Search results for author:"Jana Craig Hare"
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Jana Craig Hare
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Student grouping strategies in technology rich learning environments at the intermediate grade level
Jana Craig Hare
(2011) pp. 1–86
The purpose of this study was to investigate the various student grouping strategies used within the learning environment of technology rich and typical general education classrooms. Participants included technology rich and typical, general...
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Teaching Scientific Argumentation through Games: A Design-Based Approach
Jana Craig Hare; Marilyn Ault
Society for Information Technology & Teacher Education International Conference 2011 (Mar 07, 2011) pp. 4082–4087
The paper will address the use of an iterative development process with middle school students and teachers using low production value prototypes to design a science argumentation game with a targeted game format.
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Student Grouping Strategies within Technology Rich Learning Environments
Jana Craig Hare; Marilyn Ault
Society for Information Technology & Teacher Education International Conference 2011 (Mar 07, 2011) pp. 3177–3184
In addition to learning content knowledge, schools often provide the foundation for helping students understand the social world and develop a personal sense of dignity, self-esteem, and efficacy to be high-quality citizens. The Kansas Technology...
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Supporting Scientific Argumentation in the Classroom
Jana Craig Hare; Marilyn Ault
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 2495–2497
This roundtable will discuss the development of teacher resources to support teaching scientific argumentation in the classroom. The study uses an iterative development process with middle school students and teachers providing feedback in the...
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The Impact of a Racing Feature on Middle School Science Students' Performance in an Educational Game: The Effect of Content-Free Game-Actions
Marilyn Ault; Jana Craig-Hare; Bruce Frey
International Journal of Game-Based Learning Vol. 6, No. 3 (July 2016) pp. 18–33
Reason Racer is an online, rate-based, multiplayer game designed to engage middle school students in the knowledge and skills related to scientific argumentation. Several game features are included as design considerations unrelated to science...
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The Influence of Technology Rich Learning Environments: A Classroom-based Observational Study
Jana Craig Hare; Marilyn Ault; Chris Niileksela
Society for Information Technology & Teacher Education International Conference 2011 (Mar 07, 2011) pp. 4304–4311
The Kansas State Department of Education (KSDE), through the Technology Rich Classroom (TRC) Program, has offered Enhancing Education through Technology (EETT) competitive grant awards to grades three through eight in Kansas since 2003. This study...
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Use of Targeted Games to Support Instruction
Marilyn Ault; Jana Craig Hare; Bruce Frey; Gail Tiemann
Society for Information Technology & Teacher Education International Conference 2011 (Mar 07, 2011) pp. 2043–2048
Abstract: The attributes of targeted versus immersive game formats were discussed with a suggestion that targeted games have a role in education. Student use of nine targeted mathematics games utilizing single- and multi-player game formats were...
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Analysis of a Game Feature Designed to Heighten Engagement and Learning
Marilyn Ault; Jana Craig Hare; Janice Bulgren; Jim Ellis
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 2462–2466
The purpose of this roundtable is to discuss the effectiveness of a targeted game format in engaging middle school students in the skill and process of argumentation. A prototype game, the Evidence Game, was developed and evaluated. The game design...
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Iterative Development Process for the Evidence Game: A scientific argumentation game for middle school students
Marilyn Ault; Jana Craig Hare; Jan Bulgren; Dave Scherrer; Doug Adams
Society for Information Technology & Teacher Education International Conference 2011 (Mar 07, 2011) pp. 2037–2042
Evidence Game project will develop a game to increase middle school science students’ thinking related to scientific argumentation. These include: understanding a claim, judging the evidence about a claim, determining the reasoning applied to the...
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The Effectiveness of Reason Racer, a Game Designed to Engage Middle School Students in Scientific Argumentation
Marilyn Ault; Jana Craig-Hare; Bruce Frey; James D. Ellis; Janis Bulgren
Journal of Research on Technology in Education Vol. 47, No. 1 (2015) pp. 21–40
Reason Racer is an online, rate-based, multiplayer game that applies specific game features in order to engage middle school students in introductory knowledge of and thinking related to scientific argumentation. Game features include rapid and...