Search results for author:"Kimmo Oksanen"
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Challenge of supporting vocational learning: Empowering collaboration in a scripted 3D game – How does teachers’ real-time orchestration make a difference?
Computers & Education Vol. 59, No. 2 (September 2012) pp. 281–293
Along with the development of new technologies, orchestrating computer-supported collaborative learning (CSCL) has become a topic of discussion because new learning spaces challenge teacher to support collaborative learning in new ways. However,...
Collaborative 3D Learning Games for Future Learning: Teachers' Instructional Practices to Enhance Shared Knowledge Construction among Students
Technology, Pedagogy and Education Vol. 23, No. 1 (2014) pp. 81–101
Collaborative games will enable new kinds of possibilities for learning. In the future, the goal of game-based learning should be to introduce new ideas and deepen learners' in-depth understanding. However, studies have shown that shared high...
International Journal of Game-Based Learning Vol. 3, No. 1 (January 2013) pp. 34–50
Collaborative serious games have proven to have the potential to support joint knowledge construction, and there is a growing interest in applying such games to promote high-level learning. However, most of the existing studies have focused on the...