Search results for author:"Klaudia Bovermann"
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How Gamification Can Foster Motivation and Collaboration in Blended Learning: A Mixed Methods Case Study
Journal of Interactive Learning Research Vol. 30, No. 3 (2019) pp. 275–300
This study investigated the use of gamification in blended learning for a bachelor’s degree class in educational technology. Points and leaderboards in class were implemented to research the influence on intrinsic motivation and collaborative...
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 1128–1137
The study investigated the use of a gamification concept, with points and leaderboards, in on-campus seminars for a distance higher education, bachelor’s class. Intrinsic motivation and collaborative learning, allied to specific learning objectives, ...
Better Together? – A Case Study Comparison of Individualistic vs. Collectivistic Gamification Design
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 1097–1106
The following study compared the influence of two different gamified learning environments on intrinsic motivation, relatedness, effort, and perceived value of a bachelor’s degree program in educational science in distance online learning. In the...