Search results for author:"Kevin Wong"
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Interactive Technology and Smart Education Vol. 6, No. 4 (2009) pp. 286–292
Purpose: The purpose of this paper is to exhibit the integration of learning and study strategies inventory (LASSI) with the City University of Hong Kong information systems to promote teaching and learning within the university. Design/methodology...
A cross national examination of inquiry and its relationship to student performance in science: Evidence from the Program for International Student Assessment (PISA) 2006
International Journal of Educational Research Vol. 53, No. 1 (2012) pp. 303–318
We investigated the relationship between four inquiry-based teaching practices (use of: (1) models or applications, (2) hands-on activities, (3) interaction and (4) independent investigations) and science achievement for 15-year olds across eight...
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2011 (2011) pp. 758–762
The Mobile Learning Project at The Chinese University of Hong Kong (CUHK) started in 2010 as an initiative to promote mobile learning (mLearning) among teachers at the university. The paper describes the strategies employed by the project in...
Changes in Student Mobile Learning Readiness – Comparison of Survey Data Collected Over a Nine-month Period
Global Learn 2011 (Mar 28, 2011) pp. 180–189
Mobile learning has huge potential benefits to students’ learning and one day mobile learning is likely to become a natural way for anybody to learn. We are, however, less sure how students are ready for the strategies right now and how fast they...
Journal of Virtual Worlds Research Vol. 3, No. 1 (Apr 29, 2010)
Discourse analysis has the potential of providing insight into gameplay dynamics and team success. However, because of factors such as interrupted sequences, gameplay discourse does not easily lend itself to discourse analysis. Therefore, in...
Leveraging Game-Playing Skills, Expectations and Behaviors of Digital Natives to Improve Visual Analytic Tools
Journal of Virtual Worlds Research Vol. 2, No. 1 (Mar 06, 2009)
We report gaming research aimed at improving innovative visual analytic (VA) tools. Digital natives are entering the information analysis workplace. There are similarities between innovative visual analytic (VA) tools used by information analysts...
Electronic Journal of e-Learning Vol. 13, No. 5 pp. 319–330
Student response systems (commonly called "clickers") are valuable tools for engaging students in classroom interactions. In this study, we investigated the use of two types of response systems (a traditional clicker and a mobile device)...
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2011 (2011) pp. 1343–1352
Besides serving as tools for leisure-reading and self-learning, eBooks can be effective in the facilitation of teaching and learning. Teachers can proactively make use of eBooks to faci litate teaching and learning. The Mobile Learning Project at...
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2011 (2011) pp. 763–777
Thanks to the advancement in technology, web-based classroom response system is available in leveraging mobile phones to perform function in similar to that of traditional ‘clickers. Mobile phones can be used to enrich communication in classroom....
Simulation & Gaming Vol. 40, No. 6 (2009) pp. 752–801
Games technology has undergone tremendous development. In this article, the authors report the rapid advancement that has been observed in the way games software is being developed, as well as in the development of games content using game engines....