Search results for author:"James Laffey"
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EdMedia + Innovate Learning 2022 Attendees: if you are looking for papers from this conference, please use this special attendee-only EdMedia + Innovate Learning 2022 search
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 1459–1462
Abstract: Shadow netWorkspace™(SNS) is an online learning environment that includes a personal workspace for managing files and a group workspace and communication tools for collaborative activity. With many functions and a variety of contexts...
Topics: Middle School Education
TCC Worldwide Online Conference 2012 (2012) pp. 41–55
This paper describes a preliminary study which attempted to apply learning analytics methods to usage data generated by students with autism spectrum disorders using iSocial, a collaborative, three- dimensional virtual learning environment. Drawing...
World Conference on Educational Media and Technology 2007 (Jun 25, 2007) pp. 1277–1282
Online learning is becoming a pervasive part of higher education. However, while online learning plays a powerful role in broadening access within and beyond campus sites, there is a growing concern that it may diminish the social nature of teaching ...
Topics: Learning Management Systems
EdMedia: World Conference on Educational Media and Technology 2001 (2001) pp. 1376–1377
The Shadow netWorkspace™ (SNS) is a web-based work, collaboration and learning environment designed to improve education by opening classroom and schoolhouse doors to advanced information and communication services of the Internet. It is called ...
Society for Information Technology & Teacher Education International Conference 1996 (1996) pp. 681–685
Design, sharing and co-construction of learning resources: A case of lifelong learning communities in Shanghai
Australasian Journal of Educational Technology Vol. 27, No. 2 (Jan 01, 2011)
A key problem in developing a virtual community for co-constructing learning resources is the need to have people volunteer to share their expertise. In this paper, we introduce the first phase of our research in which we examine strategies for...
Exploring the Relationship Between Mediating Tools and Student Perception of Interdependence in a CSCL Environment
Journal of Interactive Learning Research Vol. 17, No. 4 (October 2006) pp. 385–400
This study investigated how different tools differentially mediate the way groups interact and how the differential tool use and interactivity influence interdependence in online collaborative activity. Activity Theory is used as a framework to...
WebNet World Conference on the WWW and Internet 1999 (1999) pp. 1366–1367
The Homework Notifier (HN) is a web-based system to facilitate communication and collaboration among the key parties about an important work effort of school, homework. HN is a prototype system designed and implemented in a test-bed school ...
Society for Information Technology & Teacher Education International Conference 1998 (1998) pp. 77–81
Today’s colleges of education and systems of teacher development do not adequately prepare teachers to use technol ogy in their teaching or in their own professional development. The Office of Technology Assessment (OTA, 1995) reported on technology ...
Canadian Journal of Learning and Technology / La revue canadienne de l’apprentissage et de la technologie Vol. 32, No. 1 (Feb 15, 2006)
Shadow netWorkspace (SNS) is a web application system that allows a school or any type of community to establish an intranet with network workspaces for all members and groups. The goal of SNS has been to make it easy for schools and other...
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 3117–3123
Two completely online collaborative learning courses measured social ability at the beginning and end of the course. Course 1 had context-aware activity notification tools implemented; Course 2 did not. Course 2 demonstrated a significant decrease...
Relationships Between Self-Regulation and Social Experiences in Asynchronous Online Learning Environments
Journal of Interactive Learning Research Vol. 21, No. 3 (July 2010) pp. 297–316
The purpose of this study was to determine the extent to which students’ self-regulated learning predicts peer social presence, instructor social presence, sense of connectedness, and sense of learning in asynchronous online learning environments....
Autistic youth in 3D game-based collaborative virtual learning: Associating avatar interaction patterns with embodied social presence
British Journal of Educational Technology Vol. 49, No. 4 (July 2018) pp. 742–760
This study examines interaction patterns in a series of game activities for learning social skills by autistic youth in a 3D game-based collaborative virtual learning environment (CVLE). Researchers studying collaborative learning have indicated the ...
Journal of Interactive Learning Research Vol. 17, No. 2 (April 2006) pp. 163–177
Education is a social practice and the ability to interact socially is important to social cognitive learning and social learning. Online education is frequently criticized because it lacks social interaction, a sense of social engagement, and the...
