Search results for author:"Jodi Asbell-Clarke"
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EdMedia: World Conference on Educational Media and Technology 2014 (Jun 23, 2014) pp. 2512–2516
Serious games are ideal for studying the relationship between learning and flow. EdGE and other researchers are examining game log data to identify patterns of play that can predict conceptual understanding, inquiry skills, and non-cognitive states (...
Educational Research Review Vol. 22, No. 1 (November 2017) pp. 142–158
This paper examines the growing field of computational thinking (CT) in education. A review of the relevant literature shows a diversity in definitions, interventions, assessments, and models. After synthesizing various approaches used to develop...
International Journal of Game-Based Learning Vol. 2, No. 1 (January 2012) pp. 52–76
This paper reports on research of a game designed for scientific inquiry in a new and publicly available massively-multiplayer online environment (MMO). Educators and game designers worked together to create a highly immersive environment, a...
STEMLandia – The Nature’s Apprentice Geocaching Adventure Opening the Door for STEM Learning Through Outside Games
James Larsen; Daphne Minner; Elizabeth Rowe; Teon Edwards; Jodi Asbell-Clarke; Erin Bardar; Barbara MacEachern
EdMedia: World Conference on Educational Media and Technology 2014 (Jun 23, 2014) pp. 2198–2202
STEMLandia is a pilot project that uses geocaching, a popular hide-and-seek game, to create a STEM learning experience that opens the door for players, young and old, to explore and learn from nature by discovering caches located on the grounds at...