Search results for author:"Jason Siko"
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Society for Information Technology & Teacher Education International Conference 2014 (Mar 17, 2014) pp. 1551–1555
Blended learning in K-12 classrooms is growing at an enormous rate. While the Educational Success Prediction Instrument (ESPRI) has been used to predict the success of students in online courses, it has yet to be applied to blended courses. This...
Topics: Virtual Schooling
Testing the Waters: An Analysis of the Student and Parent Experience in a Secondary School’s First Blended Course Offering
The Journal of Distance Education / Revue de l'ducation Distance Vol. 29, No. 2 (Nov 11, 2014)
In this study, the perceptions of parents (n = 14) and students (n = 47) enrolled in a blended learning course, the first of its kind at their school, were examined. Student performance in the blended and in the traditional portion of the course was ...
Global Learn 2016 (Apr 28, 2016) pp. 114–118
There are several models or frameworks that concern the integration of technology in the classroom. However, very few, if any, take into account the use of technology by teachers to improve their ability to grow professionally or to become a more...
Are They Climbing the Pyramid? Rating Student-Generated Questions in a Game Design Project / Grimpent-ils la pyramide? Évaluation des questions produites par les étudiants dans un projet de conception de jeux
Canadian Journal of Learning and Technology / La revue canadienne de l’apprentissage et de la technologie Vol. 39, No. 1 (Feb 22, 2013)
Researchers have examined the use of homemade PowerPoint games as an instructional technique to improve learning outcomes. However, test data have shown no significant difference in performance between high school chemistry students who created...
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 3373–3374
One of the difficulties in teaching a technology integration course is finding a balance between teaching about issues and trends in the instructional technology and tools available to teachers. In our online technology integration course for...
Game design and homemade PowerPoint games: An examination of the justifications and a review of the research
Journal of Educational Multimedia and Hypermedia Vol. 22, No. 1 (February 2013) pp. 81–108
Research on educational games often focuses on the benefits that playing games has on student achievement. However, there is a growing body of research examining the benefits of having students design games rather than play them. Problems with...
Journal of Interactive Learning Research Vol. 25, No. 3 (July 2014) pp. 427–448
Using Homemade PowerPoint games as an instructional strategy incorporates elements of game design and constructionism in the classroom using Microsoft PowerPoint, which is ubiquitous in schools today. However, previous research examining the use of ...
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 2631–2637
Game design as an instructional tool can be expensive and time-consuming, as new software requires not only capital outlay but also training for teachers and students. Therefore, researchers have looked at low-tech design platforms to accomplish...
Society for Information Technology & Teacher Education International Conference 2014 (Mar 17, 2014) pp. 1556–1560
This study examined the perceptions of parents and students enrolled in their first blended learning class. Online surveys at the end of the experience were administered. Both the students and parents were initially excited about the experience,...
Topics: Virtual Schooling
Changing the way we build games: A design-based research study examining the implementation of homemade PowerPoint games in the classroom
(2012) pp. 1–196
This design-based research study examined the effects of a game design project on student test performance, with refinements made to the implementation after each of the three iterations of the study. The changes to the implementation over the three ...
European Journal of Open, Distance and E-Learning Vol. 1 (2011)
While much of the growth in the popularity of virtual schooling has involved at-risk students, little research exists on the experiences of these students in this largely independent setting. This paper describes a case study of an at-risk student...
Building a Better Mousetrap: How Design-Based Research Was Used to Improve Homemade PowerPoint Games
TechTrends: Linking Research and Practice to Improve Learning Vol. 60, No. 5 (2016) pp. 419–424
This paper is a review of a three-cycle, design-based research study that explored the relationship between the pedagogical research and the actual implementation of a game design project using Microsoft PowerPoint. Much of the initial literature on ...
Journal of Computers in Mathematics and Science Teaching Vol. 30, No. 3 (July 2011) pp. 303–320
To date, research involving homemade PowerPoint games as an instructional tool has not shown statistically significant gains in student performance. This paper examines the results of a study comparing the performance of students in a high school...
Qualitative Report Vol. 17 (2012)
Despite a large increase in the number of students enrolled in online courses, published research on student experiences in these environments is minimal. This article reports the narrative analysis of a series of interviews conducted with a female...