Hong Shum; Lucas Chi Kwong Hui; Samuel Kai Wah Chu; Tsing Yun Chan; Yung Nin Kuo; Yee Ling Ng
International Association for Development of the Information Society (IADIS) International Conference on E-Learning 2017 (2017)
Attributes of teaching and learning contexts provide rich information about how students participate in learning activities. By tracking and analyzing snapshots of these attributes captured continuously throughout the duration of the learning...
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A Proposal for Implementing e-Learning and e-OSCE in Med-nursing Education
Hsin-Hsin Lin; Tzong-Song Wang; Chen-Ying Su; Chun-Yan Li; Po-Sen Huang; Wen-Ho Chuo; Meng-Chuan Wen; Daih-Huang Kuo
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2016 (Nov 14, 2016) pp. 1371–1374
This article aims to explore how to employ assimilating mobile technology to enhance learning efficiency of students. The study focuses on combining med-nursing clinical learning with mobile technology which allows students to learn without...
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Internet cognitive failure affects learning progress as mediated by cognitive anxiety and flow while playing a Chinese antonym synonym game with interacting verbal–analytical and motor-control
Jon-Chao Hong; Kai-Hsin Tai; Ming-Yueh Hwang; Yen-Chun Kuo
Computers & Education Vol. 100, No. 1 (September 2016) pp. 32–44
According to the person-artifact-task model, the process of gameplay can trigger a range of emotional responses and wide variation in students' behaviors, consequently leading to varying learning outcomes. How internet cognitive failure (ICF) can...
Language: English
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A knowledge-structure-based adaptive dynamic assessment system for calculus learning
M.‐Y. Ting; B.‐C. Kuo
Journal of Computer Assisted Learning Vol. 32, No. 2 (April 2016) pp. 105–119
The purpose of this study was to investigate the effect of a calculus system that was designed using an adaptive dynamic assessment (DA) framework on performance in the “finding an area using an integral”. In this study, adaptive testing and dynamic ...
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The Development and Implementation of U-Msg for College Students' English Learning
Ru-Chu Shih; Yuh-Ming Cheng; Sheng-Huang Kuo; Shi-Jer Lou
International Journal of Distance Education Technologies Vol. 14, No. 2 (April 2016) pp. 17–29
With the advance of mobile technology, mobile devices have become more portable and powerful with numerous useful tools in daily life. Thus, mobile learning has been widely involved in e-learning studies. Many studies point out that it is important...
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The effect of online summary assessment and feedback system on the summary writing on 6th graders: The LSA-based technique
Yao-Ting Sung; Chia-Ning Liao; Tao-Hsing Chang; Chia-Lin Chen; Kuo-En Chang
Computers & Education Vol. 95, No. 1 (April 2016) pp. 1–18
Studies on teaching of reading strategies have found that summarizing is of tremendous help to reading comprehension. However grading students’ summary writings is laborious, but given the importance of summarizing, an effective summarizing learning ...
Language: English
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Crystallized intelligence affects hedonic and epistemic values to continue playing a game with saliency-based design
Jon-Chao Hong; Ming-Yueh Hwang; Kai-Hsin Tai; Yen-Chun Kuo
Computers & Education Vol. 95, No. 1 (April 2016) pp. 75–84
The purpose of most educational games is to generate students' interest to learn or apply their knowledge. This study designed a new type of human-computer interaction for players to “blow away” the sand shown on the smartphone screen by physically...
Language: English
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The effects of integrating mobile devices with teaching and learning on students' learning performance: A meta-analysis and research synthesis
Yao-Ting Sung; Kuo-En Chang; Tzu-Chien Liu
Computers & Education Vol. 94, No. 1 (March 2016) pp. 252–275
Mobile devices such as laptops, personal digital assistants, and mobile phones have become a learning tool with great potential in both classrooms and outdoor learning. Although there have been qualitative analyses of the use of mobile devices in...
Language: English
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Development and evaluation of a web map mind tool environment with the theory of spatial thinking and project-based learning strategy
Huei‐Tse Hou; Tsai‐Fang Yu; Yi‐Xuan Wu; Yao‐Ting Sung; Kuo‐En Chang
British Journal of Educational Technology Vol. 47, No. 2 (March 2016) pp. 390–402
The theory of spatial thinking is relevant to the learning and teaching of many academic domains. One promising method to facilitate learners' higher-order thinking is to utilize a web map mind tool to assist learners in applying spatial thinking to ...