International Journal on E-Learning Vol. 8, No. 3 (July 2009) pp. 313–330
A design based research strategy examining the impressions and behavior of members of courses taught entirely online is used for refining a context-aware activity notification system (CANS). The findings show that CANS must address substantial...
WebNet World Conference on the WWW and Internet 1999 (1999) pp. 1364–1365
The Web-Based Interactive Shared Journal System (WISJS) is a tool that was created at the Center for Technology Innovations in Education to facilitate learning from field experiences by providing students with the capability of creating media rich ...
World Conference on Educational Media and Technology 2004 (2004) pp. 1206–1213
Abstract: Shadow netWorkspace (SNS) is a web application system that allows a school or any type of community to establish an intranet with network workspaces for all members and groups. The goal of SNS has been to make it easy for schools and other ...
The relationship between learning satisfaction and social ability in completely online learning courses
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 1941–1947
The relationship between learning satisfaction and social ability factors were explored using multivariate analysis of variance among 83 students in completely online learning courses. Results indicate that those with higher learning satisfaction...
Society for Information Technology & Teacher Education International Conference 2001 (2001) pp. 2774–2778
Three recent reports, one from the U.S. government and two from European Union related groups, indicate that the open-source software development model is gaining worldwide acceptance. This model provides a means for teacher educators to create...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2004 (2004) pp. 1996–2000
Abstract: the purpose of this exploratory study was to investigate the effect of two different types of collaborative activity and time spent in group work on perceived social presence of students. Additionally the study investigated the...
Society for Information Technology & Teacher Education International Conference 1998 (1998) pp. 1117–1122
Donald Schon (Schon, 1983) in his seminal book on professionals as reflective practitioners described professional practice as a reflective conversation with an uncertain situation, taking stances, experimenting, and learning from the back-talk of...
International Journal of Designs for Learning Vol. 5, No. 2 (Nov 03, 2014)
The purpose of this design case is to tell the story of our work to design context-aware activity notification for learning management systems. The story of the design experience is not simple, in that it includes research and development,...
The Construction of Shared Knowledge in an Internet-based Shared Environment for Expeditions (iExpeditions)
International Journal of Educational Technology Vol. 2, No. 2 (2001)
Investigates how participants (39 teenagers and 10 college-age online mentors) interacted and constructed shared knowledge of concepts, goals, tasks, procedures, and solutions when solving a real-world problem in an Internet-mediated project-based...
International Journal of Virtual and Personal Learning Environments Vol. 5, No. 2 (April 2014) pp. 15–27
iSocial is a 3D Virtual Learning Environment (3D VLE) to develop social competency for students who have been identified with High-Functioning Autism Spectrum Disorders. The motivation for developing a 3D VLE is to improve access to special needs...
EdMedia + Innovate Learning 1999 (1999) pp. 1336–1337
The Panel on Educational Technology of the President's Committee of Advisors on Science and Technology (PCAST) summarized its findings about the state of technology in K-12 education as follows: "During a period in which technology has fundamentally ...
Exploring the Relationships between Learning Activities and Social Experience in Online Learning Environments
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2010 (Oct 18, 2010) pp. 2291–2296
We explore two interrelated constructs that explicate students’ social experience in online learning. First, we compare levels of learning activity across levels of social ability scores. Second, we explore the relationships between individual...
World Conference on Educational Media and Technology 2007 (Jun 25, 2007) pp. 1847–1854
Using an experimental mixed design, the study examined the effects of using a cooperation script on social ability for technology and face-to-face forms of group learning. College students worked in face-to-face environments and computer- mediated...
Topics: Social Studies
Journal of Interactive Online Learning Vol. 5, No. 3 pp. 270–282
This study explores the extent to which subjective norm beliefs of online learners shape perceptions of ease-of-use and usefulness for the use of course delivery systems. Subjective norm beliefs represent the influence that instructors, mentors, and ...
Journal of Educational Computing Research Vol. 39, No. 1 (2008) pp. 17–36
This study uses social network analysis (SNA) in an innovative way to describe interaction and explain how interaction influences sense of community of students in online learning environments. The findings reveal differences on sense of community...
