Search results for author:"Kinnis Gosha"
Total records matched: 17 Search took: 0.148 secs
-
Kinnis Gosha
-
Kinnis Gosha
-
Using Embodied Conversational Agents to Teach Bullying Intervention in Schools
Kinnis Gosha; Ifreke Okpokowuruk
Society for Information Technology & Teacher Education International Conference 2015 (Mar 02, 2015) pp. 614–621
Studies have shown that bullying is a major challenge facing today’s school system. Related to bullying is bystander effect, a phenomenon which addresses the different factors involved in people who witness bullying. Despite much psychological and...
Topics: Attitudes, Schools, Research & Evaluation, Digital Storytelling/Video
-
Using a Brain Computer Interface activity to determine how music affects the brain
Kinnis Gosha; Andre Jairam
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2014 (Oct 20, 2014) pp. 686–690
This research paper is a report of the interaction the human brain has with the Emotiv EPOC headset and the quantitative outputs when the participant is subjected to certain music. By using the Emotiv EPOC Innovation suite, the researchers are able...
Topics: research, Instructional Design, Tools & Systems
-
Towards the Creation of an Open Source Teacher Professional Development Distribution Community
Kinnis Gosha; Elodie Billionniere; Juan Gilbert
Society for Information Technology & Teacher Education International Conference 2010 (Mar 29, 2010) pp. 2977–2979
The goal of this paper is to develop a social constructivist network application constructed for the purpose of supporting teacher professional development. Teacher professional development programs are crucial for the effectiveness of teaching and...
-
The Construction of a Multitouch Table Application for Peer Assisted Learning in Early Childhood Classrooms
John Smotherman; Kinnis Gosha; Juan Gilbert
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2010 (Oct 18, 2010) pp. 2719–2724
Abstract: Wordplay is an instructional application for collaborative multitouch tables designed to teach children of elementary school age. The goal of WordPlay is twofold. First, the tool aims to encourage collaboration and peer-assisted learning...
-
Towards the Construction of a Peer-Assisted Learning Tool using a Social Media Network
Kinnis Gosha; Juan Gilbert; Cheryl Seals
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2009 (Oct 26, 2009) pp. 3500–3503
Since the mid-1990’s many online communities, or online social networks, have been created. These web applications have given millions of users new ways to communicate and share information. The social networks assembled by its users could be used...
-
The Development of the Online Graduate Student Panel Experience for African American STEM Graduate Students
Kinnis Gosha; Melva James; Anthony Janifer; Juan Gilbert
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2011 (Oct 18, 2011) pp. 151–157
Due to an increase in the population size of underrepresented minorities (URMs) and a critical shortage of U.S. citizens who are entering into academic majors involving Science, Technology, Engineering and Math (STEM), it is critical for the United...
-
Using Interactive Storytellers to Broaden Participation in Graduate Computing
Kinnis Gosha; Akintunde Oladele; Robertson Bassy; John Porter
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2014 (Oct 20, 2014) pp. 691–700
Abstract: The need for increased participation from under-represented minorities in Science, Technology, Engineering and Mathematics (STEM) fields has been extensively documented and found to be crucial for the growth and development of the United...
Topics: Tools & Systems, Implementation Examples & Issues, Social & Cultural Issues
-
Development of the Microsoft Surface Hub for Teaching Socio-Ethical Leadership
Kinnis Gosha; Belinda White; Sam Livingston; Kipton Jensen; Corrie Claiborne
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2015 (Oct 19, 2015) pp. 108–113
The purpose of the proposal is to develop a learning technology which transforms the teaching of socio-ethical leadership at Morehouse College and extends its range of practice from a 20th century educational philosophy to a 21st century millennial...
Topics: Leadership, Content Development, Business, Government, Tools & Systems
-
Measuring the Effectiveness of Additional Functionalities to the Virtual Mentorship System
Kinnis Gosha; Joshua Posey; Jennifer Horace; Chinasa Ordu; John Angel
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2013 (Oct 21, 2013) pp. 2309–2311
It has been well documented in publications such as the National Academies of Science report Rising Above the Gathering Storm, on the importance of increasing the workforce of science and engineering professionals. With the United States minority...
-
Street Legal Customs: A Tool for Teaching Financial Responsibility
E. Vincent Cross II; Wanda Eugene; Chrisitn Hamilton; Kinnis Gosha
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 4631–4636
Teens and young adults are not learning financial responsibility at a young age. In 2001 more young people filed for bankruptcy than graduated from college. By teaching financial responsibility to teenagers and young adults they are more likely to ...
-
Measuring the Effectiveness of Embodied Conversational Agents for College Writing Labs
Kinnis Gosha; Robertson Bassy; John Porter; Akintunde Oladele
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2014 (Oct 20, 2014) pp. 680–685
This research aims to reduce the stress on the college writing center’s personnel and expand the center's resources by providing students with web-based assistance using an Embodied Conversational Agent (ECA). The goals of this research are to...
Topics: Instructional Design, Tools & Systems, Social & Cultural Issues
-
Recruiting Students of Color Through Developing Online Graduate Student Panels
Kinnis Gosha; Thomas Benjamin; Chinasa Ordu; Jennifer Horace
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 1324–1330
Due to an increase in population size of underrepresented minorities (URM) and a shortage of U.S. citizens who are entering into academic majors involving science, technology, engineering and math, it is critical for the U.S. to create a “pipeline”...
-
Developing a Framework for Teacher Professional Development Using Online Social Networks
Kinnis Gosha; Elodie Billionniere; Juan Gilbert; Mesha Ramsey
Society for Information Technology & Teacher Education International Conference 2010 (Mar 29, 2010) pp. 1449–1454
The goal of this paper is to develop a list of core requirements that a social network application constructed for the purpose of supporting teacher professional development should include. Teacher professional development programs are crucial for...
-
Utilizing Embodied Conversational Agents for College Writing Labs
Kinnis Gosha; Robertson Bassy; Chelsea Falcone; Daniele Bascelli; John Porter, III
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2013 (Oct 21, 2013) pp. 2312–2315
This research aims to reduce the stress on the writing centers’ personnel and expand the center's offerings by providing students with web-based assistance using an Embodied Conversational Agent (ECA). The goals of this research are to construct and ...
Topics: Tools & Systems
-
Using Interactive Storytelling Agents to Broaden Participation in Computing
Kinnis Gosha; Chinasa Ordu; Jennifer Horace; Marvin Turner; David Cherry; Jonathan Johnson; David Brickler
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2013 (Oct 21, 2013) pp. 729–731
It has been extensively documented the need for increased participation from under-represented minorities in Science, Technology, Engineering and Mathematics (STEM) fields. This research aims to address this problem by using interactive storytellers....