Search results for author:"James Minogue"
Total records matched: 12 Search took: 0.110 secs
-
Measuring the Impact of Haptic Feedback Using the SOLO Taxonomy
James Minogue; Gail Jones
International Journal of Science Education Vol. 31, No. 10 (July 2009) pp. 1359–1378
The application of Biggs' and Collis' Structure of Observed Learning Outcomes taxonomy in the evaluation of student learning about cell membrane transport via a computer-based learning environment is described in this study. Pre-test-post-test...
-
Investigating Students' Ideas about Buoyancy and the Influence of Haptic Feedback
James Minogue; David Borland
Journal of Science Education and Technology Vol. 25, No. 2 (2016) pp. 187–202
While haptics (simulated touch) represents a potential breakthrough technology for science teaching and learning, there is relatively little research into its differential impact in the context of teaching and learning. This paper describes the...
-
Science Teacher Training through Serious Educational Games
Leonard Annetta; James Minogue
Society for Information Technology & Teacher Education International Conference 2011 (Mar 07, 2011) pp. 2025–2033
STIMULATE (Science Training Immersive Modules for University Learning Around Teacher Education) targeted initial licensure secondary science teachers. According to NSF, “demand for science and technology literacy has never been higher, and the...
-
The Effect Teaching Experience Has on Perceived Effectiveness of Interactive Television as a Distance Education Model for Elementary School Science Teacher's Professional Development: Another Digital Divide?
Leonard A. Annetta; James Minogue
Journal of Science Education and Technology Vol. 13, No. 4 (December 2004) pp. 485–494
The first year of a 5 year professional development project for elementary teachers in two mid-western states integrated a bridge of two distinctly different distance education networks (T-1 and fiber optics) to provide science professional...
-
Game Development, Haptics, and Problem-based Learning
James Minogue; Gene Tagliarini; Karen Michelson
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 4243–4248
This paper is the second part of two papers regarding work done by the National Science Foundation ITEST projects relating to video games. This second paper tells stories from four projects looking at 21st century skills, gender and the effect games ...
-
Exploring Cells from the Inside out: New Tools for the Classroom
James Minogue; Gail Jones; Bethany Broadwell; Tom Oppewal
Science Scope Vol. 29, No. 6 (March 2006) pp. 28–32
After the first observation of life under the microscope, it took two centuries of research before the "cell theory" was established. Luckily, today's teachers can take advantage of computer technology and speed up the discovery process in their...
-
Visualizing without Vision at the Microscale: Students with Visual Impairments Explore Cells with Touch
M Gail Jones; James Minogue; Tom Oppewal; Michelle P. Cook; Bethany Broadwell
Journal of Science Education and Technology Vol. 15, No. 5 (December 2006) pp. 345–351
Science instruction is typically highly dependent on visual representations of scientific concepts that are communicated through textbooks, teacher presentations, and computer-based multimedia materials. Little is known about how students with...
-
Haptic Augmentation of Science Instruction: Does Touch Matter?
M Gail Jones; James Minogue; Thomas R. Tretter; Atsuko Negishi; Russell Taylor
Science Education Vol. 90, No. 1 (January 2006) pp. 111–123
This study investigated the impact of haptic augmentation of a science inquiry program on students' learning about viruses and nanoscale science. The study assessed how the addition of different types of haptic feedback (active touch and kinesthetic ...
-
Creating Video Games and Simulations for Science and Mathematics: Perspectives from ITEST Projects, Part 1
Steve Bean; Manorama Talaiver; David Gibson; James Minogue; Gene Tagliarini; Karen Michaelson
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 1620–1622
This proposal will shed light on the emergence of games and simulations in youth and teachers programs sponsored by the National Science Foundation's Information Technology Experiences for Students and Teachers (ITEST) program. Six presenters from...
-
Understanding Scale: Powers of Ten
M Gail Jones; Amy Taylor; James Minogue; Bethany Broadwell; Eric Wiebe; Glenda Carter
Journal of Science Education and Technology Vol. 16, No. 2 (April 2007) pp. 191–202
The classic film "Powers of Ten" is often employed to catalyze the building of more accurate conceptions of scale, yet its effectiveness is largely unknown. This study examines the impact of the film on students' concepts of size and scale. Twenty...
-
Haptic feedback and students’ learning about levers: Unraveling the effect of simulated touch
Eric N. Wiebe; James Minogue; M Gail Jones; Jennifer Cowley; Denise Krebs
Computers & Education Vol. 53, No. 3 (November 2009) pp. 667–676
While there has been extensive experimental research on haptics, less has been conducted on cross-modal interactions between visual and haptic perception and even less still on cross-modal applications in instructional settings. This study looks at...
-
Investigating the impact of video games on high school students’ engagement and learning about genetics
Leonard A. Annetta; James Minogue; Shawn Y. Holmes; Meng-Tzu Cheng
Computers & Education Vol. 53, No. 1 (August 2009) pp. 74–85
The popularity of video games has transcended entertainment crossing into the world of education. While the literature base on educational gaming is growing, there is still a lack of systematic study of this emerging technology’s efficacy. This...