Search results for author:"Jina Kang"
Total records matched: 15 Search took: 0.225 secs
-
JINA KANG
-
Attributes and Motivation in Game-Based Learning: A Review of the Literature
Jina Kang
EdMedia + Innovate Learning 2013 (Jun 24, 2013) p. 2546
Since the mid-1980s, various educational games have been developed, and their popularity has implications for the use of games in the classroom. Although research has shown games are effective in enhancing motivation and improving learner...
-
What We Can Learn from the Data: A Multiple-Case Study Examining Behavior Patterns by Students with Different Characteristics in Using a Serious Game
Min Liu; Jaejin Lee; Jina Kang; Liu
Technology, Knowledge and Learning Vol. 21, No. 1 (2016) pp. 33–57
Using a multi-case approach, we examined students' behavior patterns in interacting with a serious game environment using the emerging technologies of learning analytics and data visualization in order to understand how the patterns may vary...
-
Attitude, Achievement, and Gender in a Middle School Science-based Ludic Simulation for Learning
Royce Kimmons; Min Liu; Jina Kang; Laise Santana
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 1891–1898
Alien Rescue is a science-based simulation designed and built by graduate students to teach middle school students about the solar system. Mixed methods analysis of students’ learning experiences with the tool and attitudes toward it yielded...
-
Learning Analytics as an Assessment Tool in Serious Games: A Review of Literature
Min Liu; Jina Kang; Sa Liu; Wenting Zou; Jeffrey Hodson
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2016 (Nov 14, 2016) pp. 742–752
The purpose of this study is to conduct a systematic review of research on studies using analytics (particularly in-game data such as logs) in serious games (SG) to understand what research has been conducted and what research evidences there are in ...
Topics: research, E-Learning Trends and Innovations (social learning, mobile, augmented etc.)
-
Making Learning Fun Through a Ludic Simulation
Min Liu; Lucas Horton; Jina Kang; Royce Kimmons; Jaejin Lee
World Conference on Educational Media and Technology 2013 (Jun 24, 2013) p. 2535
The purpose of this paper is to describe a ludic simulation designed for middle school space science and examine students’ experiences with it in an attempt to explore the value of ludic simulations in education and better understand how such...
-
Using a Game-Based Approach to Design a Rich Media Learning Environment
Min Liu; Jason Rosenblum; Lucas Horton; Jina Kang
EdMedia: World Conference on Educational Media and Technology 2014 (Jun 23, 2014) pp. 326–338
Given the growing popularity of digital games as a form of entertainment, educators are interested in exploring using digital games as a tool to facilitate learning. The purpose of this study is to examine game-based learning by describing a...
Topics: interactive learning environments, Exemplary Projects, Multimedia/Hypermedia Systems
-
Exploring Data Visualization as an Emerging Analytic Technique
Min Liu; Jina Kang; Pan Zilong; Wenting Zou; Hyeyeon Lee
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2017 (Oct 17, 2017) pp. 1681–1690
Visual analytics have emerged as a way to allow researchers to understand big data in diverse learning contexts We are interested in using visualization techniques to examine learners’ behavior patterns in an adaptive learning environment and...
Topics: research
-
Examining the Use of Facebook and Twitter as an Additional Social Space in a MOOC
Min Liu; Emily McKelroy; Jina Kang; Jason Harron; Liu
American Journal of Distance Education Vol. 30, No. 1 (2016) pp. 14–26
In this study, the researchers examined if and to what extent social media tools such as Facebook and Twitter can augment participants' learning experience in an xMOOC and offer an additional social space. Two research questions guided this inquiry: ...
-
A Multimedia Enriched Problem-Based Learning Environment: Our Research and Development Experiences
Lucas Horton; Min Liu; Sa Liu; Jina Kang; Jeff Hodson; Wenting Zou
EdMedia: World Conference on Educational Media and Technology 2016 (Jun 28, 2016) pp. 1544–1558
The purpose of this paper is to describe a problem-based learning environment designed for sixth grade learners, known as Alien Rescue (AR), and to summarize recent research relating to it. The design of the program is based on existing research in ...
Topics: interactive learning environments, Exemplary Projects, Multimedia/Hypermedia Systems
-
Creating a Multimedia Enhanced Problem-Based Learning Environment for Middle School Science: Voices from the Developers
Min Liu; Lucas Horton; Jaejin Lee; Jina Kang; Jason Rosenblum; Matthew O'Hair; Chu-Wei Lu
Interdisciplinary Journal of Problem-based Learning Vol. 8, No. 1 (March 2014) pp. 80–91
This paper describes the design and development process used to create Alien Rescue, a multimedia-enhanced learning environment that supports problem-based learning (PBL) in middle school science. The goal of the project is to further our...
-
Examining Teachers' Use of iPads: Comfort Level, Perception, and Use
Min Liu; Cesar C. Navarrete; Robert Scordino; Jina Kang; Yujung Ko; Mihyun Lim
Journal of Research on Technology in Education Vol. 48, No. 3 (2016) pp. 159–180
While there is evidence of the growing popularity of iPads and other tablets in K-12 education, little is understood about how teachers use these devices in their instruction. This study examines 342 teachers' comfort level with and perception...
-
Designing a New Media Enhanced Learning Environment: Our Development Model
Min Liu; Lucas Horton; Jaejin Lee; Jina Kang; Sa Liu; Ryan Myers; Amy Maxwell
EdMedia: World Conference on Educational Media and Technology 2015 (Jun 22, 2015) pp. 171–181
In this paper, we describe the design and development process used to create Alien Rescue, a new media-enhanced learning environment that supports problem-based learning (PBL) in middle school science. A unique characteristic of the project is that ...
Topics: Exemplary Projects, Multimedia/Hypermedia Applications
-
Understanding MOOCs as an Emerging Online Learning Tool: Perspectives From the Students
Min Liu; Jina Kang; Mengwen Cao; Mihyun Lim; Yujung Ko; Amy Schmitz Weiss
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2013 (Oct 21, 2013) pp. 2008–2015
This study examined a MOOC in journalism from the students’ perspectives and intends to understand how MOOCs can be used as a learning tool. The participants were 5,000 students from 138 countries, who registered in the MOOC, Introduction to...
Topics: Tools & Systems, Implementation Examples & Issues, research
-
Understanding MOOCs as an Emerging Online Learning Tool: Perspectives from the Students
Min Liu; Jina Kang; Mengwen Cao; Mihyun Lim; Yujung Ko; Ryan Myers; Amy Schmitz Weiss
American Journal of Distance Education Vol. 28, No. 3 (2014) pp. 147–159
This study examined participants' learning experiences in the context of a six-week massive open online course (MOOC) in journalism with five thousand students from 137 countries. Three research questions were asked: (1) Who are the students...