Search results for author:"John Quick"
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Arizona State University
(2013) pp. 1–119
The gameplay experience can be understood as an interaction between player and game design characteristics. A greater understanding of these characteristics can be gained through empirical means. Subsequently, an enhanced knowledge of these...
International Journal of Game-Based Learning Vol. 4, No. 2 (April 2014) pp. 51–77
The purpose of this study was to investigate the relationships between gameplay enjoyment, gaming goal orientations, and individual characteristics. A total of 301 participants were surveyed and the data were analyzed using structural equation...
International Journal of Game-Based Learning Vol. 2, No. 3 (July 2012) pp. 11–31
A survey study was conducted to better understand how gameplay enjoyment relates to players’ personality traits and video game preferences. This study demonstrated that the core design elements of games that lead to enjoyment can be empirically...
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 1388–1393
The emergence of Blockchain technology promises to revolutionise not only the financial world, but also lifelong learning in many different ways. Blockchain technology offers opportunities to thoroughly rethink how we find educational content and...
John Quick; Lisa Tolentino; Philippos Savvides; Elizabeth Berry; William Krause; Wilhelmina Savenye; Mina Johnson; David Birchfield
Global Learn 2010 (May 17, 2010) pp. 428–432
The unique circumstances that arise from working with autistic students call for the development of innovative learning, evaluation, and assessment methods. The Situated Multimedia Arts Learning Lab's (SMALLab) overarching goal is to build embodied, ...