Search results for author:"Karen Murcia"
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Teaching Science Vol. 56, No. 1 (March 2010) pp. 23–29
This paper reports on exploratory research that examined how students learn Science with an interactive whiteboard. In this study, the IWB was found to support a range of multimodal representation types including verbal, graphic, tabular,...
Secondary School Students' Attitudes to Nanotechnology: What Are the Implications for Science Curriculum Development?
Teaching Science Vol. 59, No. 3 (2013) pp. 15–21
Nanotechnology is guided by the assumption that with the ability to shape or re-shape at the molecular level, we could manipulate the physical world. Some speculate that this ability will be the beginning of the next technological revolution. Hence, ...
Teaching Science Vol. 54, No. 4 (December 2008) pp. 17–21
Developing scientific literacy drove the teaching and learning experiences provided to pre-service primary education teachers. Interactive whiteboard (IWB) pedagogy was used to engage and motivate these students' to explore science's role in making...
Australian Educational Computing Vol. 24, No. 1 (July 2009) pp. 23–29
This paper describes the process and outcomes of an action research project conducted in collaboration with classroom teachers who developed strategies that utilized Interactive Whiteboard technology for improving children's literacy and numeracy....
Teacher Orchestration of Multimodal Resources to Support the Construction of an Explanation in a Year 4 Astronomy Topic
Teaching Science Vol. 59, No. 1 (March 2013)
Video-based classroom research is opening-up exciting new insights into how teachers generate productive opportunities for student engagement in quality learning. This research reveals the extent to which effective teachers draw on a range of...
Australasian Journal of Educational Technology Vol. 26, No. 4 (Jan 01, 2010)
Teachers using interactive whiteboards (IWB) effectively can engage and motivate students with a range of digital resources to explore science's role in making sense of our world and to construct knowledge of key scientific concepts. The case study...
Teaching Science Vol. 59, No. 4 (December 2013) pp. 14–20
Multimedia technologies such as Slowmation can be used to enhance curriculum resources and support innovative teaching methods. This case study research of a rural multi-aged class of primary science students included analyses of classroom captured...
Joint Australian Association for Research in Education and Asia-Pacific Educational Research Association Conference (AARE-APERA 2012) World Education Research Association (WERA) Focal Meeting (December 2012)
Transformational games are digital computer and video applications purposefully designed to create engaging and immersive learning environments for delivering specified learning goals, outcomes and experiences. The virtual world of a...