Educational Technology Research and Development Vol. 46, No. 1 (1998) pp. 73–86
Describes a computer-mediated learning-support system designed as a suite of integrated, Internet-based client-server tools to provide: (1) intelligent support both for the processes of doing a project and for learning from doing a project, and (2)...
Journal of Educational Computing Research Vol. 38, No. 1 (2008) pp. 1–27
This study examines how social and motivational attributes may influence students' online learning experiences. Based on a review of social theories of learning and research about individual characteristics associated with motivation four constructs ...
Open Source Software and Design-Based Research Symbiosis in Developing 3D Virtual Learning Environments: Examples from the iSocial Project
Journal of Interactive Learning Research Vol. 25, No. 1 (January 2014) pp. 65–99
Design-based research (DBR) and open source software are both acknowledged as potentially productive ways for advancing learning technologies. These approaches have practical benefits for the design and development process and for building and...
iSocial: Delivering the Social Competence Intervention for Adolescents (SCI-A) in a 3D Virtual Learning Environment for Youth with High Functioning Autism
Journal of Autism and Developmental Disorders Vol. 44, No. 2 (February 2014) pp. 417–430
One consistent area of need for students with autism spectrum disorders is in the area of social competence. However, the increasing need to provide qualified teachers to deliver evidence-based practices in areas like social competence leave schools,...
Designing and Evaluating Software Supports for Individuals with Autism Spectrum Disorders in a 3D Virtual Learning Environment
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2011 (Oct 18, 2011) pp. 897–905
This paper is a report on the longitudinal design, development and systematic evaluation of personal pods. The personal pods are software tools to support grouping behavior in a collaborative three-dimensional virtual learning environment for...
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 1202–1211
This study aims to build new knowledge about students’ social interaction during online learning using the joint perspective of activity theory and social ability. Based upon the joint framework of activity theory and social ability, a set of serial ...
Journal of Educational Computing Research Vol. 43, No. 2 (2010) pp. 225–258
The purpose of this study was to understand how teachers participate in and benefit from an online community of practice (NETwork) for learning to teach. Dependent-samples t-tests were employed to examine the significant differences of members'...
Technology in the Home and the Achievement of Young Children: Findings from the Early Childhood Longitudinal Study
Early Education and Development Vol. 17, No. 3 (2006) pp. 421–441
Because technology in the home is becoming ever more available, understanding the role of technology in early childhood development is increasingly an opportunity and a concern for educators. This report examines data from the Early Childhood...
World Conference on Educational Media and Technology 2011 (Jun 27, 2011) pp. 1085–1093
This paper is a Systems & Resources report of an ongoing design research project to both develop an activity notification system and to build new knowledge about how certain types and representations of social information influence the social nature ...
Educational Technology & Society Vol. 11, No. 3 (2008) pp. 198–215
Based on a framework emphasizing the social nature of learning, this research examines a model of how social constructs affect satisfaction within online learning using path analysis for students in higher education. The social constructs evaluated...
TechTrends: Linking Research and Practice to Improve Learning Vol. 46, No. 2 (2002) pp. 5–9
Discusses inequity in computer access for African-Americans and Hispanics in urban public schools. Topics include the importance of elementary school for later success; computer technology use by at-risk students; behavior problems and instructional ...
Exploring the relationships between students' academic motivation and social ability in online learning environments
Internet and Higher Education Vol. 9, No. 4 (2006) pp. 277–286
This research explicates the construct of social ability and describes the relationship between students' academic motivation and social ability in online learning environments. Findings reveal perceived peers social presence, perceived written...
Social Computing Research Group; Xinxin Huang; Christiana Kumalasari; Piyanan Nuankhieo; Demei Shen; Bosung Kim; I-Chun Tsai; Pei-Ju Liu; Paul Turner; Chris Amelung; David Reid; James Laffey
World Conference on Educational Media and Technology 2006 (June 2006) pp. 613–620
This study explored the social nature of online learning in a computer management system (CMS). Based on Wenger's (1998) social theory of learning and an awareness framework for online collaborative learning proposed by Carroll et al, (2003), a four-...