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Effects of Synchronous Web-Based Instruction on Students' Thinking Styles and Creativity
Ping-Hong Kuo
EURASIA Journal of Mathematics, Science & Technology Education Vol. 12, No. 3 (2016) pp. 609–619
Technology and innovation are the power of human civilization. In face of such a changeable era, the rapid development and circulation of information technology has hastened the diversification of society. To cope with the approach of information...
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Mobile Inverted Constructivism: Education of Interaction Technology in Social Media
Jia-Xiang Chai; Kuo-Kuang Fan
EURASIA Journal of Mathematics, Science & Technology Education Vol. 12, No. 5 (2016) pp. 1425–1442
The combination of social media and invert teaching is a new path to inverting interation technology education and reconstructing the curriculum of context. In this paper, based on the theory of constructivism learning, a model named Mobile Inverted ...
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An Exploratory Study of Adult Learners' Perceptions of Online Learning: Minority Students in Continuing Education
Yu-Chun Kuo; Brian R. Belland
Educational Technology Research and Development Vol. 64, No. 4 (2016) pp. 661–680
The study was an investigation of online adult learners' perceptions of interaction, satisfaction, and performance within an online course using the Blackboard platform. Interaction included learners' interaction with the instructor, content, and...
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A Motion-Sensing Game-Based Therapy to Foster the Learning of Children with Sensory Integration Dysfunction
Tsung-Yen Chuang; Ming-Shiou Kuo
Journal of Educational Technology & Society Vol. 19, No. 1 (2016) pp. 4–16
Children with Sensory Integration Dysfunction (SID, also known as Sensory Processing Disorder, SPD) are also learners with disabilities with regard to responding adequately to the demands made by a learning environment. With problems of organizing...
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Integration of Mobile AR Technology in Performance Assessment
Chao Kuo-Hung; Chang Kuo-En; Lan Chung-Hsien; Kinshuk ; Sung Yao-Ting
Journal of Educational Technology & Society Vol. 19, No. 4 (2016) pp. 239–251
This study was aimed at exploring how to use augmented reality (AR) technology to enhance the effect of performance assessment (PA). A mobile AR performance assessment system (MARPAS) was developed by integrating AR technology to reduce the...
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Does Using E-Portfolios for Reflective Writing Enhance High School Students' Self-Regulated Learning?
Chi-Cheng Chang; Chaoyun Liang; Kuen-Ming Shu; Kuo-Hung Tseng; Chun-Yu Lin
Technology, Pedagogy and Education Vol. 25, No. 3 (2016) pp. 317–336
The study aims to examine whether reflective writing using e-portfolios enhances high school students' self-regulated learning. Participants included two classes of eighth-graders majoring in Information Processing and taking a course called "...
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Using Mobile Devices to Enhance the Interactive Learning for Spatial Geometry
Kuo-En Chang; Lin-Jung Wu; Shing-Chuang Lai; Yao-Ting Sung
Interactive Learning Environments Vol. 24, No. 4 (2016) pp. 916–934
The purpose of this research is to develop a hands-on spatial geometry learning system to facilitate the learning of geometry. The development of this system was based on Duval's four critical elements of geometric learning: perceptual apprehension, ...
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Parental Monitoring Predicts Students' Prosocial and Impulsive Tendencies Relevant to Consequence-Based Reasoning in a Blended Learning Environment
Jon-Chao Hong; Ming-Yueh Hwang; Kai-Hsin Tai; Yen-Chun Kuo
Interactive Learning Environments Vol. 24, No. 7 (2016) pp. 1534–1551
Consequential reasoning relevant to moral development has not been effectively practised in elementary schools in Taiwan. The present study designed a "To Do or Not To Do" website for students to explore moral dilemma situations and...
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Oral-Performance Language Tasks for CSL Beginners in Second Life
Yu-Ju Lan; Yu-Hsuan Kan; Yao-Ting Sung; Kuo-En Chang
Language Learning & Technology Vol. 20, No. 3 (2016) pp. 60–79
The aim of this study was to determine the effects of different types of language tasks performed in Second Life (SL) on the oral performance of beginners of Chinese as a Second Language (CSL), focusing on oral accuracy. The 30 CSL beginners who...
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Web-Based Learning System for Developing and Assessing Clinical Diagnostic Skills for Dermatology Residency Program
Fan-Ray Kuo; Yi-Ying Chin; Chao-Hsien Lee; Yu-Hsien Chiu; Chien-Hu Hong; Kuang-Lieh Lee; Wen-Hsien Ho; Chih-Hung Lee
Journal of Educational Technology & Society Vol. 19, No. 3 (2016) pp. 194–206
Few studies have explored the learning difficulties and misconceptions that students encounter when using information and communication technology for e-learning. To address this issue, this research developed a system for evaluating the learning...
