Search results for author:"Kuo"
Total records matched: 11 Search took: 0.061 secs
Applying Navigation Mechanism to Virtual Experiment Environment on WWW with XML-style Teaching Materials
EdMedia: World Conference on Educational Media and Technology 2001 (2001) pp. 257–262
With the navigation mechanism designed in this paper, an intelligent agent then can learn how to solve a specific experiment in a virtual experiment environment such as IVC (Internet Virtual Community), through reading those XML-style experiment...
To Develop an Item Generating System with Analyzing the Problem Model in the Inter-Correlated Knowledge
World Conference on Educational Media and Technology 2003 (2003) pp. 1150–1153
This paper proposes two problem structures for generating basic problems from the Inter-Correlated Knowledge. The first problem structure is Problem Graph, which expresses the relationship among concepts in the problem. Another problem structure,...
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 3350–3355
Science Process Skills are what students use to solve scientific problems. This research designs a virtual experiment environment (V.E.E.) to help students building their science process skills by doing virtual experiments. To motivate students...
Educational Technology & Society Vol. 7, No. 2 (2004) pp. 42–50
This paper proposes a methodology to calculate both the difficulty of the basic problems and the difficulty of solving a problem. The method to calculate the difficulty of problem is according to the process of constructing a problem, including...
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 4235–4242
Since many research continuously all has been devoting to the motion study navigation development. How to let students feel happy when they are learning becomes an important task. Students need helpful message when they are learning in the real...
World Conference on Educational Media and Technology 2002 (2002) pp. 1053–1054
According to the four steps of problem solving proposed by Marshall in 1995, a knowledge structure is designed based on the Concept Map and the Concept Schema, which is so-called Knowledge Map. Knowledge Hierarchy derived from Hierarchy Map of...
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 1437–1443
M-learning is a newly risen learning strategy in the CAI system. How to integrate m-learning into e-learning is the main purpose of this paper. First, an E-M-E learning model is design for emphasizing the benefits of both learning styles, which...
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 5740–5748
Evaluating students’ learning effects is an important issue in educational assessment. A common used assessment tool for estimating what students have learned is test, however, item construction is a time-consuming job. This research designs an...
World Conference on Educational Media and Technology 2006 (June 2006) pp. 2706–2713
This paper proposes a new method for analyzing conversation model recorded during the PBL instruction. The theory to analyze the conversation log is based on Speech Act Theory. According to this theory, each sentence could be categories into...
World Conference on Educational Media and Technology 2000 (2000) p. 1820
This paper proposes a methodology of applying a proper distance learning system following Seven Steps of Problem Solving and Science Process Skills. To complete this process of distance learning, this paper also suggests some tools for student...
International Journal of Online Pedagogy and Course Design Vol. 2, No. 2 (April 2012) pp. 86–99
Game-based Pilot System for English learning (GPS-E) is a system that was produced with the intention of assisting English language learners (ELLs) who have lower English proficiency. The study was conducted in a university setting in northern...