Search results for author:"Jason Siko"
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Society for Information Technology & Teacher Education International Conference 2014 (Mar 17, 2014) pp. 1556–1560
This study examined the perceptions of parents and students enrolled in their first blended learning class. Online surveys at the end of the experience were administered. Both the students and parents were initially excited about the experience,...
Topics: Virtual Schooling
Qualitative Report Vol. 17 (2012)
Despite a large increase in the number of students enrolled in online courses, published research on student experiences in these environments is minimal. This article reports the narrative analysis of a series of interviews conducted with a female...
Journal of Interactive Learning Research Vol. 25, No. 3 (July 2014) pp. 427–448
Using Homemade PowerPoint games as an instructional strategy incorporates elements of game design and constructionism in the classroom using Microsoft PowerPoint, which is ubiquitous in schools today. However, previous research examining the use of ...
Journal of Computers in Mathematics and Science Teaching Vol. 30, No. 3 (July 2011) pp. 303–320
To date, research involving homemade PowerPoint games as an instructional tool has not shown statistically significant gains in student performance. This paper examines the results of a study comparing the performance of students in a high school...
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 2631–2637
Game design as an instructional tool can be expensive and time-consuming, as new software requires not only capital outlay but also training for teachers and students. Therefore, researchers have looked at low-tech design platforms to accomplish...
Game design and homemade PowerPoint games: An examination of the justifications and a review of the research
Journal of Educational Multimedia and Hypermedia Vol. 22, No. 1 (February 2013) pp. 81–108
Research on educational games often focuses on the benefits that playing games has on student achievement. However, there is a growing body of research examining the benefits of having students design games rather than play them. Problems with...