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A structural equation model to analyse the antecedents to students’ web-based problem-solving performance
Fan-Ray Kuo; Gwo-Jen Hwang
Australasian Journal of Educational Technology Vol. 31, No. 4 (Nov 01, 2015)
Web-based problem-solving, a compound ability of critical thinking, creative thinking, reasoning thinking and information-searching abilities, has been recognised as an important competence for elementary school students. Some researchers have...
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How effective are mobile devices for language learning? A meta-analysis
Yao-Ting Sung; Kuo-En Chang; Je-Ming Yang
Educational Research Review Vol. 16, No. 1 (October 2015) pp. 68–84
Language learning has undergone rapid changes over the past several years, from computer-assisted learning to the more recent mobile-device-assisted learning. Although mobile devices have become valuable language-learning tools, the evident...
Language: English
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Comparing animated and static modes in educational gameplay on user interest, performance and gameplay anxiety
Jon-Chao Hong; Min-Pei Lin; Ming-Yueh Hwang; Kai-Hsin Tai; Yen-Chun Kuo
Computers & Education Vol. 88, No. 1 (October 2015) pp. 109–118
To compare the perception of animated to static mode of gameplay and how it affects the emotional state and performance of playing, this study designed two games, Chinese idiom string up game (CISUG) and Chinese idiom fishing game (CIFG). Seven...
Language: English
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Internet cognitive failure and fatigue relevant to learners' self-regulation and learning progress in English vocabulary with a calibration scheme
J.‐C. Hong; M.‐Y. Hwang; H.‐W. Chang; K.‐H. Tai; Y.‐C. Kuo; Y.‐H. Tsai
Journal of Computer Assisted Learning Vol. 31, No. 5 (Oct 01, 2015) pp. 450–461
To determine the factors of learning effectiveness in English vocabulary learning when using a calibration scheme, this study developed a freshman English mobile device application (for iPhone 4) for students with low levels of English proficiency...
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A Study of Pre-Service Teachers’ Perception of Technological Pedagogical Content Knowledge on Algebra
Cheng-Yao Lin; Yu-Chun Kuo; Yi-Yin Ko
Journal of Computers in Mathematics and Science Teaching Vol. 34, No. 3 (July 2015) pp. 327–344
The purpose of this study was to investigate elementary pre-service teachers’ content knowledge in algebra (Linear Equation, Quadratic Equation, Functions, System Equations and Polynomials) as well as their technological pedagogical content...
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What makes an item more difficult? Effects of modality and type of visual information in a computer-based assessment of scientific inquiry abilities
Hsin-Kai Wu; Che-Yu Kuo; Tsung-Hau Jen; Ying-Shao Hsu
Computers & Education Vol. 85, No. 1 (July 2015) pp. 35–48
Effects of multiple external representations on teaching and learning have been widely researched; however, relatively little is understood about how different types of representations used for item presentation influence students' performances in...
Language: English
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Applying novel fractional order incremental conductance algorithm to design and study the maximum power tracking of small wind power systems
Kuo Nan Yu; Chih Kang Liao
Journal of Applied Research and Technology Vol. 13, No. 2 (April 2015) pp. 238–244
The maximum power point tracking is a very important scheme of many renewable energy. It can increase the power efficiency. However, many traditional methods has defects for the applications. This study proposed a novel fractional order incremental...
Language: English
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The Role of Augmented Reality and Its Application in Education and Personalized Learning
Yu-Tung Kuo; Yu-Chun Kuo
Society for Information Technology & Teacher Education International Conference 2015 (Mar 02, 2015) pp. 790–797
Applications of Augmented Reality have been increasingly receiving attention for decades. Augmented Reality makes the use of computer-generated content that it overlays on real views or scenes, in real-time, tracking user’s movements and change of...
Topics: Games & Simulations
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Online Learning and Dropout Prevention in K-12 education
Yu-Chun Kuo; Yu-Tung Kuo
Society for Information Technology & Teacher Education International Conference 2015 (Mar 02, 2015) pp. 364–373
This paper provides an overview of dropout issues and the potentials of the use of educational technology in decreasing the number of dropouts. It starts with a report of the facts of dropouts in the United States and Mississippi as well as the...
Topics: Distance Education, Administrators, Distance/Flexible Education
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Action Research for Improving the Effectiveness of Technology Integration in Preservice Teacher Education
Nai-Cheng Kuo
i.e.: inquiry in education Vol. 6, No. 1 (2015)
This study aims at exploring how the Technological Pedagogical and Content Knowledge (TPACK) framework can be used to improve the effectiveness of integrating IDEA '04 and Research for Inclusive Settings (IRIS) modules in preservice teacher...