Search results for author:"Kimberly Sheridan"
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Mind, Brain, and Education Vol. 5, No. 1 (March 2011) pp. 19–26
The Studio Thinking Framework (STF) focuses on habits of mind taught through studio arts rather than disciplinary content or media-specific techniques. It is well suited to integrate studies of arts learning and teaching in a range of contexts, and...
Journal of Educational Multimedia and Hypermedia Vol. 19, No. 2 (April 2010) pp. 125–145
The findings from an after-school program entitled Game Design through Mentoring and Collaboration (GDMC) funded by the National Science Foundation’s Innovative Technology Experiences for Students and Teachers (ITEST) program. A total of 139 middle ...
Learning, Media and Technology Vol. 40, No. 4 (2015) pp. 412–436
Despite multiple efforts and considerable funding, historically marginalized groups (e.g., racial minorities and women) continue not to enter or persist in the most lucrative of fields--technology. Understanding the potency of culturally responsive...
Computers in the Schools Vol. 28, No. 3 (2011) pp. 228–240
Exposing American K-12 students to science, technology, engineering, and math (STEM) content is a national initiative. Game Design Through Mentoring and Collaboration targets students from underserved communities and uses their interest in video...