Search results for author:"Joel Foreman"
Total records matched: 7 Search took: 0.102 secs
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Next-Generation Educational Technology versus the Lecture
Joel Foreman
EDUCAUSE Review Vol. 38, No. 4 (2003) pp. 12–16
Addresses concerns related to the replacement of large lecture courses by immersive digital environments with similarities to advanced videogames. Explains why the large lecture format deserves replacement, reviews the field of game-based learning,...
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Game-Based Learning: How to Delight and Instruct in The 21st Century
Joel Foreman
EDUCAUSE Review Vol. 39, No. 5 (2004)
Not long after he completed his Ph.D. at the University of Michigan, Mike Van Lent used his interest in videogames and artificial intelligence to land a research professorship at the University of Southern California (USC). There he edits the...
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Virtual Collaboration and Visualization: A Web Based Learning Module
Jerry Drake; Joel Foreman
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 436–439
This report focuses on the design, implementation, and assessment of a web based learning module whose development was sponsored by a Federal government agency. The ?LM2? module is intended to support a distance learning experience and to promote...
Topics: Collaboration, Learning Outcomes, Research Methods, Virtual Environments
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Semantic Web Applications for E-Learning
Joel Foreman; David Gibson
Society for Information Technology & Teacher Education International Conference 2005 (2005) pp. 1932–1937
ABSTRACT: Web-based E-learning applications can take advantage of the Semantic Web's interoperability standards to effect more responsive interactions among teachers, learners and resources. This article outlines how the emerging capabilities are...
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Collaborative Teams Solve Wicked Problems: Theory into Practice
Rachelle Heller; Joel Foreman; Stephanie Cupp; Sonja Gievska-Krliu
World Conference on Educational Media and Technology 2003 (2003) pp. 1554–1557
This paper introduces a prototype of a distributed learning environment designed to enable virtual teams to collaborate to solve wicked problems. The prototype features a problem solving rubric, a set of cases to review, a fact database and an...
Topics: Assessment, Virtual Environments
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Let’s Play: The role and value of games and simulations in education!, Part 1
Michael Searson; Bill Halverson; Robert McLaughlin; Calin Cazan; Ann DeMarle; Joel Foreman; Peggy Benton; Melanie Zibit; David Gibson; Debra Sprague
Society for Information Technology & Teacher Education International Conference 2005 (2005) pp. 2089–2091
A diverse group of educators will present an array of perspectives on the role and value of games and simulations as educational tools. Papers will include the "Characteristics and Functions of Games," "What Educators Can Learn from Game Developers?"...
Topics: Games, Graphics, Virtual Environments
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Let’s Play: The role and value of games and simulations in education!, Part 2
Michael Searson; Bill Halverson; Robert McLaughlin; Calin Cazan; Ann DeMarle; Joel Foreman; Peggy Benton; Melanie Zibit; David Gibson; Debra Sprague
Society for Information Technology & Teacher Education International Conference 2005 (2005) pp. 2092–2094
A diverse group of educators will present an array of perspectives on the role and value of games and simulations as educational tools. Papers will include the "Characteristics and Functions of Games," "What Educators Can Learn from Game Developers?"...
Topics: Virtual Environments, Graphics, Games