Search results for author:"Kari Richards"
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Lines of Communication in the Online Classroom: What we have learned so far…
Kari Richards
World Conference on Educational Media and Technology 2013 (Jun 24, 2013) p. 1363
Having more student-centered online classrooms can facilitate learning and provide better classroom environments. This session will ‘journey’ into the world of online learning and describe the process of creating student-centered online classes...
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Engaging 21st Century Students through Content-based Comics
Kari Richards
World Conference on Educational Media and Technology 2013 (Jun 24, 2013) p. 1362
Using visual images can help create more successful interaction in the online classroom environment; this session focuses on using imagery to promote learning. Most students are visual learners, however, even with the 21st century technology tools...
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CALL Motivation Study
Kari Richards; Chris Fritz
Society for Information Technology & Teacher Education International Conference 2010 (Mar 29, 2010) pp. 1591–1597
In recent years, technology implementation in classrooms has received a significant amount of attention. As a result, educators and policy makers are realizing the importance of incorporating technology into their institutions (Tabor, 2000). In...
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Creating Free and Engaging E-Learning Weebly Websites
Min Lun Wu; Kari Richards
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012 (Oct 09, 2012) p. 1369
Through integration of educational technologies in our classes we are able to teach the specified content while using a free Weebly classroom portal which enhances engagement. A Weebly classroom portal provides a space for educators to manage...
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Learning with Educational Games for the Intrepid 21st Century Learners
Min Lun Wu; Kari Richards
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 55–74
Knowing the know-how is no longer sufficient, especially in the game world. We posit that game design transits players from the state of knowing to that of thinking and doing in the problem space evident in digital games. In this literature review...
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Massively Multiplayer Online Role-Playing Games as Digital Game-Based English Learning Platforms: A Study of the Effects of Digital Game Play on ESL Students’ English Use
Min Lun Wu; Kari Richards
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012 (Oct 09, 2012) pp. 1370–1373
This study investigates the use of a popular massive multi-player role-playing game (MMORPG), Everquest 2, as an alternative pedagogical tool to support college-age English as a second language (ESL) learners’ communicative use of the target...
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Improving Online Student Success through Comics
Kari Richards; Min Lun Wu
Society for Information Technology & Teacher Education International Conference 2014 (Mar 17, 2014) p. 1550
Having more student-centered online classrooms can facilitate learning and provide better classroom environments. This best practices session will describe the process of creating student-centered online classes from the ground up with special...
Topics: Virtual Schooling
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Connecting Contemporary Learning Theories to the Development and Design of Educational Digital Games: Pedagogical Considerations for the Adoption of Digital Game-Based Learning
Min Lun Wu; Kari Richards
Society for Information Technology & Teacher Education International Conference 2014 (Mar 17, 2014) pp. 1041–1053
Digital game-based learning (DGBL) has gained momentum and yielded empirical evidence showing that DGBL can be effective in engaging student motivation while producing learning outcomes. However, teacher preparation programs may not have readily...
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Enhancing Interactive Communication in an Asynchronous Online Class
Kari Richards; Min Lun Wu
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 981–982
This paper will discuss the need for educators to be more proactive in their use of emerging technologies. By examining the development of technology, and its implementation in the online classroom, the presenters will demonstrate from a historical ...
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E-Learning through Video Feedback
Kari Richards; Min Lun Wu
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012 (Oct 09, 2012) p. 1267
The usage of videos has increased in the educational realm due to many factors, one being that they can be more personal and engaging to the viewer. The multi-media world is moving rapidly forward and educators need to embrace these changes and...
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Facilitating Communication through Interactive Polls and Reminders
Min Lun Wu; Kari Richards
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) p. 3818
This presentation will showcase ways to incorporate online polling software: “Poll Everywhere” and “Remind 101” to facilitate teacher-student interaction either in synchronous or asynchronous conditions. Poll Everywhere is an excellent tool to...
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Examining Digital Game-based Learning through the Lens of 21st Century Gamers
Kari Richards; Wu Min; Alex Games
Society for Information Technology & Teacher Education International Conference 2011 (Mar 07, 2011) pp. 45–52
This pilot study provides a glimpse into an after-school game design program, and the implications for the teaching of computational thinking. Through the evaluation of two game development and design programs, and their effects on a primary body...
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Understanding the Effectiveness of Video-based Instruction versus Text-based Instruction
M. Laeeq Khan; Kari Richards; Min Lun Wu
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 3638–3646
This study will compare interest level in a classroom where text only instruction is given as compared to classroom with video-based instruction. The main aim is to understand the perceived interest of students in video-based compared to text-based...