Search results for author:"Jason Siko"
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Society for Information Technology & Teacher Education International Conference 2014 (Mar 17, 2014) pp. 1551–1555
Blended learning in K-12 classrooms is growing at an enormous rate. While the Educational Success Prediction Instrument (ESPRI) has been used to predict the success of students in online courses, it has yet to be applied to blended courses. This...
Topics: Virtual Schooling
Society for Information Technology & Teacher Education International Conference 2014 (Mar 17, 2014) pp. 1556–1560
This study examined the perceptions of parents and students enrolled in their first blended learning class. Online surveys at the end of the experience were administered. Both the students and parents were initially excited about the experience,...
Topics: Virtual Schooling
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 3373–3374
One of the difficulties in teaching a technology integration course is finding a balance between teaching about issues and trends in the instructional technology and tools available to teachers. In our online technology integration course for...
Journal of Interactive Learning Research Vol. 25, No. 3 (July 2014) pp. 427–448
Using Homemade PowerPoint games as an instructional strategy incorporates elements of game design and constructionism in the classroom using Microsoft PowerPoint, which is ubiquitous in schools today. However, previous research examining the use of ...
Journal of Computers in Mathematics and Science Teaching Vol. 30, No. 3 (July 2011) pp. 303–320
To date, research involving homemade PowerPoint games as an instructional tool has not shown statistically significant gains in student performance. This paper examines the results of a study comparing the performance of students in a high school...
Global Learn 2016 (Apr 28, 2016) pp. 114–118
There are several models or frameworks that concern the integration of technology in the classroom. However, very few, if any, take into account the use of technology by teachers to improve their ability to grow professionally or to become a more...
Are They Climbing the Pyramid? Rating Student-Generated Questions in a Game Design Project / Grimpent-ils la pyramide? Évaluation des questions produites par les étudiants dans un projet de conception de jeux
Canadian Journal of Learning and Technology / La revue canadienne de l’apprentissage et de la technologie Vol. 39, No. 1 (Feb 22, 2013)
Researchers have examined the use of homemade PowerPoint games as an instructional technique to improve learning outcomes. However, test data have shown no significant difference in performance between high school chemistry students who created...
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 2631–2637
Game design as an instructional tool can be expensive and time-consuming, as new software requires not only capital outlay but also training for teachers and students. Therefore, researchers have looked at low-tech design platforms to accomplish...
Game design and homemade PowerPoint games: An examination of the justifications and a review of the research
Journal of Educational Multimedia and Hypermedia Vol. 22, No. 1 (February 2013) pp. 81–108
Research on educational games often focuses on the benefits that playing games has on student achievement. However, there is a growing body of research examining the benefits of having students design games rather than play them. Problems with...